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- Improved AI distributing Damage.
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@@ -1695,14 +1695,18 @@ public class ComputerUtilCombat {
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Card lastBlocker = null;
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for (final Card b : block) {
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lastBlocker = b;
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final int enoughDamageToKill = ComputerUtilCombat.getEnoughDamageToKill(b, dmgCanDeal, attacker, true);
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if (enoughDamageToKill <= dmgCanDeal) {
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damageMap.put(b, enoughDamageToKill);
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dmgCanDeal -= enoughDamageToKill;
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final int dmgToKill = ComputerUtilCombat.getEnoughDamageToKill(b, dmgCanDeal, attacker, true);
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if (dmgToKill <= dmgCanDeal) {
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damageMap.put(b, dmgToKill);
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dmgCanDeal -= dmgToKill;
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} else {
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damageMap.put(b, dmgCanDeal);
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dmgCanDeal = 0;
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break;
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// if it can't be killed choose the minimum damage
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int dmg = Math.min(b.getLethalDamage(), dmgCanDeal);
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damageMap.put(b, dmg);
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dmgCanDeal -= dmg;
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if (dmgCanDeal <= 0) {
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break;
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}
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}
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} // for
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