diff --git a/forge-game/src/main/java/forge/game/ability/effects/SetStateEffect.java b/forge-game/src/main/java/forge/game/ability/effects/SetStateEffect.java index e6735d9f7b4..c6e8445a96b 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/SetStateEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/SetStateEffect.java @@ -169,7 +169,7 @@ public class SetStateEffect extends SpellAbilityEffect { hasTransformed = gameCard.turnFaceUp(true, true, sa); } else if ("Specialize".equals(mode)) { hasTransformed = gameCard.changeCardState(mode, host.getChosenColor(), sa); - //remove Chosen Color here? Or just add to kw handling? + host.setChosenColors(null); } else { hasTransformed = gameCard.changeCardState(mode, sa.getParam("NewState"), sa); if (gameCard.isFaceDown() && (sa.hasParam("FaceDownPower") || sa.hasParam("FaceDownToughness")