ETB update: Card folder 's', part 2 (#5829)

This commit is contained in:
Renato Filipe Vidal Santos
2024-08-04 20:57:51 +01:00
committed by GitHub
parent 45081ab045
commit e59c65de59
100 changed files with 216 additions and 203 deletions

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@@ -1,6 +1,7 @@
Name:Scattered Groves Name:Scattered Groves
ManaCost:no cost ManaCost:no cost
Types:Land Forest Plains Types:Land Forest Plains
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
K:Cycling:2 K:Cycling:2
Oracle:({T}: Add {G} or {W}.)\nScattered Groves enters the battlefield tapped.\nCycling {2} ({2}, Discard this card: Draw a card.) Oracle:({T}: Add {G} or {W}.)\nScattered Groves enters tapped.\nCycling {2} ({2}, Discard this card: Draw a card.)

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@@ -1,9 +1,9 @@
Name:Scavenged Blade Name:Scavenged Blade
ManaCost:1 R ManaCost:1 R
Types:Artifact Equipment Types:Artifact Equipment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters, attach it to target creature you control.
SVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control SVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control
SVar:NeedsToPlay:Creature.YouCtrl SVar:NeedsToPlay:Creature.YouCtrl
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0. S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.
K:Equip:2 R K:Equip:2 R
Oracle:When Scavenged Blade enters the battlefield, attach it to target creature you control.\nEquipped creature gets +2/+0.\nEquip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.) Oracle:When Scavenged Blade enters, attach it to target creature you control.\nEquipped creature gets +2/+0.\nEquip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)

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@@ -4,6 +4,6 @@ Types:Enchantment Aura
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, draw a card.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1
Oracle:Enchant creature\nWhen Scavenged Weaponry enters the battlefield, draw a card.\nEnchanted creature gets +1/+1. Oracle:Enchant creature\nWhen Scavenged Weaponry enters, draw a card.\nEnchanted creature gets +1/+1.

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@@ -3,6 +3,6 @@ ManaCost:2 B
Types:Creature Harpy Types:Creature Harpy
PT:2/1 PT:2/1
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target card from an opponent's graveyard. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters, exile target card from an opponent's graveyard.
SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in an opponent's graveyard | ValidTgts$ Card.OppOwn SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in an opponent's graveyard | ValidTgts$ Card.OppOwn
Oracle:Flying\nWhen Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. Oracle:Flying\nWhen Scavenging Harpy enters, exile target card from an opponent's graveyard.

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@@ -1,10 +1,11 @@
Name:Scene of the Crime Name:Scene of the Crime
ManaCost:no cost ManaCost:no cost
Types:Artifact Land Clue Types:Artifact Land Clue
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
A:AB$ Mana | Cost$ T tapXType<1/Creature> | Produced$ Any | SpellDescription$ Add one mana of any color. A:AB$ Mana | Cost$ T tapXType<1/Creature> | Produced$ Any | SpellDescription$ Add one mana of any color.
A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card. A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card.
DeckHas:Ability$Sacrifice DeckHas:Ability$Sacrifice
DeckHints:Type$Clue DeckHints:Type$Clue
Oracle:Scene of the Crime enters the battlefield tapped.\n{T}: Add {C}.\n{T}, Tap an untapped creature you control: Add one mana of any color.\n{2}, Sacrifice Scene of the Crime: Draw a card. Oracle:Scene of the Crime enters tapped.\n{T}: Add {C}.\n{T}, Tap an untapped creature you control: Add one mana of any color.\n{2}, Sacrifice Scene of the Crime: Draw a card.

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@@ -3,9 +3,9 @@ ManaCost:W U
Types:Creature Human Citizen Types:Creature Human Citizen
PT:2/3 PT:2/3
K:ETBReplacement:Other:ChooseCard K:ETBReplacement:Other:ChooseCard
SVar:ChooseCard:DB$ ChooseCard | Choices$ Permanent.nonLand | MinAmount$ 0 | ChoiceTitle$ You may choose a nonland permanent | AILogic$ OppPreferred | SpellDescription$ As CARDNAME enters the battlefield, you may choose a nonland permanent. SVar:ChooseCard:DB$ ChooseCard | Choices$ Permanent.nonLand | MinAmount$ 0 | ChoiceTitle$ You may choose a nonland permanent | AILogic$ OppPreferred | SpellDescription$ As CARDNAME enters, you may choose a nonland permanent.
S:Mode$ Continuous | Affected$ Card.ChosenCard | AddHiddenKeyword$ CARDNAME's activated abilities can't be activated. | Description$ Activated abilities of the chosen permanent can't be activated. S:Mode$ Continuous | Affected$ Card.ChosenCard | AddHiddenKeyword$ CARDNAME's activated abilities can't be activated. | Description$ Activated abilities of the chosen permanent can't be activated.
S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOfDefined$ ChosenCard | GainsValidAbilities$ Activated.!Loyalty | ManaConversion$ AnyType->AnyColor | Description$ CARDNAME has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOfDefined$ ChosenCard | GainsValidAbilities$ Activated.!Loyalty | ManaConversion$ AnyType->AnyColor | Description$ CARDNAME has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.ChosenCard | Execute$ TrigCleanup T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.ChosenCard | Execute$ TrigCleanup
SVar:TrigCleanup:DB$ Cleanup | ClearChosenCard$ True SVar:TrigCleanup:DB$ Cleanup | ClearChosenCard$ True
Oracle:As Scheming Fence enters the battlefield, you may choose a nonland permanent.\nActivated abilities of the chosen permanent can't be activated.\nScheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. Oracle:As Scheming Fence enters, you may choose a nonland permanent.\nActivated abilities of the chosen permanent can't be activated.\nScheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

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@@ -11,4 +11,4 @@ SVar:X:Count$Valid Land.YouCtrl
SVar:Y:PlayerCountOpponents$HighestValid Land.YouCtrl SVar:Y:PlayerCountOpponents$HighestValid Land.YouCtrl
DeckHints:Ability$Counters DeckHints:Ability$Counters
DeckHas:Ability$Counters DeckHas:Ability$Counters
Oracle:Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.\n{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle. Oracle:Scholar of New Horizons enters with a +1/+1 counter on it.\n{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.

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@@ -2,7 +2,7 @@ Name:Scholar of Stars
ManaCost:3 U ManaCost:3 U
Types:Creature Human Artificer Types:Creature Human Artificer
PT:3/2 PT:3/2
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, if you control an artifact, draw a card. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, if you control an artifact, draw a card.
SVar:TrigDraw:DB$ Draw | ConditionPresent$ Artifact.YouCtrl | ConditionCompare$ GE1 | Defined$ You | NumCards$ 1 SVar:TrigDraw:DB$ Draw | ConditionPresent$ Artifact.YouCtrl | ConditionCompare$ GE1 | Defined$ You | NumCards$ 1
DeckHints:Type$Artifact DeckHints:Type$Artifact
Oracle:When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. Oracle:When Scholar of Stars enters, if you control an artifact, draw a card.

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@@ -2,6 +2,6 @@ Name:Scholar of the Ages
ManaCost:5 U U ManaCost:5 U U
Types:Creature Human Wizard Types:Creature Human Wizard
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | TgtPrompt$ Select target instant or sorcery cards from your graveyard SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | TgtPrompt$ Select target instant or sorcery cards from your graveyard
Oracle:When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. Oracle:When Scholar of the Ages enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.

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@@ -3,8 +3,8 @@ ManaCost:5 U U
Types:Creature Sphinx Types:Creature Sphinx
PT:5/5 PT:5/5
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPlay | TriggerDescription$ When CARDNAME enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPlay | TriggerDescription$ When CARDNAME enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.
SVar:TrigPlay:DB$ Play | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn,Artifact.YouOwn | TgtPrompt$ Select target instant, sorcery, or artifact card in your graveyard | TgtZone$ Graveyard | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ReplaceGraveyard$ Exile | ReplaceGraveyardValid$ Instant,Sorcery | AILogic$ ReplaySpell SVar:TrigPlay:DB$ Play | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn,Artifact.YouOwn | TgtPrompt$ Select target instant, sorcery, or artifact card in your graveyard | TgtZone$ Graveyard | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ReplaceGraveyard$ Exile | ReplaceGraveyardValid$ Instant,Sorcery | AILogic$ ReplaySpell
DeckHints:Type$Instant|Sorcery|Artifact DeckHints:Type$Instant|Sorcery|Artifact
DeckHas:Ability$Graveyard DeckHas:Ability$Graveyard
Oracle:Flying\nWhen Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead. Oracle:Flying\nWhen Scholar of the Lost Trove enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.

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@@ -2,7 +2,7 @@ Name:Scholarship Sponsor
ManaCost:3 W ManaCost:3 W
Types:Creature Human Advisor Types:Creature Human Advisor
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRepeatEach | TriggerDescription$ When CARDNAME enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRepeatEach | TriggerDescription$ When CARDNAME enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
SVar:TrigRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChangeZone SVar:TrigRepeatEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | ConditionCheckSVar$ X | ConditionSVarCompare$ LTY | DefinedPlayer$ Remembered | Chooser$ Remembered | ChangeType$ Land.Basic | ChangeNum$ Z | Origin$ Library | Destination$ Battlefield | Tapped$ True SVar:DBChangeZone:DB$ ChangeZone | ConditionCheckSVar$ X | ConditionSVarCompare$ LTY | DefinedPlayer$ Remembered | Chooser$ Remembered | ChangeType$ Land.Basic | ChangeNum$ Z | Origin$ Library | Destination$ Battlefield | Tapped$ True
SVar:X:Count$Valid Land.RememberedPlayerCtrl SVar:X:Count$Valid Land.RememberedPlayerCtrl
@@ -11,4 +11,4 @@ SVar:Z:SVar$Y/Minus.X
SVar:Check1:Count$Valid Land.YouCtrl SVar:Check1:Count$Valid Land.YouCtrl
SVar:Check2:SVar$Y/Minus.Check1 SVar:Check2:SVar$Y/Minus.Check1
SVar:NeedsToPlayVar:Check2 GE2 SVar:NeedsToPlayVar:Check2 GE2
Oracle:When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles. Oracle:When Scholarship Sponsor enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.

