- Another combat change: AI shouldn't attack into multiple first strikers anymore if it would destroy his attacker off the bat.

- Timetwister should not cause Megrim to trigger anymore.
- Fixed issues with using the ability of Sakura-Tribe Elder after changing controllership.
This commit is contained in:
jendave
2011-08-06 04:34:13 +00:00
parent afe65205b5
commit e6482566b9
4 changed files with 51 additions and 19 deletions

View File

@@ -4124,13 +4124,17 @@ public class CardFactory implements NewConstants {
void discardDraw7(String player) {
// Discard hand into graveyard
PlayerZone hand = AllZone.getZone(Constant.Zone.Hand, player);
Card[] c = hand.getCards();
for(int i = 0; i < c.length; i++)
AllZone.GameAction.discard(c[i]);
// Move graveyard into library
PlayerZone grave = AllZone.getZone(Constant.Zone.Graveyard, player);
PlayerZone library = AllZone.getZone(Constant.Zone.Library, player);
Card[] c = hand.getCards();
for(int i = 0; i < c.length; i++) {
//AllZone.GameAction.discard(c[i]);
hand.remove(c[i]);
library.add(c[i], 0);
}
// Move graveyard into library
Card[] g = grave.getCards();
for(int i = 0; i < g.length; i++) {
grave.remove(g[i]);