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Fix AI refusing Gilded Drake trigger when no targets
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@@ -102,8 +102,7 @@ public abstract class AchievementCollection implements Iterable<Achievement> {
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add(new TotalMatchWins(100, 250, 500, 1000));
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if (isLimitedFormat) { //make need for speed goal more realistic for limited formats
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add(new NeedForSpeed(8, 6, 4, 2));
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}
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else {
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} else {
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add(new NeedForSpeed(5, 3, 1, 0));
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}
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add(new Overkill(-25, -50, -100, -200));
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@@ -114,8 +113,7 @@ public abstract class AchievementCollection implements Iterable<Achievement> {
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add(new ManaScrewed());
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if (isLimitedFormat) { //lower gold and mythic thresholds based on smaller decks
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add(new ManaFlooded(8, 11, 14, 17));
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}
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else {
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} else {
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add(new ManaFlooded(8, 12, 18, 24));
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}
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add(new RagsToRiches());
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