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@@ -3,10 +3,10 @@ ManaCost:2 U
Types:Creature Tiefling Shaman Types:Creature Tiefling Shaman
PT:2/1 PT:2/1
K:Flash K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Cone of Cold — When CARDNAME enters the battlefield, ABILITY T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Cone of Cold — When CARDNAME enters, ABILITY
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBRollDice | SpellDescription$ choose target creature an opponent controls, SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBRollDice | SpellDescription$ choose target creature an opponent controls,
SVar:DBRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:DBTap,10-20:DBReallyTap | SpellDescription$ then roll a d20. SVar:DBRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:DBTap,10-20:DBReallyTap | SpellDescription$ then roll a d20.
SVar:DBTap:DB$ Tap | Defined$ Targeted | SpellDescription$ 1—9 VERT Tap that creature. SVar:DBTap:DB$ Tap | Defined$ Targeted | SpellDescription$ 1—9 VERT Tap that creature.
SVar:DBReallyTap:DB$ Tap | Defined$ Targeted | SubAbility$ DBNoUntap | SpellDescription$ 10—20 VERT Tap that creature. It doesn't untap during its controller's next untap step. SVar:DBReallyTap:DB$ Tap | Defined$ Targeted | SubAbility$ DBNoUntap | SpellDescription$ 10—20 VERT Tap that creature. It doesn't untap during its controller's next untap step.
SVar:DBNoUntap:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | IsCurse$ True SVar:DBNoUntap:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | IsCurse$ True
Oracle:Flash\nCone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.\n1—9 | Tap that creature.\n10—20 | Tap that creature. It doesn't untap during its controller's next untap step. Oracle:Flash\nCone of Cold — When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20.\n1—9 | Tap that creature.\n10—20 | Tap that creature. It doesn't untap during its controller's next untap step.

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@@ -2,8 +2,8 @@ Name:Scion of Vitu-Ghazi
ManaCost:3 W W ManaCost:3 W W
Types:Creature Elemental Types:Creature Elemental
PT:4/4 PT:4/4
T:Mode$ ChangesZone | ValidCard$ Card.wasCastFromYourHandByYou+Self | Destination$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.) T:Mode$ ChangesZone | ValidCard$ Card.wasCastFromYourHandByYou+Self | Destination$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ w_1_1_bird_flying | SubAbility$ DBCopy SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ w_1_1_bird_flying | SubAbility$ DBCopy
SVar:DBCopy:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True SVar:DBCopy:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True
DeckHas:Ability$Token DeckHas:Ability$Token
Oracle:When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.) Oracle:When Scion of Vitu-Ghazi enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

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@@ -3,8 +3,8 @@ ManaCost:2 G
Types:Creature Eldrazi Drone Types:Creature Eldrazi Drone
PT:2/2 PT:2/2
K:Devoid K:Devoid
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You
DeckHints:Type$Eldrazi DeckHints:Type$Eldrazi
DeckHas:Ability$Mana.Colorless|Token DeckHas:Ability$Mana.Colorless|Token
Oracle:Devoid (This card has no color.)\nWhen Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) Oracle:Devoid (This card has no color.)\nWhen Scion Summoner enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)

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@@ -3,7 +3,7 @@ ManaCost:3 R
Types:Creature Human Warrior Types:Creature Human Warrior
PT:4/3 PT:4/3
K:Kicker:1 R K:Kicker:1 R
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, it gains haste until end of turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters, if it was kicked, it gains haste until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Haste SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Haste
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nWhen Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn. Oracle:Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nWhen Scorch Rider enters, if it was kicked, it gains haste until end of turn.

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@@ -2,7 +2,7 @@ Name:Scorched Ruins
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
A:AB$ Mana | Cost$ T | Produced$ C | Amount$ 4 | SpellDescription$ Add {C}{C}{C}{C}. A:AB$ Mana | Cost$ T | Produced$ C | Amount$ 4 | SpellDescription$ Add {C}{C}{C}{C}.
R:Event$ Moved | Destination$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ PayBeforeETB | Description$ If CARDNAME would enter the battlefield, sacrifice two untapped lands instead. If you do, put CARDNAME onto the battlefield. If you don't, put it into its owner's graveyard. R:Event$ Moved | Destination$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ PayBeforeETB | Description$ If CARDNAME would enter, sacrifice two untapped lands instead. If you do, put CARDNAME onto the battlefield. If you don't, put it into its owner's graveyard.
SVar:PayBeforeETB:DB$ Sacrifice | SacValid$ Land.untapped | Defined$ You | RememberSacrificed$ True | Amount$ 2 | StrictAmount$ True | SubAbility$ MoveToGraveyard SVar:PayBeforeETB:DB$ Sacrifice | SacValid$ Land.untapped | Defined$ You | RememberSacrificed$ True | Amount$ 2 | StrictAmount$ True | SubAbility$ MoveToGraveyard
SVar:MoveToGraveyard:DB$ ChangeZone | Origin$ All | Destination$ Graveyard | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ LT2 | SubAbility$ MoveToBattlefield SVar:MoveToGraveyard:DB$ ChangeZone | Origin$ All | Destination$ Graveyard | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ LT2 | SubAbility$ MoveToBattlefield
SVar:MoveToBattlefield:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ GE2 | SubAbility$ DBCleanup SVar:MoveToBattlefield:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ GE2 | SubAbility$ DBCleanup
@@ -11,4 +11,4 @@ SVar:X:Remembered$Amount
SVar:NeedsToPlayVar:Y GE2 SVar:NeedsToPlayVar:Y GE2
SVar:Y:Count$Valid Land.YouCtrl+untapped SVar:Y:Count$Valid Land.YouCtrl+untapped
AI:RemoveDeck:Random AI:RemoveDeck:Random
Oracle:If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {C}{C}{C}{C}. Oracle:If Scorched Ruins would enter, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {C}{C}{C}{C}.

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@@ -7,4 +7,4 @@ SVar:BackupAbility:DB$ Animate | Abilities$ ABDraw
SVar:ABDraw:AB$ Draw | Cost$ 1 Sac<1/CARDNAME/this creature> | SpellDescription$ Draw a card. SVar:ABDraw:AB$ Draw | Cost$ 1 Sac<1/CARDNAME/this creature> | SpellDescription$ Draw a card.
A:AB$ Draw | Cost$ 1 Sac<1/CARDNAME/this creature> | SpellDescription$ Draw a card. A:AB$ Draw | Cost$ 1 Sac<1/CARDNAME/this creature> | SpellDescription$ Draw a card.
DeckHas:Ability$Counters|Sacrifice DeckHas:Ability$Counters|Sacrifice
Oracle:Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\n{1}, Sacrifice this creature: Draw a card. Oracle:Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\n{1}, Sacrifice this creature: Draw a card.

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@@ -1,7 +1,7 @@
Name:Scour the Scene Name:Scour the Scene
ManaCost:W U ManaCost:W U
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 white and blue Detective creature token. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a 2/2 white and blue Detective creature token.
SVar:TrigToken:DB$ Token | TokenScript$ wu_2_2_detective SVar:TrigToken:DB$ Token | TokenScript$ wu_2_2_detective
T:Mode$ Sacrificed | ValidCard$ Artifact | ValidPlayer$ You | Execute$ TrigChooseCard | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0. T:Mode$ Sacrificed | ValidCard$ Artifact | ValidPlayer$ You | Execute$ TrigChooseCard | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0.
SVar:TrigChooseCard:DB$ ChooseCard | ChoiceZone$ Hand,Battlefield | ChoiceTitle$ Choose a creature card in your hand or a creature you control | Mandatory$ True | Choices$ Creature.YouCtrl | SubAbility$ DBPump SVar:TrigChooseCard:DB$ ChooseCard | ChoiceZone$ Hand,Battlefield | ChoiceTitle$ Choose a creature card in your hand or a creature you control | Mandatory$ True | Choices$ Creature.YouCtrl | SubAbility$ DBPump
@@ -9,4 +9,4 @@ SVar:DBPump:DB$ Pump | PumpZone$ Hand,Battlefield | Defined$ ChosenCard | NumAtt
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True
DeckHas:Ability$Token & Type$Detective DeckHas:Ability$Token & Type$Detective
DeckHints:Type$Artifact DeckHints:Type$Artifact
Oracle:When Scour the Scene enters the battlefield, create a 2/2 white and blue Detective creature token.\nWhenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0. Oracle:When Scour the Scene enters, create a 2/2 white and blue Detective creature token.\nWhenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0.

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@@ -1,9 +1,10 @@
Name:Scoured Barrens Name:Scoured Barrens
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life. SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters, you gain 1 life.
SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1
A:AB$ Mana | Cost$ T | Produced$ Combo W B | SpellDescription$ Add {W} or {B}. A:AB$ Mana | Cost$ T | Produced$ Combo W B | SpellDescription$ Add {W} or {B}.
DeckHas:Ability$LifeGain DeckHas:Ability$LifeGain
Oracle:Scoured Barrens enters the battlefield tapped.\nWhen Scoured Barrens enters the battlefield, you gain 1 life.\n{T}: Add {W} or {B}. Oracle:Scoured Barrens enters tapped.\nWhen Scoured Barrens enters, you gain 1 life.\n{T}: Add {W} or {B}.

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@@ -3,7 +3,7 @@ ManaCost:4 R
Types:Creature Devil Types:Creature Devil
PT:3/3 PT:3/3
K:Unearth:2 R K:Unearth:2 R
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/+0 until end of turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters, creatures you control get +1/+0 until end of turn.
SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.\nUnearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Oracle:When Scourge Devil enters, creatures you control get +1/+0 until end of turn.\nUnearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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@@ -2,7 +2,7 @@ Name:Scourge of Fleets
ManaCost:5 U U ManaCost:5 U U
Types:Creature Kraken Types:Creature Kraken
PT:6/6 PT:6/6
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
SVar:TrigChangeZoneAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Hand | ChangeType$ Creature.toughnessLEX+OppCtrl SVar:TrigChangeZoneAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Hand | ChangeType$ Creature.toughnessLEX+OppCtrl
SVar:X:Count$Valid Island.YouCtrl SVar:X:Count$Valid Island.YouCtrl
Oracle:When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Oracle:When Scourge of Fleets enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

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@@ -7,4 +7,4 @@ K:Trample
A:AB$ PutCounter | Cost$ T Sac<1/Creature.Other/another creature> | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put a number of +1/+1 counters on CARDNAME equal to the sacrificed creature's toughness. A:AB$ PutCounter | Cost$ T Sac<1/Creature.Other/another creature> | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put a number of +1/+1 counters on CARDNAME equal to the sacrificed creature's toughness.
SVar:X:Sacrificed$CardToughness SVar:X:Sacrificed$CardToughness
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:Trample\nScourge of Skola Vale enters the battlefield with two +1/+1 counters on it.\n{T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness. Oracle:Trample\nScourge of Skola Vale enters with two +1/+1 counters on it.\n{T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.

