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revert AudioClip, refactor Texture get
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@@ -5,7 +5,6 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.GlyphLayout;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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@@ -258,23 +257,13 @@ public class Controls {
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static public Skin getSkin() {
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FileHandle skinFile = Config.instance().getFile(Paths.SKIN);
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if (!Forge.getAssets().manager().contains(skinFile.path(), Skin.class)) {
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Skin skin = Forge.getAssets().manager().get(skinFile.path(), Skin.class, false);
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if (skin == null) {
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Forge.getAssets().manager().load(skinFile.path(), Skin.class);
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Forge.getAssets().manager().finishLoadingAsset(skinFile.path());
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FileHandle atlasFile = skinFile.sibling(skinFile.nameWithoutExtension() + ".atlas");
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Forge.getAssets().manager().load(atlasFile.path(), TextureAtlas.class);
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Forge.getAssets().manager().finishLoadingAsset(atlasFile.path());
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/*/font skin will load the LanaPixel.fnt now
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FileHandle pixelFont = Config.instance().getFile(Paths.SKIN).sibling("LanaPixel.fnt");
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Forge.getAssets().manager().load(pixelFont.path(), BitmapFont.class);
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Forge.getAssets().manager().finishLoadingAsset(pixelFont.path());
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Forge.getAssets().manager().get(skinFile.path(), Skin.class).add("default", Forge.getAssets().manager().get(pixelFont.path(), BitmapFont.class), BitmapFont.class);
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Forge.getAssets().manager().get(skinFile.path(), Skin.class).addRegions(Forge.getAssets().manager().get(atlasFile.path(), TextureAtlas.class));
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Forge.getAssets().manager().finishLoadingAsset(skinFile.path());
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*/
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skin = Forge.getAssets().manager().get(skinFile.path(), Skin.class, false);
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}
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return Forge.getAssets().manager().get(skinFile.path(), Skin.class);
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return skin;
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}
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public static Label newLabel(String name) {
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