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Merge branch 'DifferentCardNames' into 'master'
Fix DifferentCardNames counting See merge request core-developers/forge!4245
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@@ -786,8 +786,10 @@ public class CardFactoryUtil {
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final String[] rest = restriction.split(",");
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CardCollection list = CardLists.getValidCards(cc.getGame().getCardsInGame(), rest, cc, c, null);
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for (final Card card : list) {
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if (!crdname.contains(card.getName())) {
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crdname.add(card.getName());
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String name = card.getName();
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// CR 201.2b Those objects have different names only if each of them has at least one name and no two objects in that group have a name in common
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if (!crdname.contains(name) && !name.isEmpty()) {
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crdname.add(name);
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}
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}
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return doXMath(crdname.size(), m, c);
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@@ -1,9 +1,9 @@
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Name:Liliana's Contract
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ManaCost:3 B B
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Types:Enchantment
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ DBWin | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ DBWin | TriggerZones$ Battlefield | CheckSVar$ Contractors | SVarCompare$ GE4 | TriggerDescription$ At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
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SVar:DBWin:DB$ WinsGame | Defined$ You | ConditionCheckSVar$ Contractors | ConditionSVarCompare$ GE4
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SVar:Contractors:Count$DifferentCardNames_Demon.YouCtrl+inZoneBattlefield
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SVar:Contractors:Count$DifferentCardNames_Demon.YouCtrl+inRealZoneBattlefield
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw four cards and you lose 4 life.
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SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 4 | SubAbility$ DBLoseLife
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SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 4
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