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@@ -3,10 +3,10 @@ ManaCost:2 R R R
Types:Creature Dragon Types:Creature Dragon
PT:4/4 PT:4/4
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Dragon.Other+YouCtrl | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Dragon.Other+YouCtrl | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ NumDragons | DamageSource$ TriggeredCard SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ NumDragons | DamageSource$ TriggeredCard
SVar:NumDragons:Count$Valid Dragon.YouCtrl SVar:NumDragons:Count$Valid Dragon.YouCtrl
A:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. A:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:BuffedBy:Dragon SVar:BuffedBy:Dragon
Oracle:Flying\nWhenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.\n{R}: Scourge of Valkas gets +1/+0 until end of turn. Oracle:Flying\nWhenever Scourge of Valkas or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.\n{R}: Scourge of Valkas gets +1/+0 until end of turn.

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@@ -3,7 +3,7 @@ ManaCost:1 B
Types:Enchantment Aura Types:Enchantment Aura
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, draw a card.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | Description$ Enchanted creature gets +1/+0. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | Description$ Enchanted creature gets +1/+0.
Oracle:Enchant creature\nWhen Scourgemark enters the battlefield, draw a card.\nEnchanted creature gets +1/+0. Oracle:Enchant creature\nWhen Scourgemark enters, draw a card.\nEnchanted creature gets +1/+0.

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@@ -3,8 +3,8 @@ ManaCost:2 W
Types:Creature Bird Types:Creature Bird
PT:1/1 PT:1/1
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | CheckSVar$ Y | SVarCompare$ GTX | TriggerDescription$ Keen Sight — When CARDNAME enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | CheckSVar$ Y | SVarCompare$ GTX | TriggerDescription$ Keen Sight — When CARDNAME enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Plains.Basic | ChangeNum$ 1 SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Plains.Basic | ChangeNum$ 1
SVar:X:Count$Valid Land.YouCtrl SVar:X:Count$Valid Land.YouCtrl
SVar:Y:PlayerCountOpponents$HighestValid Land.YouCtrl SVar:Y:PlayerCountOpponents$HighestValid Land.YouCtrl
Oracle:Flying\nKeen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Oracle:Flying\nKeen Sight — When Scouting Hawk enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

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@@ -3,8 +3,8 @@ ManaCost:3 R
Types:Creature Human Artificer Types:Creature Human Artificer
PT:2/2 PT:2/2
K:Double Strike K:Double Strike
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters). T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters, you get {E}{E} (two energy counters).
SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2 SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
SVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1 SVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1
Oracle:Double strike (This creature deals both first-strike and regular combat damage.)\nWhen Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. Oracle:Double strike (This creature deals both first-strike and regular combat damage.)\nWhen Scrapper Champion enters, you get {E}{E} (two energy counters).\nWhenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

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@@ -2,9 +2,9 @@ Name:Scrapwork Cohort
ManaCost:4 ManaCost:4
Types:Artifact Creature Soldier Types:Artifact Creature Soldier
PT:3/1 PT:3/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Soldier artifact creature token. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a 1/1 colorless Soldier artifact creature token.
SVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_soldier SVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_soldier
K:Unearth:2 W K:Unearth:2 W
DeckHas:Ability$Token|Graveyard DeckHas:Ability$Token|Graveyard
DeckHints:Color$White DeckHints:Color$White
Oracle:When Scrapwork Cohort enters the battlefield, create a 1/1 colorless Soldier artifact creature token.\nUnearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Oracle:When Scrapwork Cohort enters, create a 1/1 colorless Soldier artifact creature token.\nUnearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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@@ -2,9 +2,9 @@ Name:Scrapwork Mutt
ManaCost:2 ManaCost:2
Types:Artifact Creature Dog Types:Artifact Creature Dog
PT:2/1 PT:2/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you may discard a card. If you do, draw a card. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, you may discard a card. If you do, draw a card.
SVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Card> | NumCards$ 1 SVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Card> | NumCards$ 1
K:Unearth:1 R K:Unearth:1 R
DeckHas:Ability$Graveyard|Discard DeckHas:Ability$Graveyard|Discard
DeckHints:Color$Red DeckHints:Color$Red
Oracle:When Scrapwork Mutt enters the battlefield, you may discard a card. If you do, draw a card.\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Oracle:When Scrapwork Mutt enters, you may discard a card. If you do, draw a card.\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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@@ -2,10 +2,10 @@ Name:Scrapwork Rager
ManaCost:4 ManaCost:4
Types:Artifact Creature Phyrexian Horror Types:Artifact Creature Phyrexian Horror
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw a card and you lose 1 life. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, you draw a card and you lose 1 life.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife
SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1
K:Unearth:3 B K:Unearth:3 B
DeckHas:Ability$Graveyard DeckHas:Ability$Graveyard
DeckHints:Color$Black DeckHints:Color$Black
Oracle:When Scrapwork Rager enters the battlefield, you draw a card and you lose 1 life.\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Oracle:When Scrapwork Rager enters, you draw a card and you lose 1 life.\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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@@ -8,4 +8,4 @@ AI:RemoveDeck:Random
SVar:AIPreference:SacCost$Artifact.token,Artifact.cmcEQ1 SVar:AIPreference:SacCost$Artifact.token,Artifact.cmcEQ1
DeckHas:Ability$Counters DeckHas:Ability$Counters
DeckHints:Type$Construct DeckHints:Type$Construct
Oracle:Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\n{T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle. Oracle:Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\n{T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.

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@@ -3,7 +3,7 @@ ManaCost:4 U
Types:Creature Bird Types:Creature Bird
PT:2/2 PT:2/2
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedScreaming Seahawk | ChangeNum$ 1 | ShuffleNonMandatory$ True SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedScreaming Seahawk | ChangeNum$ 1 | ShuffleNonMandatory$ True
DeckHints:Name$Screaming Seahawk DeckHints:Name$Screaming Seahawk
Oracle:Flying\nWhen Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle. Oracle:Flying\nWhen Screaming Seahawk enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.

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@@ -3,7 +3,7 @@ ManaCost:3 U
Types:Creature Drake Types:Creature Drake
PT:2/2 PT:2/2
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card, then discard a card. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, draw a card, then discard a card.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose
Oracle:Flying\nWhen Screeching Drake enters the battlefield, draw a card, then discard a card. Oracle:Flying\nWhen Screeching Drake enters, draw a card, then discard a card.

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@@ -2,7 +2,7 @@ Name:Screeching Skaab
ManaCost:1 U ManaCost:1 U
Types:Creature Zombie Types:Creature Zombie
PT:2/1 PT:2/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill two cards. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters, mill two cards.
SVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You SVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You
DeckHas:Ability$Graveyard DeckHas:Ability$Graveyard
Oracle:When Screeching Skaab enters the battlefield, mill two cards. Oracle:When Screeching Skaab enters, mill two cards.

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@@ -5,8 +5,8 @@ PT:1/1
A:AB$ Dig | Cost$ T | DigNum$ 1 | ChangeNum$ All | ValidTgts$ Player | TgtPrompt$ Choose a player | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBGainLife | AILogic$ EndOfOppTurn | SpellDescription$ Exile the top card of target player's library. If it's a land card, you gain 1 life. A:AB$ Dig | Cost$ T | DigNum$ 1 | ChangeNum$ All | ValidTgts$ Player | TgtPrompt$ Choose a player | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBGainLife | AILogic$ EndOfOppTurn | SpellDescription$ Exile the top card of target player's library. If it's a land card, you gain 1 life.
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ1 | SubAbility$ DBCleanup SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may untap CARDNAME. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Landfall — Whenever a land you control enters, you may untap CARDNAME.
SVar:TrigUntap:DB$ Untap | Defined$ Self SVar:TrigUntap:DB$ Untap | Defined$ Self
DeckHas:Ability$LifeGain DeckHas:Ability$LifeGain
SVar:BuffedBy:Land SVar:BuffedBy:Land
Oracle:{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.\nLandfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. Oracle:{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.\nLandfall — Whenever a land you control enters, you may untap Scrib Nibblers.

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@@ -2,6 +2,6 @@ Name:Scrivener
ManaCost:4 U ManaCost:4 U
Types:Creature Human Wizard Types:Creature Human Wizard
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target instant card from your graveyard to your hand. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, you may return target instant card from your graveyard to your hand.
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouCtrl SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouCtrl
Oracle:When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. Oracle:When Scrivener enters, you may return target instant card from your graveyard to your hand.

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@@ -8,4 +8,4 @@ SVar:TrigMoveCounter:DB$ MoveCounter | ValidTgts$ Creature.Other | TgtPrompt$ Se
DeckNeeds:Ability$Counters DeckNeeds:Ability$Counters
DeckHas:Ability$Counters DeckHas:Ability$Counters
AI:RemoveDeck:All AI:RemoveDeck:All
Oracle:Scrounging Bandar enters the battlefield with two +1/+1 counters on it.\nAt the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. Oracle:Scrounging Bandar enters with two +1/+1 counters on it.\nAt the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

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@@ -1,7 +1,7 @@
Name:Scrutiny of the Guildpact Name:Scrutiny of the Guildpact
ManaCost:1 W ManaCost:1 W
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token." T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token."
SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceTitle$ You may choose a creature card in your hand | SubAbility$ DBAnimate SVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.YouOwn | ChoiceTitle$ You may choose a creature card in your hand | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Incorporate$ W | Triggers$ SpellCastTrig | Duration$ Perpetual SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Incorporate$ W | Triggers$ SpellCastTrig | Duration$ Perpetual
SVar:SpellCastTrig:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you cast this spell, create a 2/2 white and blue Detective creature token. SVar:SpellCastTrig:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you cast this spell, create a 2/2 white and blue Detective creature token.
@@ -9,4 +9,4 @@ SVar:TrigToken:DB$ Token | TokenScript$ wu_2_2_detective
S:Mode$ Continuous | Affected$ Creature.MultiColor+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Multicolored creatures you control get +1/+1. S:Mode$ Continuous | Affected$ Creature.MultiColor+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Multicolored creatures you control get +1/+1.
DeckHints:Type$Detective DeckHints:Type$Detective
DeckHas:Ability$Token & Type$Detective & Color$Blue DeckHas:Ability$Token & Type$Detective & Color$Blue
Oracle:When Scrutiny of the Guildpact enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token."\nMulticolored creatures you control get +1/+1. Oracle:When Scrutiny of the Guildpact enters, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token."\nMulticolored creatures you control get +1/+1.

