- Morph color leak hack is no longer necessary for the desktop version of the game.

This commit is contained in:
Agetian
2015-06-01 15:47:55 +00:00
parent e21e4d3c39
commit e6711b6b28

View File

@@ -34,7 +34,6 @@ import forge.card.CardDetailUtil;
import forge.card.CardDetailUtil.DetailColors; import forge.card.CardDetailUtil.DetailColors;
import forge.card.CardEdition; import forge.card.CardEdition;
import forge.card.CardRarity; import forge.card.CardRarity;
import forge.card.CardStateName;
import forge.game.GameView; import forge.game.GameView;
import forge.game.card.Card; import forge.game.card.Card;
import forge.game.card.CardView; import forge.game.card.CardView;
@@ -238,11 +237,7 @@ public class CardDetailPanel extends SkinnedPanel {
setInfoLabel.setBorder(BorderFactory.createLineBorder(foreColor)); setInfoLabel.setBorder(BorderFactory.createLineBorder(foreColor));
} }
if (state.getState() == CardStateName.FaceDown) { updateBorder(state, mayView);
updateBorder(state, false); // TODO: HACK! A temporary measure until the morphs still leaking color can be fixed properly.
} else {
updateBorder(state, mayView);
}
powerToughnessLabel.setText(CardDetailUtil.formatPowerToughness(state, mayView)); powerToughnessLabel.setText(CardDetailUtil.formatPowerToughness(state, mayView));