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Merge branch 'master' into 'master'
Fix AI logic for a couple cards Closes #1096 and #1095 See merge request core-developers/forge!1952
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@@ -1,8 +1,8 @@
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Name:Ancient Animus
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Name:Ancient Animus
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ManaCost:1 G
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ManaCost:1 G
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Types:Instant
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Types:Instant
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A:SP$ PutCounter | Cost$ 1 G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X | SubAbility$ DBFight | SpellDescription$ Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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A:SP$ PutCounter | Cost$ 1 G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X | AILogic$ Fight | SubAbility$ DBFight | SpellDescription$ Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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SVar:X:Targeted$Valid Legendary
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SVar:X:Targeted$Valid Legendary
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SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls
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SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.OppCtrl | AILogic$ Always | TgtPrompt$ Choose target creature an opponent controls
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DeckHas:Ability$Counters
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DeckHas:Ability$Counters
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Oracle:Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Oracle:Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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@@ -2,9 +2,10 @@ Name:Priest of Forgotten Gods
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ManaCost:1 B
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ManaCost:1 B
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Types:Creature Human Cleric
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Types:Creature Human Cleric
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PT:1/2
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PT:1/2
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A:AB$ LoseLife | Cost$ T Sac<2/Creature.Other/other creatures> | ValidTgts$ Player | TgtPrompt$ Select target player | TargetMin$ 0 | TargetMax$ MaxTgts | References$ MaxTgts | LifeAmount$ 2 | SubAbility$ DBSac | SpellDescription$ Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
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A:AB$ LoseLife | Cost$ T Sac<2/Creature.Other/other creature> | ValidTgts$ Player | TgtPrompt$ Select target player | TargetMin$ 0 | TargetMax$ MaxTgts | References$ MaxTgts | LifeAmount$ 2 | SubAbility$ DBSac | SpellDescription$ Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
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SVar:MaxTgts:PlayerCountPlayers$Amount
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SVar:MaxTgts:PlayerCountPlayers$Amount
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SVar:DBSac:DB$ Sacrifice | SacValid$ Creature | Defined$ Targeted | Amount$ 1 | SubAbility$ DBMana
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SVar:DBSac:DB$ Sacrifice | SacValid$ Creature | Defined$ Targeted | Amount$ 1 | SubAbility$ DBMana
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SVar:DBMana:DB$ Mana | Produced$ B | Amount$ 2 | SubAbility$ DBDraw
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SVar:DBMana:DB$ Mana | Produced$ B | Amount$ 2 | AILogic$ Always | SubAbility$ DBDraw
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SVar:DBDraw:DB$ Draw | NumCards$ 1
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SVar:DBDraw:DB$ Draw | NumCards$ 1
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SVar:AIPreference:SacCost$Creature.token,Creature.cmcLE2
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Oracle:{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
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Oracle:{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
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