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@@ -1,9 +1,9 @@
Name:Sculpted Perfection Name:Sculpted Perfection
ManaCost:2 W B ManaCost:2 W B
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigIncubate | TriggerDescription$ When CARDNAME enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigIncubate | TriggerDescription$ When CARDNAME enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
SVar:TrigIncubate:DB$ Incubate | Amount$ 2 SVar:TrigIncubate:DB$ Incubate | Amount$ 2
S:Mode$ Continuous | Affected$ Phyrexian.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Phyrexians you control get +1/+1. S:Mode$ Continuous | Affected$ Phyrexian.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Phyrexians you control get +1/+1.
DeckHas:Ability$Token|Counters & Type$Artifact|Phyrexian DeckHas:Ability$Token|Counters & Type$Artifact|Phyrexian
DeckHints:Type$Phyrexian DeckHints:Type$Phyrexian
Oracle:When Sculpted Perfection enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nPhyrexians you control get +1/+1. Oracle:When Sculpted Perfection enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nPhyrexians you control get +1/+1.

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@@ -2,6 +2,6 @@ Name:Sculpting Steel
ManaCost:3 ManaCost:3
Types:Artifact Types:Artifact
K:ETBReplacement:Copy:DBCopy:Optional K:ETBReplacement:Copy:DBCopy:Optional
SVar:DBCopy:DB$ Clone | Choices$ Artifact.Other | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any artifact on the battlefield. SVar:DBCopy:DB$ Clone | Choices$ Artifact.Other | SpellDescription$ You may have CARDNAME enter as a copy of any artifact on the battlefield.
SVar:NeedsToPlay:Artifact.YouDontCtrl+notnamedSculpting Steel,Artifact.YouCtrl+nonLegendary+notnamedSculpting Steel SVar:NeedsToPlay:Artifact.YouDontCtrl+notnamedSculpting Steel,Artifact.YouCtrl+nonLegendary+notnamedSculpting Steel
Oracle:You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. Oracle:You may have Sculpting Steel enter as a copy of any artifact on the battlefield.

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@@ -3,9 +3,9 @@ ManaCost:3 B
Types:Creature Human Knight Rogue Types:Creature Human Knight Rogue
PT:2/3 PT:2/3
K:Menace K:Menace
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConnive | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConnive | TriggerDescription$ Whenever CARDNAME enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigConnive | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigConnive | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
SVar:TrigConnive:DB$ Connive SVar:TrigConnive:DB$ Connive
DeckHas:Ability$Counters|Discard DeckHas:Ability$Counters|Discard
SVar:HasAttackEffect:True SVar:HasAttackEffect:True
Oracle:Menace\nWhenever Scurrilous Sentry enters the battlefield or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Oracle:Menace\nWhenever Scurrilous Sentry enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

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@@ -7,4 +7,4 @@ T:Mode$ CounterAddedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | Co
SVar:TrigSquirrel:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_squirrel | TokenOwner$ You SVar:TrigSquirrel:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_squirrel | TokenOwner$ You
DeckHints:Ability$Counters DeckHints:Ability$Counters
DeckHas:Ability$Token|Counters DeckHas:Ability$Token|Counters
Oracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nWhenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token. Oracle:Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nWhenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.

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@@ -1,10 +1,10 @@
Name:Scurry of Gremlins Name:Scurry of Gremlins
ManaCost:2 R W ManaCost:2 R W
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.
SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_gremlin | SubAbility$ DBEnergy SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_gremlin | SubAbility$ DBEnergy
SVar:DBEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ X SVar:DBEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ X
A:AB$ PumpAll | Cost$ PayEnergy<4> | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Haste | SpellDescription$ Creatures you control get +1/+0 and gain haste until end of turn. A:AB$ PumpAll | Cost$ PayEnergy<4> | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Haste | SpellDescription$ Creatures you control get +1/+0 and gain haste until end of turn.
SVar:X:Count$Valid Creature.YouCtrl SVar:X:Count$Valid Creature.YouCtrl
DeckHas:Ability$Token DeckHas:Ability$Token
Oracle:When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.\nPay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn. Oracle:When Scurry of Gremlins enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.\nPay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.

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@@ -2,11 +2,11 @@ Name:Scute Swarm
ManaCost:2 G ManaCost:2 G
Types:Creature Insect Types:Creature Insect
PT:1/1 PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigBranch | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of CARDNAME instead. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigBranch | TriggerDescription$ Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of CARDNAME instead.
SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE6 | TrueSubAbility$ DBCopy | FalseSubAbility$ DBToken SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE6 | TrueSubAbility$ DBCopy | FalseSubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_insect | TokenOwner$ You SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_insect | TokenOwner$ You
SVar:DBCopy:DB$ CopyPermanent | Defined$ Self | NumCopies$ 1 SVar:DBCopy:DB$ CopyPermanent | Defined$ Self | NumCopies$ 1
SVar:X:Count$Valid Land.YouCtrl SVar:X:Count$Valid Land.YouCtrl
DeckHas:Ability$Token DeckHas:Ability$Token
SVar:BuffedBy:Land SVar:BuffedBy:Land
Oracle:Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. Oracle:Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

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@@ -4,8 +4,8 @@ Types:Creature Crab Elf
PT:3/2 PT:3/2
K:Flash K:Flash
K:Vigilance K:Vigilance
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
SVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBAnimate SVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Types$ Crab | Colors$ Blue | OverwriteColors$ True | Keywords$ Hexproof SVar:DBAnimate:DB$ Animate | Defined$ Targeted | Types$ Crab | Colors$ Blue | OverwriteColors$ True | Keywords$ Hexproof
DeckHas:Ability$Counters & Type$Crab DeckHas:Ability$Counters & Type$Crab
Oracle:Flash\nVigilance\nWhen Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) Oracle:Flash\nVigilance\nWhen Scuttling Sentinel enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)

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@@ -2,7 +2,7 @@ Name:Scythe Leopard
ManaCost:G ManaCost:G
Types:Creature Cat Types:Creature Cat
PT:1/1 PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall — Whenever a land you control enters, CARDNAME gets +1/+1 until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +1 SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +1
SVar:BuffedBy:Land SVar:BuffedBy:Land
Oracle:Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. Oracle:Landfall — Whenever a land you control enters, Scythe Leopard gets +1/+1 until end of turn.

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@@ -3,7 +3,7 @@ ManaCost:G
Types:Creature Cat Types:Creature Cat
PT:3/2 PT:3/2
K:Shroud K:Shroud
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you sacrifice a Land. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters, sacrifice it unless you sacrifice a Land.
SVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Sac<1/Land> | UnlessPayer$ You SVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Sac<1/Land> | UnlessPayer$ You
SVar:NeedsToPlay:Land.YouCtrl SVar:NeedsToPlay:Land.YouCtrl
Oracle:Shroud (This creature can't be the target of spells or abilities.)\nWhen Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. Oracle:Shroud (This creature can't be the target of spells or abilities.)\nWhen Scythe Tiger enters, sacrifice it unless you sacrifice a land.

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@@ -8,4 +8,4 @@ T:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | Co
SVar:TrigLoseLifeOpp:DB$ LoseLife | Defined$ TriggeredTarget | LifeAmount$ X SVar:TrigLoseLifeOpp:DB$ LoseLife | Defined$ TriggeredTarget | LifeAmount$ X
SVar:X:TriggeredTarget$LifeTotal/HalfUp SVar:X:TriggeredTarget$LifeTotal/HalfUp
DeckHas:Ability$Token DeckHas:Ability$Token
Oracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +1/+1.\nWhenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.\nEquip {3} Oracle:Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +1/+1.\nWhenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.\nEquip {3}

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@@ -3,6 +3,6 @@ ManaCost:2 U
Types:Creature Drake Types:Creature Drake
PT:4/3 PT:4/3
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBounce | TriggerDescription$ When CARDNAME enters the battlefield, return two target lands you control to their owner's hand. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBounce | TriggerDescription$ When CARDNAME enters, return two target lands you control to their owner's hand.
SVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | TargetMin$ 2 | TargetMax$ 2 SVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | TargetMin$ 2 | TargetMax$ 2
Oracle:Flying\nWhen Sea Drake enters the battlefield, return two target lands you control to their owner's hand. Oracle:Flying\nWhen Sea Drake enters, return two target lands you control to their owner's hand.

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@@ -1,8 +1,9 @@
Name:Sea Gate Name:Sea Gate
ManaCost:no cost ManaCost:no cost
Types:Land Gate Types:Land Gate
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
K:ETBReplacement:Other:ChooseColor K:ETBReplacement:Other:ChooseColor
SVar:ChooseColor:DB$ ChooseColor | Defined$ You | Exclude$ blue | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color other than blue. SVar:ChooseColor:DB$ ChooseColor | Defined$ You | Exclude$ blue | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters, choose a color other than blue.
A:AB$ Mana | Cost$ T | Produced$ Combo U Chosen | SpellDescription$ Add {U} or one mana of the chosen color. A:AB$ Mana | Cost$ T | Produced$ Combo U Chosen | SpellDescription$ Add {U} or one mana of the chosen color.
Oracle:Sea Gate enters the battlefield tapped.\nAs Sea Gate enters the battlefield, choose a color other than blue.\n{T}: Add {U} or one mana of the chosen color. Oracle:Sea Gate enters tapped.\nAs Sea Gate enters, choose a color other than blue.\n{T}: Add {U} or one mana of the chosen color.

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@@ -2,6 +2,6 @@ Name:Sea Gate Oracle
ManaCost:2 U ManaCost:2 U
Types:Creature Human Wizard Types:Creature Human Wizard
PT:1/3 PT:1/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
SVar:TrigDig:DB$ Dig | DigNum$ 2 | NoReveal$ True SVar:TrigDig:DB$ Dig | DigNum$ 2 | NoReveal$ True
Oracle:When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Oracle:When Sea Gate Oracle enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

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@@ -13,7 +13,7 @@ ALTERNATE
Name:Sea Gate, Reborn Name:Sea Gate, Reborn
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
K:ETBReplacement:Other:DBTap R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ DBTap | ReplacementResult$ Updated | Description$ As CARDNAME enters, you may pay 3 life. If you don't, it enters tapped.
SVar:DBTap:DB$ Tap | ETB$ True | UnlessCost$ PayLife<3> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. SVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ PayLife<3> | UnlessPayer$ You | StackDescription$ enters tapped.
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}. A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.
Oracle:As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.\n{T}: Add {U}. Oracle:As Sea Gate, Reborn enters, you may pay 3 life. If you don't, it enters tapped.\n{T}: Add {U}.

