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Two cards from EOE uncommon leaks that I can actually read (#7895)
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@@ -4,7 +4,7 @@ Types:Legendary Creature Human Noble
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PT:2/2
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PT:2/2
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K:Menace
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K:Menace
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters, return target creature or enchantment card from your graveyard to your hand.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters, return target creature or enchantment card from your graveyard to your hand.
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SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl,Enchantment.YouCtrl | TgtPrompt$ Select target creature or enchantment you control in your graveyard
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SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl,Enchantment.YouCtrl | TgtPrompt$ Select target creature or enchantment card in your graveyard
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on NICKNAME, then scry 1.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on NICKNAME, then scry 1.
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SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBScry
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SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBScry
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SVar:DBScry:DB$ Scry | ScryNum$ 1
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SVar:DBScry:DB$ Scry | ScryNum$ 1
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@@ -0,0 +1,9 @@
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Name:Biomechan Engineer
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ManaCost:G U
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Types:Creature Insect Artificer
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_lander_sac_search | TokenOwner$ You
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A:AB$ Draw | Cost$ 8 | NumCards$ 2 | SubAbility$ DBToken | SpellDescription$ Draw two cards and create a 2/2 colorless Robot artifact creature token.
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SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_2_2_a_robot | TokenOwner$ You
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Oracle:When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")\n{8}: Draw two cards and create a 2/2 colorless Robot artifact creature token.
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9
forge-gui/res/cardsfolder/upcoming/rescue skiff.txt
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9
forge-gui/res/cardsfolder/upcoming/rescue skiff.txt
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Name:Rescue Skiff
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ManaCost:5 W
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Types:Artifact Spacecraft
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PT:5/6
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When this Spacecraft enters, return target creature or enchantment card from your graveyard to the battlefield.
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SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Batlefield | ValidTgts$ Creature.YouOwn,Enchantment.YouOwn | TgtPrompt$ Select target creature or enchantment card in your graveyard
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K:Station:10
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S:Mode$ Continuous | Affected$ Card.Self+counters_GE10_CHARGE | AddType$ Creature | AddKeyword$ Flying | Description$ STATION 10+ Flying
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Oracle:When this Spacecraft enters, return target creature or enchantment card from your graveyard to the battlefield.\nStation (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)\nSTATION 10+\nFlying
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@@ -5,8 +5,8 @@ PT:5/5
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
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SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.Legendary | ChangeNum$ 1
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SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.Legendary | ChangeNum$ 1
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K:Station:7
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K:Station:7
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S:Mode$ Continuous | Affected$ Card.Self | AddType$ Creature | AddKeyword$ Flying | AddStaticAbility$ DBStatic | IsPresent$ Card.Self+counters_GE7_CHARGE | Description$ STATION 7+ Flying Other tapped legendary creatures you control have indestructible.
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S:Mode$ Continuous | Affected$ Card.Self+counters_GE7_CHARGE | AddType$ Creature | AddKeyword$ Flying | AddStaticAbility$ DBStatic | Description$ STATION 7+ Flying Other tapped legendary creatures you control have indestructible.
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SVar:DBStatic:Mode$ Continuous | Affected$ Creature.Legendary+YouCtrl+Other+tapped | AddKeyword$ Indestructible | Secondary$ True | Description$ Other tapped legendary creatures you control have indestructible.
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SVar:DBStatic:Mode$ Continuous | Affected$ Creature.Legendary+YouCtrl+Other+tapped | AddKeyword$ Indestructible | Secondary$ True | Description$ Other tapped legendary creatures you control have indestructible.
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AI:RemoveDeck:Random
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AI:RemoveDeck:Random
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DeckHints:Type$Legendary
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DeckHints:Type$Legendary
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Oracle:When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.\nStation (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 7+.)\nSTATION 7+\nFlying\nOther tapped legendary creatures you control have indestructible.
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Oracle:When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.\nStation (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)\nSTATION 7+\nFlying\nOther tapped legendary creatures you control have indestructible.
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10
forge-gui/res/cardsfolder/upcoming/uthros_scanship.txt
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forge-gui/res/cardsfolder/upcoming/uthros_scanship.txt
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Name:Uthros Scanship
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ManaCost:3 U
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Types:Artifact Spacecraft
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PT:4/4
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When this Spacecraft enters, draw two cards, then discard a card.
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SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ TrigDiscard
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SVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose
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K:Station:8
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S:Mode$ Continuous | Affected$ Card.Self+counters_GE8_CHARGE | AddType$ Creature | AddKeyword$ Flying | Description$ STATION 8+ Flying
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Oracle:When this Spacecraft enters, draw two cards, then discard a card.\nStation (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)\nSTATION 8+\nFlying
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@@ -365,6 +365,7 @@ Fortification
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Gold
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Gold
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Incubator:Incubators
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Incubator:Incubators
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Junk
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Junk
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Lander:Landers
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Key:Keys
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Key:Keys
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Lander:Landers
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Lander:Landers
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Map
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Map
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5
forge-gui/res/tokenscripts/c_a_lander_sac_search.txt
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5
forge-gui/res/tokenscripts/c_a_lander_sac_search.txt
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Name:Lander Token
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ManaCost:no cost
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Types:Artifact Lander
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A:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Oracle:{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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