Update rendmaw_creaking_nest.txt

This commit is contained in:
tool4ever
2024-10-11 08:01:48 +02:00
committed by GitHub
parent 5189313d4d
commit e5f60ca83d

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@@ -5,8 +5,8 @@ PT:5/5
K:Menace
K:Reach
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBTokens | TriggerDescription$ When CARDNAME enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game.
T:Mode$ SpellCast | ValidCard$ Card.numTypesGE2 | Execute$ DBTokens | Secondary$ True | TriggerDescription$ When CARDNAME enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game.
T:Mode$ LandPlayed | ValidCard$ Land.numTypesGE2 | Execute$ DBTokens | Secondary$ True | TriggerDescription$ When CARDNAME enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game.
T:Mode$ SpellCast | ValidCard$ Card.numTypesGE2 | TriggerZones$ Battlefield | Execute$ DBTokens | Secondary$ True | TriggerDescription$ When CARDNAME enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game.
T:Mode$ LandPlayed | ValidCard$ Land.numTypesGE2 | TriggerZones$ Battlefield | Execute$ DBTokens | Secondary$ True | TriggerDescription$ When CARDNAME enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game.
SVar:DBTokens:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_bird_flying | TokenTapped$ True | TokenOwner$ Player | RememberTokens$ True | SubAbility$ DBGoad
SVar:DBGoad:DB$ Goad | Defined$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True