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@@ -3,10 +3,10 @@ ManaCost:1 U
Types:Creature Human Wizard Types:Creature Human Wizard
PT:2/1 PT:2/1
K:Kicker:4 U K:Kicker:4 U
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. You may choose new targets for the copy. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. You may choose new targets for the copy.
SVar:TrigEffect:DB$ DelayedTrigger | AILogic$ SpellCopy | Mode$ SpellCast | ValidCard$ Instant.cmcLE2,Sorcery.cmcLE2 | ValidActivatingPlayer$ You | ThisTurn$ True | Execute$ TrigCopy | TriggerDescription$ Copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. You may choose new targets for the copy. SVar:TrigEffect:DB$ DelayedTrigger | AILogic$ SpellCopy | Mode$ SpellCast | ValidCard$ Instant.cmcLE2,Sorcery.cmcLE2 | ValidActivatingPlayer$ You | ThisTurn$ True | Execute$ TrigCopy | TriggerDescription$ Copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. You may choose new targets for the copy.
SVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | AILogic$ Always | Amount$ X | MayChooseTarget$ True SVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | AILogic$ Always | Amount$ X | MayChooseTarget$ True
SVar:X:Count$Kicked.2.1 SVar:X:Count$Kicked.2.1
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
DeckNeeds:Type$Instant|Sorcery DeckNeeds:Type$Instant|Sorcery
Oracle:Kicker {4}{U}\nWhen Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. Oracle:Kicker {4}{U}\nWhen Sea Gate Stormcaller enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.

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@@ -2,10 +2,10 @@ Name:Sea Hag
ManaCost:4 U ManaCost:4 U
Types:Creature Hag Types:Creature Hag
PT:3/5 PT:3/5
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures your opponents control get -4/-0 until end of turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters, creatures your opponents control get -4/-0 until end of turn.
SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.OppCtrl | NumAtt$ -4 | IsCurse$ True SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.OppCtrl | NumAtt$ -4 | IsCurse$ True
AlternateMode:Adventure AlternateMode:Adventure
Oracle:When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn. Oracle:When Sea Hag enters, creatures your opponents control get -4/-0 until end of turn.
ALTERNATE ALTERNATE

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@@ -1,8 +1,8 @@
Name:Sea of Clouds Name:Sea of Clouds
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
K:ETBReplacement:Other:LandTapped R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | ReplacementResult$ Updated | Description$ CARDNAME enters tapped unless you have two or more opponents.
SVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you have two or more opponents. SVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2
SVar:ETBCheckSVar2:PlayerCountOpponents$Amount SVar:ETBCheckSVar2:PlayerCountOpponents$Amount
A:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}. A:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.
Oracle:Sea of Clouds enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {W} or {U}. Oracle:Sea of Clouds enters tapped unless you have two or more opponents.\n{T}: Add {W} or {U}.

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@@ -1,7 +1,7 @@
Name:Seachrome Coast Name:Seachrome Coast
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
K:ETBReplacement:Other:LandTapped R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | ReplacementResult$ Updated | Description$ CARDNAME enters tapped unless you control two or fewer other lands.
SVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control two or fewer other lands. SVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GT2
A:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}. A:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.
Oracle:Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {W} or {U}. Oracle:Seachrome Coast enters tapped unless you control two or fewer other lands.\n{T}: Add {W} or {U}.

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@@ -3,6 +3,7 @@ ManaCost:no cost
Types:Land Types:Land
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}. A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.
A:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color. A:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color.
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
DeckNeeds:Color$Blue DeckNeeds:Color$Blue
Oracle:Seafloor Debris enters the battlefield tapped.\n{T}: Add {U}.\n{T}, Sacrifice Seafloor Debris: Add one mana of any color. Oracle:Seafloor Debris enters tapped.\n{T}: Add {U}.\n{T}, Sacrifice Seafloor Debris: Add one mana of any color.

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@@ -2,8 +2,8 @@ Name:Seal Away
ManaCost:1 W ManaCost:1 W
Types:Enchantment Types:Enchantment
K:Flash K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target tapped creature an opponent controls until CARDNAME leaves the battlefield. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters, exile target tapped creature an opponent controls until CARDNAME leaves the battlefield.
SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.tapped+OppCtrl | TgtPrompt$ Select target tapped creature an opponent controls | Duration$ UntilHostLeavesPlay SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.tapped+OppCtrl | TgtPrompt$ Select target tapped creature an opponent controls | Duration$ UntilHostLeavesPlay
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:OblivionRing:TRUE SVar:OblivionRing:TRUE
Oracle:Flash\nWhen Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield. Oracle:Flash\nWhen Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

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@@ -2,8 +2,8 @@ Name:Seal from Existence
ManaCost:1 W W ManaCost:1 W W
Types:Enchantment Types:Enchantment
K:Ward:3 K:Ward:3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield.
SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:OblivionRing:TRUE SVar:OblivionRing:TRUE
Oracle:Ward {3}\nWhen Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield. Oracle:Ward {3}\nWhen Seal from Existence enters, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.

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@@ -2,8 +2,8 @@ Name:Seal of the Guildpact
ManaCost:5 ManaCost:5
Types:Artifact Types:Artifact
K:ETBReplacement:Other:ChooseColors K:ETBReplacement:Other:ChooseColors
SVar:ChooseColors:DB$ ChooseColor | Defined$ You | TwoColors$ True | AILogic$ MostProminentDualInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose two colors. SVar:ChooseColors:DB$ ChooseColor | Defined$ You | TwoColors$ True | AILogic$ MostProminentDualInComputerDeck | SpellDescription$ As CARDNAME enters, choose two colors.
S:Mode$ ReduceCost | ValidCard$ Card | Type$ Spell | Activator$ You | Amount$ Col | Relative$ True | Description$ Each spell you cast costs {1} less to cast for each of the chosen colors it is. S:Mode$ ReduceCost | ValidCard$ Card | Type$ Spell | Activator$ You | Amount$ Col | Relative$ True | Description$ Each spell you cast costs {1} less to cast for each of the chosen colors it is.
SVar:Col:Count$HasNumChosenColors.OriginalHost SVar:Col:Count$HasNumChosenColors.OriginalHost
AI:RemoveDeck:Random AI:RemoveDeck:Random
Oracle:As Seal of the Guildpact enters the battlefield, choose two colors.\nEach spell you cast costs {1} less to cast for each of the chosen colors it is. Oracle:As Seal of the Guildpact enters, choose two colors.\nEach spell you cast costs {1} less to cast for each of the chosen colors it is.

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@@ -3,7 +3,7 @@ ManaCost:3 W
Types:Creature Human Soldier Types:Creature Human Soldier
PT:2/2 PT:2/2
S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature you attacked with this turn. S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature you attacked with this turn.
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card. T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, draw a card.
SVar:TrigDraw:DB$ Draw | Defined$ You SVar:TrigDraw:DB$ Draw | Defined$ You
SVar:X:Count$AttackersDeclared SVar:X:Count$AttackersDeclared
Oracle:This spell costs {1} less to cast for each creature you attacked with this turn.\nWhen Search Party Captain enters the battlefield, draw a card. Oracle:This spell costs {1} less to cast for each creature you attacked with this turn.\nWhen Search Party Captain enters, draw a card.

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@@ -1,7 +1,7 @@
Name:Search the City Name:Search the City
ManaCost:4 U ManaCost:4 U
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ SetupSearch | TriggerDescription$ When CARDNAME enters the battlefield, exile the top five cards of your library. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ SetupSearch | TriggerDescription$ When CARDNAME enters, exile the top five cards of your library.
SVar:SetupSearch:DB$ Dig | Defined$ You | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True SVar:SetupSearch:DB$ Dig | Defined$ You | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True
T:Mode$ SpellCast | ValidCard$ Card.sharesNameWith Remembered | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigFind | TriggerDescription$ Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with CARDNAME, sacrifice it. If you do, take an extra turn after this one. T:Mode$ SpellCast | ValidCard$ Card.sharesNameWith Remembered | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigFind | TriggerDescription$ Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with CARDNAME, sacrifice it. If you do, take an extra turn after this one.
T:Mode$ LandPlayed | ValidCard$ Land.YouCtrl+sharesNameWith Remembered | TriggerZones$ Battlefield | Execute$ TrigFind | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with CARDNAME, sacrifice it. If you do, take an extra turn after this one. T:Mode$ LandPlayed | ValidCard$ Land.YouCtrl+sharesNameWith Remembered | TriggerZones$ Battlefield | Execute$ TrigFind | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with CARDNAME, sacrifice it. If you do, take an extra turn after this one.
@@ -11,4 +11,4 @@ SVar:AllFoundCelebration:DB$ AddTurn | NumTurns$ 1 | ConditionCheckSVar$ X | Con
SVar:StillLooking:Remembered$Amount SVar:StillLooking:Remembered$Amount
SVar:X:Remembered$Amount SVar:X:Remembered$Amount
AI:RemoveDeck:Random AI:RemoveDeck:Random
Oracle:When Search the City enters the battlefield, exile the top five cards of your library.\nWhenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. Oracle:When Search the City enters, exile the top five cards of your library.\nWhenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

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@@ -3,7 +3,7 @@ ManaCost:3
Types:Artifact Creature Drone Types:Artifact Creature Drone
PT:1/1 PT:1/1
K:Flying K:Flying
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Spirit creature token. T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a 1/1 colorless Spirit creature token.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_spirit SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_spirit
DeckHas:Ability$Token & Type$Spirit DeckHas:Ability$Token & Type$Spirit
Oracle:Flying\nWhen Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token. Oracle:Flying\nWhen Searchlight Companion enters, create a 1/1 colorless Spirit creature token.

