Fix flash ability outline on card panel

This commit is contained in:
Anthony Calosa
2020-07-06 20:44:37 +08:00
parent 420842003b
commit e9ad010993

View File

@@ -284,10 +284,7 @@ public class CardPanel extends SkinnedPanel implements CardContainer, IDisposabl
g2d.setColor(Color.green);
final int n = Math.max(1, Math.round(cardWidth * CardPanel.SELECTED_BORDER_SIZE));
g2d.fillRoundRect(cardXOffset - n, (cardYOffset - n) + offset, cardWidth + (n * 2), cardHeight + (n * 2), cornerSize + n , cornerSize + n);
}
//card with flash..
if (hasFlash) {
} else if (hasFlash && (getCard() != null && matchUI.mayView(getCard()))) {
g2d.setColor(Color.cyan);
final int n = Math.max(1, Math.round(cardWidth * CardPanel.SELECTED_BORDER_SIZE));
g2d.fillRoundRect(cardXOffset - n, (cardYOffset - n) + offset, cardWidth + (n * 2), cardHeight + (n * 2), cornerSize + n , cornerSize + n);
@@ -697,7 +694,7 @@ public class CardPanel extends SkinnedPanel implements CardContainer, IDisposabl
|| ((abilityText.indexOf("May be played by") != -1)
&& (abilityText.indexOf("and as though it has flash") != -1))){
if (keywordKey.indexOf("Flashback") == -1) {
hasFlash = true;
hasFlash = !card.isFaceDown();
CardFaceSymbols.drawAbilitySymbol("flash", g, cardXOffset + (cardWidth / 2) + (cardWidth / 3), cardWidth < 200 ? cardYOffset + 25 : cardYOffset + 50, cardWidth / 7, cardWidth / 7);
}
}