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- Morph color leak hack is no longer necessary for the desktop version of the game.
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@@ -34,7 +34,6 @@ import forge.card.CardDetailUtil;
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import forge.card.CardDetailUtil.DetailColors;
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import forge.card.CardDetailUtil.DetailColors;
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import forge.card.CardEdition;
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import forge.card.CardEdition;
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import forge.card.CardRarity;
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import forge.card.CardRarity;
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import forge.card.CardStateName;
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import forge.game.GameView;
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import forge.game.GameView;
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import forge.game.card.Card;
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import forge.game.card.Card;
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import forge.game.card.CardView;
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import forge.game.card.CardView;
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@@ -238,11 +237,7 @@ public class CardDetailPanel extends SkinnedPanel {
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setInfoLabel.setBorder(BorderFactory.createLineBorder(foreColor));
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setInfoLabel.setBorder(BorderFactory.createLineBorder(foreColor));
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}
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}
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if (state.getState() == CardStateName.FaceDown) {
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updateBorder(state, mayView);
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updateBorder(state, false); // TODO: HACK! A temporary measure until the morphs still leaking color can be fixed properly.
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} else {
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updateBorder(state, mayView);
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}
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powerToughnessLabel.setText(CardDetailUtil.formatPowerToughness(state, mayView));
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powerToughnessLabel.setText(CardDetailUtil.formatPowerToughness(state, mayView));
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