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@@ -4,4 +4,4 @@ Types:Enchantment Aura
K:Enchant land K:Enchant land
A:SP$ Attach | Cost$ U | ValidTgts$ Land | AILogic$ ChangeType A:SP$ Attach | Cost$ U | ValidTgts$ Land | AILogic$ ChangeType
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddType$ Island | RemoveLandTypes$ True | Description$ Enchanted land is an Island. S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddType$ Island | RemoveLandTypes$ True | Description$ Enchanted land is an Island.
Oracle:Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)\nEnchanted land is an Island. Oracle:Enchant land (Target a land as you cast this. This card enters attached to that land.)\nEnchanted land is an Island.

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@@ -2,9 +2,9 @@ Name:Seascape Aerialist
ManaCost:4 U ManaCost:4 U
Types:Creature Merfolk Wizard Ally Types:Creature Merfolk Wizard Ally
PT:2/3 PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
SVar:TrigPump:DB$ PumpAll | ValidCards$ Ally.YouCtrl | KW$ Flying SVar:TrigPump:DB$ PumpAll | ValidCards$ Ally.YouCtrl | KW$ Flying
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:BuffedBy:Ally SVar:BuffedBy:Ally
AI:RemoveDeck:Random AI:RemoveDeck:Random
Oracle:Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. Oracle:Whenever Seascape Aerialist or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.

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@@ -1,6 +1,7 @@
Name:Seaside Citadel Name:Seaside Citadel
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
A:AB$ Mana | Cost$ T | Produced$ Combo G W U | SpellDescription$ Add {G}, {W}, or {U}. A:AB$ Mana | Cost$ T | Produced$ Combo G W U | SpellDescription$ Add {G}, {W}, or {U}.
Oracle:Seaside Citadel enters the battlefield tapped.\n{T}: Add {G}, {W}, or {U}. Oracle:Seaside Citadel enters tapped.\n{T}: Add {G}, {W}, or {U}.

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@@ -1,8 +1,8 @@
Name:Season of Growth Name:Season of Growth
ManaCost:1 G ManaCost:1 G
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
SVar:TrigScry:DB$ Scry | ScryNum$ 1 SVar:TrigScry:DB$ Scry | ScryNum$ 1
T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TargetsValid$ Creature.YouCtrl+inZoneBattlefield | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a spell that targets a creature you control, draw a card. T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TargetsValid$ Creature.YouCtrl+inZoneBattlefield | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a spell that targets a creature you control, draw a card.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1
Oracle:Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nWhenever you cast a spell that targets a creature you control, draw a card. Oracle:Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nWhenever you cast a spell that targets a creature you control, draw a card.

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@@ -2,6 +2,6 @@ Name:Seasoned Buttoneer
ManaCost:2 U ManaCost:2 U
Types:Creature Vedalken Employee Types:Creature Vedalken Employee
PT:2/2 PT:2/2
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigOpenAttraction | TriggerDescription$ When CARDNAME enters the battlefield, open an Attraction. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigOpenAttraction | TriggerDescription$ When CARDNAME enters, open an Attraction.
SVar:TrigOpenAttraction:DB$ OpenAttraction SVar:TrigOpenAttraction:DB$ OpenAttraction
Oracle:When Seasoned Buttoneer enters the battlefield, open an Attraction. Oracle:When Seasoned Buttoneer enters, open an Attraction.

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@@ -2,7 +2,7 @@ Name:Seasoned Dungeoneer
ManaCost:3 W ManaCost:3 W
Types:Creature Human Warrior Types:Creature Human Warrior
PT:3/4 PT:3/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters, you take the initiative.
SVar:TrigInitiative:DB$ TakeInitiative SVar:TrigInitiative:DB$ TakeInitiative
T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) T:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
SVar:TrigPump:DB$ Pump | KW$ Protection:Creature | TgtPrompt$ Select target attacking Cleric, Rogue, Warrior, or Wizard | ValidTgts$ Creature.attacking+Cleric,Creature.attacking+Rogue,Creature.attacking+Warrior,Creature.attacking+Wizard | SubAbility$ DBExplore SVar:TrigPump:DB$ Pump | KW$ Protection:Creature | TgtPrompt$ Select target attacking Cleric, Rogue, Warrior, or Wizard | ValidTgts$ Creature.attacking+Cleric,Creature.attacking+Rogue,Creature.attacking+Warrior,Creature.attacking+Wizard | SubAbility$ DBExplore
@@ -10,4 +10,4 @@ SVar:DBExplore:DB$ Explore | Defined$ Targeted
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
DeckHas:Ability$Party DeckHas:Ability$Party
DeckHints:Type$Cleric|Rogue|Warrior|Wizard DeckHints:Type$Cleric|Rogue|Warrior|Wizard
Oracle:When Seasoned Dungeoneer enters the battlefield, you take the initiative.\nWhenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) Oracle:When Seasoned Dungeoneer enters, you take the initiative.\nWhenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

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@@ -2,7 +2,7 @@ Name:Seasoned Pyromancer
ManaCost:1 R R ManaCost:1 R R
Types:Creature Human Shaman Types:Creature Human Shaman
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
SVar:TrigDiscard:DB$ Discard | NumCards$ 2 | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw SVar:TrigDiscard:DB$ Discard | NumCards$ 2 | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBToken SVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ r_1_1_elemental | TokenOwner$ You | SubAbility$ DBCleanup SVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ r_1_1_elemental | TokenOwner$ You | SubAbility$ DBCleanup
@@ -11,4 +11,4 @@ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
A:AB$ Token | Cost$ 3 R R ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | TokenAmount$ 2 | TokenScript$ r_1_1_elemental | TokenOwner$ You | SpellDescription$ Create two 1/1 red Elemental creature tokens. A:AB$ Token | Cost$ 3 R R ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | TokenAmount$ 2 | TokenScript$ r_1_1_elemental | TokenOwner$ You | SpellDescription$ Create two 1/1 red Elemental creature tokens.
SVar:AIPreference:ExileFromGraveCost$Card.Self SVar:AIPreference:ExileFromGraveCost$Card.Self
DeckHas:Ability$Token DeckHas:Ability$Token
Oracle:When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.\n{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. Oracle:When Seasoned Pyromancer enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.\n{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.

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@@ -3,7 +3,7 @@ ManaCost:2 W W
Types:Enchantment Aura Types:Enchantment Aura
K:Enchant creature or planeswalker you don't control K:Enchant creature or planeswalker you don't control
A:SP$ Attach | ValidTgts$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | AILogic$ Curse A:SP$ Attach | ValidTgts$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | AILogic$ Curse
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters, conjure a card named Soldiers of the Watch onto the battlefield.
SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Soldiers of the Watch | Zone$ Battlefield SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Soldiers of the Watch | Zone$ Battlefield
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. & CARDNAME's activated abilities can't be activated. | Description$ Enchanted permanent can't attack or block and its activated abilities can't be activated. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. & CARDNAME's activated abilities can't be activated. | Description$ Enchanted permanent can't attack or block and its activated abilities can't be activated.
Oracle:Enchant creature or planeswalker you don't control\nWhen Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield.\nEnchanted permanent can't attack or block and its activated abilities can't be activated. Oracle:Enchant creature or planeswalker you don't control\nWhen Seatower Imprisonment enters, conjure a card named Soldiers of the Watch onto the battlefield.\nEnchanted permanent can't attack or block and its activated abilities can't be activated.

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@@ -2,7 +2,7 @@ Name:Secluded Courtyard
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
K:ETBReplacement:Other:ChooseCT K:ETBReplacement:Other:ChooseCT
SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeck SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters, choose a creature type. | AILogic$ MostProminentInComputerDeck
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}. A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
A:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Creature+ChosenType,Activated.Creature+ChosenType | SpellDescription$ Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. A:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Creature+ChosenType,Activated.Creature+ChosenType | SpellDescription$ Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
Oracle:As Secluded Courtyard enters the battlefield, choose a creature type.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Oracle:As Secluded Courtyard enters, choose a creature type.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.

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@@ -2,6 +2,6 @@ Name:Secluded Glen
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
A:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}. A:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.
K:ETBReplacement:Other:DBTap R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ DBTap | ReplacementResult$ Updated | Description$ As CARDNAME enters, you may reveal a Faerie card from your hand. If you don't, CARDNAME enters tapped.
SVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Faerie> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal a Faerie card from your hand. If you don't, CARDNAME enters the battlefield tapped. SVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Faerie> | UnlessPayer$ You | StackDescription$ enters tapped.
Oracle:As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.\n{T}: Add {U} or {B}. Oracle:As Secluded Glen enters, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters tapped.\n{T}: Add {U} or {B}.

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@@ -1,7 +1,8 @@
Name:Secluded Steppe Name:Secluded Steppe
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}. A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.
K:Cycling:W K:Cycling:W
Oracle:Secluded Steppe enters the battlefield tapped.\n{T}: Add {W}.\nCycling {W} ({W}, Discard this card: Draw a card.) Oracle:Secluded Steppe enters tapped.\n{T}: Add {W}.\nCycling {W} ({W}, Discard this card: Draw a card.)

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@@ -1,8 +1,9 @@
Name:Secret Passage Name:Secret Passage
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
A:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}. A:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.
A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") A:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
DeckHints:Ability$Investigate|Token DeckHints:Ability$Investigate|Token
Oracle:Secret Passage enters the battlefield tapped.\n{T}: Add {U} or {B}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Oracle:Secret Passage enters tapped.\n{T}: Add {U} or {B}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

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@@ -2,8 +2,8 @@ Name:Secret Summoning
ManaCost:no cost ManaCost:no cost
Types:Conspiracy Types:Conspiracy
K:Hidden agenda K:Hidden agenda
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.NamedCard+YouCtrl | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.NamedCard+YouCtrl | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever a creature with the chosen name you control enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.NamedCard | ChangeNum$ X | ShuffleNonMandatory$ True SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.NamedCard | ChangeNum$ X | ShuffleNonMandatory$ True
SVar:X:Count$InYourLibrary SVar:X:Count$InYourLibrary
SVar:AgendaLogic:MostProminentCreatureInComputerDeck SVar:AgendaLogic:MostProminentCreatureInComputerDeck
Oracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nWhenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle. Oracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nWhenever a creature with the chosen name you control enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.

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@@ -4,8 +4,8 @@ Types:Artifact Creature Robot
PT:2/2 PT:2/2
K:Squad:3 K:Squad:3
K:Vigilance K:Vigilance
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.token+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.token+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature token you control enters, put a +1/+1 counter on it.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1 SVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1
DeckHas:Ability$Token|Counters DeckHas:Ability$Token|Counters
DeckHints:Ability$Token DeckHints:Ability$Token
Oracle:Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nVigilance\nWhenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. Oracle:Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.)\nVigilance\nWhenever a creature token you control enters, put a +1/+1 counter on it.

