diff --git a/res/cardsfolder/s/saproling_burst.txt b/res/cardsfolder/s/saproling_burst.txt index 06f071b9950..9d4299ab67b 100644 --- a/res/cardsfolder/s/saproling_burst.txt +++ b/res/cardsfolder/s/saproling_burst.txt @@ -4,7 +4,7 @@ Types:Enchantment Text:no text K:Fading:7 A:AB$ Token | Cost$ SubCounter<1/FADE> | TokenAmount$ 1 | TokenName$ Saproling | TokenTypes$ Creature,Saproling | TokenOwner$ You | TokenImage$ G X X Saproling | TokenColors$ Green | TokenPower$ 0 | TokenToughness$ 0 | RememberTokens$ True | TokenKeywords$ This creature's power and toughness are each equal to the number of fade counters on CARDNAME. | SpellDescription$ Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on CARDNAME." -S:Mode$ Continuous | Affected$ Creature.IsRemembered | SetPower$ X | SetToughness$ X | Description$ HIDDEN It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." +S:Mode$ Continuous | Affected$ Creature.IsRemembered | SetPower$ X | SetToughness$ X SVar:X:Count$CardCounters.FADE T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ DestroyRemembered | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME leaves the battlefield, destroy all tokens put onto the battlefield with CARDNAME. They can't be regenerated. SVar:DestroyRemembered:DB$DestroyAll | Cost$ 0 | ValidCards$ Card.IsRemembered | NoRegen$ True | SubAbility$ DBCleanUp