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https://github.com/Card-Forge/forge.git
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- Added an addStackingExtrinsicKeyword method to Card.java.
- Added another phase after the declare attackers phase during the human player's turn as well (can cast instants/abilities). The main reason for this change is that before this, the computer would decide on its blockers while triggered abilities of attackers hadn't happened yet. - AI should target the human player's creatures now with Seal of Removal. - Deleted GUI_PictureHQ.java for now, since it causes compile errors.
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1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -140,7 +140,6 @@ src/forge/FileUtil.java -text svneol=native#text/plain
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src/forge/GUI_DeckAnalysis.java -text svneol=native#text/plain
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src/forge/GUI_Filter.java -text svneol=native#text/plain
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src/forge/GUI_ImportPicture.java -text svneol=native#text/plain
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src/forge/GUI_PictureHQ.java -text svneol=native#text/plain
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src/forge/GUI_Quest_Filter.java -text svneol=native#text/plain
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src/forge/GameAction.java svneol=native#text/plain
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src/forge/GameActionUtil.java svneol=native#text/plain
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@@ -1301,6 +1301,14 @@ public class Card extends MyObservable {
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//}
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}
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public void addStackingExtrinsicKeyword(String s) {
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if (s.startsWith("tap: add")) manaAbility.add(new Ability_Mana(this, s)
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{
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private static final long serialVersionUID = 2443750124751086033L;
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});
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else extrinsicKeyword.add(s);
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}
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public void removeExtrinsicKeyword(String s) {
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extrinsicKeyword.remove(s);
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this.updateObservers();
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@@ -14288,7 +14288,6 @@ public class CardFactory implements NewConstants {
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Primal Boost"))
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{
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@@ -15699,13 +15698,13 @@ return land.size() > 1 && CardFactoryUtil.AI_isMainPhase();
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}//chooseTargetAI()
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CardList getCreature()
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{
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CardList list = new CardList(AllZone.Computer_Play.getCards());
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CardList list = new CardList(AllZone.Human_Play.getCards());
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list = list.filter(new CardListFilter()
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{
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public boolean addCard(Card c)
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{
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return c.isCreature() && (c.getNetAttack() >= 3|| c.getKeyword().contains("Flying") ||
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c.isEnchanted());
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c.isEnchanted()) && CardFactoryUtil.canTarget(card, c);
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}
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});
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return list;
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@@ -736,7 +736,7 @@ public class CombatUtil
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final boolean[] canAttack = new boolean[1];
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canAttack[0] = false;
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//if (AllZone.Phase.getPhase().equals(Constant.Phase.Combat_Declare_Attackers))
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if (AllZone.Phase.getPhase().equals("Declare Blockers") ||
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if ( /*AllZone.Phase.getPhase().equals("Declare Blockers") || */
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AllZone.Phase.getPhase().equals(Constant.Phase.Combat_Declare_Attackers_InstantAbility))
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{
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//if (!c.getCreatureAttackedThisTurn())
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@@ -794,7 +794,7 @@ public class CombatUtil
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public static void checkDeclareAttackers(Card c) //this method checks triggered effects of attacking creatures, right before defending player declares blockers
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{
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//human does not have an "attackers_instantAbility" phase during his turn (yet), so triggers will happen at the beginning of declare blockers
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if (AllZone.Phase.getPhase().equals("Declare Blockers") ||
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if ( /*AllZone.Phase.getPhase().equals("Declare Blockers") ||*/
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AllZone.Phase.getPhase().equals(Constant.Phase.Combat_Declare_Attackers_InstantAbility))
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{
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@@ -1,84 +0,0 @@
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package forge;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseListener;
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import java.io.*;
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/**
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* This code was edited or generated using CloudGarden's Jigloo SWT/Swing GUI
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* Builder, which is free for non-commercial use. If Jigloo is being used
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* commercially (ie, by a corporation, company or business for any purpose
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* whatever) then you should purchase a license for each developer using Jigloo.
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* Please visit www.cloudgarden.com for details. Use of Jigloo implies
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* acceptance of these licensing terms. A COMMERCIAL LICENSE HAS NOT BEEN
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* PURCHASED FOR THIS MACHINE, SO JIGLOO OR THIS CODE CANNOT BE USED LEGALLY FOR
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* ANY CORPORATE OR COMMERCIAL PURPOSE.
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*/
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public class GUI_PictureHQ extends JDialog {
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private static final long serialVersionUID = 7046993858415055058L;
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public JPanel jPanelPictureHQ;
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public PicturePanel jPictureContainer;
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public GUI_PictureHQ(JFrame frame, Card c) {
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super(frame);
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this.setUndecorated(true);
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setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE);
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jPanelPictureHQ = new JPanel();
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BorderLayout jPanelPictureHQLayout = new BorderLayout();
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jPanelPictureHQ.setLayout(jPanelPictureHQLayout);
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getContentPane().add(jPanelPictureHQ, BorderLayout.CENTER);
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jPanelPictureHQ.setBorder(BorderFactory.createEtchedBorder());
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//jPanelPictureHQ.removeAll();
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jPictureContainer = GuiDisplayUtil.getPictureHQ(c);
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jPanelPictureHQ.add(jPictureContainer);
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//jPanelPictureHQ.revalidate();
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jPanelPictureHQ.addMouseListener(new CustomListener());
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pack();
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}
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public void letsGo(JFrame frame, Card c) throws IOException {
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// nantuko: we don't need this. why not just use {this} instance?
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// GUI_PictureHQ trayWindow = new GUI_PictureHQ(frame, c);
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int heightHQ = GuiDisplayUtil.getPictureHQheight(c);
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int widthHQ = GuiDisplayUtil.getPictureHQwidth(c);
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setBounds(frame.getBounds().x + frame.getBounds().width - widthHQ - 17, frame.getBounds().y + frame.getBounds().height - heightHQ - 17,
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widthHQ, heightHQ);
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// nantuko: now we will update the card image only as its container is singleton now
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jPictureContainer.updateCardImage(GuiDisplayUtil.getPictureHQFile(c));
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pack();
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setVisible(true);
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}
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public class CustomListener implements MouseListener {
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public void mouseClicked(MouseEvent e) {
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}
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public void mouseEntered(MouseEvent e) {
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}
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public void mouseExited(MouseEvent e) {
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//dispose();
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setVisible(false);
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}
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public void mousePressed(MouseEvent e) {
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}
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public void mouseReleased(MouseEvent e) {
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}
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}
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}
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@@ -313,6 +313,7 @@ import java.util.*;
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{
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return new Computer_Cleanup();
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}
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/*
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else if (phase.equals(Constant.Phase.Combat_Declare_Blockers))
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{
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CardList list = new CardList();
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@@ -346,7 +347,8 @@ import java.util.*;
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return AllZone.Computer;
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}
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else
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return AllZone.Computer;
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*/
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return AllZone.Computer;
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}//Computer
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return new Input()
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@@ -17,6 +17,7 @@ public class Phase extends MyObservable
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{Constant.Player.Human , Constant.Phase.Draw} ,
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{Constant.Player.Human , Constant.Phase.Main1} ,
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{Constant.Player.Human , Constant.Phase.Combat_Declare_Attackers} ,
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{Constant.Player.Human , Constant.Phase.Combat_Declare_Attackers_InstantAbility},
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{Constant.Player.Computer , Constant.Phase.Combat_Declare_Blockers} ,
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{Constant.Player.Human , Constant.Phase.Combat_Declare_Blockers_InstantAbility} ,
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{Constant.Player.Computer , Constant.Phase.Combat_Declare_Blockers_InstantAbility} ,
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