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@@ -5,8 +5,8 @@ K:Enchant land
A:SP$ Attach | Cost$ 2 W | ValidTgts$ Land | AILogic$ Pump A:SP$ Attach | Cost$ 2 W | ValidTgts$ Land | AILogic$ Pump
S:Mode$ Continuous | Affected$ Land.AttachedBy | AddAbility$ PreventDamage | Description$ Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." S:Mode$ Continuous | Affected$ Land.AttachedBy | AddAbility$ PreventDamage | Description$ Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
SVar:PreventDamage:AB$ PreventDamage | Cost$ T | Defined$ You | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to you this turn. SVar:PreventDamage:AB$ PreventDamage | Cost$ T | Defined$ You | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to you this turn.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 white Knight creature token with vigilance. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a 2/2 white Knight creature token with vigilance.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You
SVar:NonStackingAttachEffect:True SVar:NonStackingAttachEffect:True
DeckHas:Ability$Token DeckHas:Ability$Token
Oracle:Enchant land\nWhen Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.\nEnchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." Oracle:Enchant land\nWhen Security Blockade enters, create a 2/2 white Knight creature token with vigilance.\nEnchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."

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@@ -2,10 +2,10 @@ Name:Sedraxis Alchemist
ManaCost:2 B ManaCost:2 B
Types:Creature Zombie Wizard Types:Creature Zombie Wizard
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Permanent.Blue+YouCtrl | Execute$ TrigBounce | TriggerDescription$ When CARDNAME enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Permanent.Blue+YouCtrl | Execute$ TrigBounce | TriggerDescription$ When CARDNAME enters, if you control a blue permanent, return target nonland permanent to its owner's hand.
SVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent SVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent
AI:RemoveDeck:Random AI:RemoveDeck:Random
DeckNeeds:Color$Blue DeckNeeds:Color$Blue
DeckHints:Color$Blue DeckHints:Color$Blue
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. Oracle:When Sedraxis Alchemist enters, if you control a blue permanent, return target nonland permanent to its owner's hand.

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@@ -1,6 +1,6 @@
Name:Seed the Land Name:Seed the Land
ManaCost:2 G G ManaCost:2 G G
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a land enters, its controller creates a 1/1 green Snake creature token.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_snake | TokenOwner$ TriggeredCardController SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_snake | TokenOwner$ TriggeredCardController
Oracle:Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token. Oracle:Whenever a land enters, its controller creates a 1/1 green Snake creature token.

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@@ -2,10 +2,10 @@ Name:Seedpod Caretaker
ManaCost:2 W ManaCost:2 W
Types:Creature Phyrexian Cleric Types:Creature Phyrexian Cleric
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters, ABILITY
SVar:TrigCharm:DB$ Charm | Choices$ P1P1,Transform SVar:TrigCharm:DB$ Charm | Choices$ P1P1,Transform
SVar:P1P1:DB$ PutCounter | ValidTgts$ Artifact.YouCtrl,Creature.YouCtrl | TgtPrompt$ Select target artifact or creature you control | CounterType$ P1P1 | SpellDescription$ Put a +1/+1 counter on target artifact or creature you control. SVar:P1P1:DB$ PutCounter | ValidTgts$ Artifact.YouCtrl,Creature.YouCtrl | TgtPrompt$ Select target artifact or creature you control | CounterType$ P1P1 | SpellDescription$ Put a +1/+1 counter on target artifact or creature you control.
SVar:Transform:DB$ SetState | ValidTgts$ Incubator.token+YouCtrl | TgtPrompt$ Select target Incubator token you control | Mode$ Transform | SpellDescription$ Transform target Incubator token you control. SVar:Transform:DB$ SetState | ValidTgts$ Incubator.token+YouCtrl | TgtPrompt$ Select target Incubator token you control | Mode$ Transform | SpellDescription$ Transform target Incubator token you control.
DeckHas:Ability$Counters DeckHas:Ability$Counters
DeckHints:Ability$Token & Type$Artifact DeckHints:Ability$Token & Type$Artifact
Oracle:When Seedpod Caretaker enters the battlefield, choose one —\n• Put a +1/+1 counter on target artifact or creature you control.\n• Transform target Incubator token you control. Oracle:When Seedpod Caretaker enters, choose one —\n• Put a +1/+1 counter on target artifact or creature you control.\n• Transform target Incubator token you control.

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@@ -2,7 +2,7 @@ Name:Seekers' Squire
ManaCost:1 B ManaCost:1 B
Types:Creature Human Scout Types:Creature Human Scout
PT:1/2 PT:1/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)
SVar:TrigExplore:DB$ Explore SVar:TrigExplore:DB$ Explore
DeckHas:Ability$Counters DeckHas:Ability$Counters
Oracle:When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) Oracle:When Seekers' Squire enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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@@ -1,6 +1,6 @@
Name:Seer's Sundial Name:Seer's Sundial
ManaCost:4 ManaCost:4
Types:Artifact Types:Artifact
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
SVar:TrigDraw:AB$ Draw | Cost$ 2 | Defined$ You | NumCards$ 1 SVar:TrigDraw:AB$ Draw | Cost$ 2 | Defined$ You | NumCards$ 1
Oracle:Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. Oracle:Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.

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@@ -3,9 +3,9 @@ ManaCost:2 W B
Types:Creature Phyrexian Cleric Types:Creature Phyrexian Cleric
PT:3/3 PT:3/3
K:Toxic:1 K:Toxic:1
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'" T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'"
SVar:TrigAnimate:DB$ AnimateAll | Zone$ Battlefield,Hand | ValidCards$ Creature.YouCtrl | Triggers$ DiesTrig | Duration$ Perpetual SVar:TrigAnimate:DB$ AnimateAll | Zone$ Battlefield,Hand | ValidCards$ Creature.YouCtrl | Triggers$ DiesTrig | Duration$ Perpetual
SVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." SVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
SVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_phyrexian_mite_toxic_noblock SVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_phyrexian_mite_toxic_noblock
DeckHas:Type$Mite|Artifact & Ability$Token DeckHas:Type$Mite|Artifact & Ability$Token
Oracle:Toxic 1\nWhen Seething Skitter-Priest enters the battlefield, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'" Oracle:Toxic 1\nWhen Seething Skitter-Priest enters, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'"

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@@ -3,7 +3,7 @@ ManaCost:2 W W
Types:Creature Cat Types:Creature Cat
PT:3/3 PT:3/3
K:Flash K:Flash
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, you gain protection from the color of your choice until end of turn T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters, you gain protection from the color of your choice until end of turn
SVar:TrigChoose:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentAttackers | SubAbility$ SehtsProtection SVar:TrigChoose:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentAttackers | SubAbility$ SehtsProtection
SVar:SehtsProtection:DB$ ProtectionAll | ValidPlayers$ You | Gains$ ChosenColor SVar:SehtsProtection:DB$ ProtectionAll | ValidPlayers$ You | Gains$ ChosenColor
Oracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) Oracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Seht's Tiger enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

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@@ -2,8 +2,8 @@ Name:Seismic Elemental
ManaCost:3 R R ManaCost:3 R R
Types:Creature Elemental Types:Creature Elemental
PT:4/4 PT:4/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, creatures without flying can't block this turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters, creatures without flying can't block this turn.
SVar:TrigEffect:DB$ Effect | StaticAbilities$ KWPump | SpellDescription$ Creatures without flying can't block this turn. SVar:TrigEffect:DB$ Effect | StaticAbilities$ KWPump | SpellDescription$ Creatures without flying can't block this turn.
SVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn. SVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. Oracle:When Seismic Elemental enters, creatures without flying can't block this turn.

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@@ -1,9 +1,10 @@
Name:Sejiri Refuge Name:Sejiri Refuge
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life. SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters, you gain 1 life.
SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1
A:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}. A:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.
DeckHas:Ability$LifeGain DeckHas:Ability$LifeGain
Oracle:Sejiri Refuge enters the battlefield tapped.\nWhen Sejiri Refuge enters the battlefield, you gain 1 life.\n{T}: Add {W} or {U}. Oracle:Sejiri Refuge enters tapped.\nWhen Sejiri Refuge enters, you gain 1 life.\n{T}: Add {W} or {U}.

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@@ -10,6 +10,7 @@ ALTERNATE
Name:Sejiri Glacier Name:Sejiri Glacier
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}. A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.
Oracle:Sejiri Glacier enters the battlefield tapped.\n{T}: Add {W}. Oracle:Sejiri Glacier enters tapped.\n{T}: Add {W}.

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@@ -1,8 +1,9 @@
Name:Sejiri Steppe Name:Sejiri Steppe
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigProtect | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigProtect | TriggerDescription$ When CARDNAME enters, target creature you control gains protection from the color of your choice until end of turn.
SVar:TrigProtect:DB$ Protection | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor SVar:TrigProtect:DB$ Protection | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}. A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.
Oracle:Sejiri Steppe enters the battlefield tapped.\nWhen Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.\n{T}: Add {W}. Oracle:Sejiri Steppe enters tapped.\nWhen Sejiri Steppe enters, target creature you control gains protection from the color of your choice until end of turn.\n{T}: Add {W}.

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@@ -8,4 +8,4 @@ SVar:SekkiCounters:DB$ RemoveCounter | CounterType$ P1P1 | CounterNum$ SekkiX |
SVar:DBSekkiToken:DB$ Token | TokenAmount$ SekkiX | TokenScript$ c_1_1_spirit SVar:DBSekkiToken:DB$ Token | TokenAmount$ SekkiX | TokenScript$ c_1_1_spirit
A:AB$ ChangeZone | Cost$ Sac<8/Spirit> | Defined$ Self | ActivationZone$ Graveyard | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return NICKNAME from your graveyard to the battlefield. A:AB$ ChangeZone | Cost$ Sac<8/Spirit> | Defined$ Self | ActivationZone$ Graveyard | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return NICKNAME from your graveyard to the battlefield.
SVar:SekkiX:ReplaceCount$DamageAmount SVar:SekkiX:ReplaceCount$DamageAmount
Oracle:Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.\nIf damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.\nSacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. Oracle:Sekki, Seasons' Guide enters with eight +1/+1 counters on it.\nIf damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.\nSacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.

