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- Fixed a check in isPreferredTarget AI function.
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@@ -944,7 +944,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
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}
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// Only care about combatants during combat
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if (game.getPhaseHandler().inCombat()) {
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if (game.getPhaseHandler().inCombat() && origin.equals(ZoneType.Battlefield)) {
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list = CardLists.getValidCards(list, "Card.attacking,Card.blocking", null, null);
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}
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