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@@ -1,6 +1,7 @@
Name:Selesnya Guildgate Name:Selesnya Guildgate
ManaCost:no cost ManaCost:no cost
Types:Land Gate Types:Land Gate
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
A:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}. A:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.
Oracle:Selesnya Guildgate enters the battlefield tapped.\n{T}: Add {G} or {W}. Oracle:Selesnya Guildgate enters tapped.\n{T}: Add {G} or {W}.

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@@ -1,9 +1,10 @@
Name:Selesnya Sanctuary Name:Selesnya Sanctuary
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
K:CARDNAME enters the battlefield tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
A:AB$ Mana | Cost$ T | Produced$ G W | SpellDescription$ Add {G}{W}. A:AB$ Mana | Cost$ T | Produced$ G W | SpellDescription$ Add {G}{W}.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return a land you control to its owner's hand. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters, return a land you control to its owner's hand.
SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouCtrl | AILogic$ NeverBounceItself | SpellDescription$ Return a land you control to its owner's hand. SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouCtrl | AILogic$ NeverBounceItself | SpellDescription$ Return a land you control to its owner's hand.
SVar:NeedsToPlay:Land.Basic+YouCtrl SVar:NeedsToPlay:Land.Basic+YouCtrl
Oracle:Selesnya Sanctuary enters the battlefield tapped.\nWhen Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {G}{W}. Oracle:Selesnya Sanctuary enters tapped.\nWhen Selesnya Sanctuary enters, return a land you control to its owner's hand.\n{T}: Add {G}{W}.

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@@ -2,7 +2,7 @@ Name:Self-Assembler
ManaCost:5 ManaCost:5
Types:Artifact Creature Assembly-Worker Types:Artifact Creature Assembly-Worker
PT:4/4 PT:4/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.Assembly-Worker | ChangeNum$ 1 | ShuffleNonMandatory$ True SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.Assembly-Worker | ChangeNum$ 1 | ShuffleNonMandatory$ True
DeckHints:Type$Assembly-Worker DeckHints:Type$Assembly-Worker
Oracle:When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle. Oracle:When Self-Assembler enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.

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@@ -3,10 +3,10 @@ ManaCost:3 W
Types:Creature Human Soldier Types:Creature Human Soldier
PT:1/1 PT:1/1
K:Flash K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBEffect | TriggerDescription$ When CARDNAME enters the battlefield, prevent all damage that would be dealt to you this turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBEffect | TriggerDescription$ When CARDNAME enters, prevent all damage that would be dealt to you this turn.
SVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent SVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent
SVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ You | Description$ Prevent all damage that would be dealt to you this turn. SVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ You | Description$ Prevent all damage that would be dealt to you this turn.
T:Mode$ DamagePreventedOnce | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigPut | TriggerDescription$ Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on CARDNAME. T:Mode$ DamagePreventedOnce | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigPut | TriggerDescription$ Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on CARDNAME.
SVar:TrigPut:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X SVar:TrigPut:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X
SVar:X:TriggerCount$DamageAmount SVar:X:TriggerCount$DamageAmount
Oracle:Flash\nWhen Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.\nWhenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. Oracle:Flash\nWhen Selfless Squire enters, prevent all damage that would be dealt to you this turn.\nWhenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

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@@ -2,8 +2,8 @@ Name:Selkie Hedge-Mage
ManaCost:2 GU ManaCost:2 GU
Types:Creature Merfolk Wizard Types:Creature Merfolk Wizard
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Forest.YouCtrl | PresentCompare$ GE2 | Execute$ TrigGainLife | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you control two or more Forests, you may gain 3 life. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Forest.YouCtrl | PresentCompare$ GE2 | Execute$ TrigGainLife | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, if you control two or more Forests, you may gain 3 life.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Island.YouCtrl | PresentCompare$ GE2 | Execute$ TrigBounce | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Island.YouCtrl | PresentCompare$ GE2 | Execute$ TrigBounce | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3 SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3
SVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | Origin$ Battlefield | Destination$ Hand SVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | Origin$ Battlefield | Destination$ Hand
Oracle:When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.\nWhen Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. Oracle:When Selkie Hedge-Mage enters, if you control two or more Forests, you may gain 3 life.\nWhen Selkie Hedge-Mage enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.

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@@ -2,7 +2,7 @@ Name:Seller of Songbirds
ManaCost:2 W ManaCost:2 W
Types:Creature Human Types:Creature Human
PT:1/2 PT:1/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Bird creature token with flying. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a 1/1 white Bird creature token with flying.
SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ w_1_1_bird_flying SVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ w_1_1_bird_flying
DeckHas:Ability$Token DeckHas:Ability$Token
Oracle:When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. Oracle:When Seller of Songbirds enters, create a 1/1 white Bird creature token with flying.

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@@ -2,10 +2,10 @@ Name:Selvala, Heart of the Wilds
ManaCost:1 G G ManaCost:1 G G
Types:Legendary Creature Elf Scout Types:Legendary Creature Elf Scout
PT:2/3 PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
SVar:TrigDraw:DB$ Draw | OptionalDecider$ TriggeredCardController | Defined$ TriggeredCardController | NumCards$ 1 | ConditionCheckSVar$ Z | ConditionSVarCompare$ EQY SVar:TrigDraw:DB$ Draw | OptionalDecider$ TriggeredCardController | Defined$ TriggeredCardController | NumCards$ 1 | ConditionCheckSVar$ Z | ConditionSVarCompare$ EQY
SVar:Z:TriggeredCard$Valid Card.greatestPower SVar:Z:TriggeredCard$Valid Card.greatestPower
SVar:Y:Count$Valid Card.greatestPower SVar:Y:Count$Valid Card.greatestPower
A:AB$ Mana | Cost$ G T | Produced$ Combo Any | Amount$ X | SpellDescription$ Add X mana in any combination of colors, where X is the greatest power among creatures you control. A:AB$ Mana | Cost$ G T | Produced$ Combo Any | Amount$ X | SpellDescription$ Add X mana in any combination of colors, where X is the greatest power among creatures you control.
SVar:X:Count$Valid Creature.YouCtrl$GreatestPower SVar:X:Count$Valid Creature.YouCtrl$GreatestPower
Oracle:Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.\n{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. Oracle:Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.\n{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

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@@ -2,10 +2,10 @@ Name:Selvala's Enforcer
ManaCost:3 G ManaCost:3 G
Types:Creature Elf Warrior Types:Creature Elf Warrior
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ Parley — When CARDNAME enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on CARDNAME. Then each player draws a card. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ Parley — When CARDNAME enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on CARDNAME. Then each player draws a card.
SVar:TrigReveal:DB$ PeekAndReveal | Defined$ Player | RememberRevealed$ True | SubAbility$ DBPutCounter SVar:TrigReveal:DB$ PeekAndReveal | Defined$ Player | RememberRevealed$ True | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$ PutCounter | CounterNum$ X | CounterType$ P1P1 | SubAbility$ DBDraw SVar:DBPutCounter:DB$ PutCounter | CounterNum$ X | CounterType$ P1P1 | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | Defined$ Player | SubAbility$ DBCleanup SVar:DBDraw:DB$ Draw | Defined$ Player | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Remembered$Valid Card.nonLand SVar:X:Remembered$Valid Card.nonLand
Oracle:Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card. Oracle:Parley — When Selvala's Enforcer enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.

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@@ -1,7 +1,7 @@
Name:Semblance Anvil Name:Semblance Anvil
ManaCost:3 ManaCost:3
Types:Artifact Types:Artifact
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, you may exile a nonland card from your hand. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint — When CARDNAME enters, you may exile a nonland card from your hand.
SVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Card.nonLand | ChangeNum$ 1 SVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Card.nonLand | ChangeNum$ 1
S:Mode$ ReduceCost | ValidCard$ Card.sharesCardTypeWith Imprinted | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Spells you cast that share a card type with the exiled card cost {2} less to cast. S:Mode$ ReduceCost | ValidCard$ Card.sharesCardTypeWith Imprinted | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Spells you cast that share a card type with the exiled card cost {2} less to cast.
T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True
@@ -11,4 +11,4 @@ SVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard
SVar:NeedsToPlayVar:Y GE1 SVar:NeedsToPlayVar:Y GE1
SVar:Y:Count$ValidHand Permanent.nonLand+YouOwn SVar:Y:Count$ValidHand Permanent.nonLand+YouOwn
AI:RemoveDeck:Random AI:RemoveDeck:Random
Oracle:Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.\nSpells you cast that share a card type with the exiled card cost {2} less to cast. Oracle:Imprint — When Semblance Anvil enters, you may exile a nonland card from your hand.\nSpells you cast that share a card type with the exiled card cost {2} less to cast.

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@@ -1,8 +1,8 @@
Name:Semester's End Name:Semester's End
ManaCost:3 W ManaCost:3 W
Types:Instant Types:Instant
A:SP$ ChangeZone | ValidTgts$ Creature.YouCtrl,Planeswalker.YouCtrl | TargetMin$ 0 | TargetMax$ X | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. A:SP$ ChangeZone | ValidTgts$ Creature.YouCtrl,Planeswalker.YouCtrl | TargetMin$ 0 | TargetMax$ X | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. | SubAbility$ DBCleanup SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI | AnimateSubAbility$ DBConditionEffect SVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI | AnimateSubAbility$ DBConditionEffect
SVar:DBConditionEffect:DB$ Effect | RememberObjects$ Remembered | ReplacementEffects$ ETBCreatPlans SVar:DBConditionEffect:DB$ Effect | RememberObjects$ Remembered | ReplacementEffects$ ETBCreatPlans
@@ -12,4 +12,4 @@ SVar:DBPutLOYALTY:DB$ PutCounter | Defined$ ReplacedNewCard.Planeswalker | Count
SVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile SVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
SVar:X:Count$Valid Permanent.YouCtrl SVar:X:Count$Valid Permanent.YouCtrl
DeckHas:Ability$Counters DeckHas:Ability$Counters
Oracle:Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. Oracle:Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

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@@ -3,6 +3,6 @@ ManaCost:2 WU WU
Types:Creature Griffin Types:Creature Griffin
PT:3/2 PT:3/2
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBScry | TriggerDescription$ When CARDNAME enters, scry 1.
SVar:DBScry:DB$ Scry | ScryNum$ 1 SVar:DBScry:DB$ Scry | ScryNum$ 1
Oracle:Flying\nWhen Senate Griffin enters the battlefield, scry 1. Oracle:Flying\nWhen Senate Griffin enters, scry 1.