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Merge pull request #1786 from asvitkine/fix_lands
Fix simulation AI logic related to playing lands.
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@@ -1,5 +1,6 @@
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package forge.ai.simulation;
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import forge.game.spellability.LandAbility;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashSet;
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@@ -154,7 +155,7 @@ public class GameSimulator {
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}
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public Score simulateSpellAbility(SpellAbility origSa, GameStateEvaluator eval) {
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SpellAbility sa;
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if (origSa instanceof SpellAbilityPicker.PlayLandAbility) {
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if (origSa instanceof LandAbility) {
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Card hostCard = (Card) copier.find(origSa.getHostCard());
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if (!aiPlayer.playLand(hostCard, false)) {
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System.err.println("Simulation: Couldn't play land! " + origSa);
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@@ -164,7 +165,7 @@ public class GameSimulator {
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// TODO: optimize: prune identical SA (e.g. two of the same card in hand)
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sa = findSaInSimGame(origSa);
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if (sa == null) {
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System.err.println("Simulation: SA not found! " + origSa);
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System.err.println("Simulation: SA not found! " + origSa + " / " + origSa.getClass());
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return new Score(Integer.MIN_VALUE);
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}
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@@ -74,7 +74,7 @@ public class SpellAbilityPicker {
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continue;
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}
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landsDeDupe.put(land.getName(), land);
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all.add(new PlayLandAbility(land));
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all.add(new LandAbility(land));
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}
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}
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List<SpellAbility> candidateSAs = ComputerUtilAbility.getOriginalAndAltCostAbilities(all, player);
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@@ -147,8 +147,8 @@ public class SpellAbilityPicker {
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private static boolean isSorcerySpeed(SpellAbility sa, Player player) {
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// TODO: Can we use the actual rules engine for this instead of trying to do the logic ourselves?
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if (sa instanceof PlayLandAbility) {
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return false;
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if (sa instanceof LandAbility) {
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return true;
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}
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if (sa.isSpell()) {
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return !sa.withFlash(sa.getHostCard(), player);
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@@ -334,7 +334,7 @@ public class SpellAbilityPicker {
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}
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private AiPlayDecision canPlayAndPayForSim(final SpellAbility sa) {
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if (sa instanceof PlayLandAbility) {
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if (sa instanceof LandAbility) {
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return AiPlayDecision.WillPlay;
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}
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if (!sa.canPlay()) {
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@@ -452,13 +452,4 @@ public class SpellAbilityPicker {
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}
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return ComputerUtil.chooseSacrificeType(player, type, ability, ability.getTargetCard(), effect, amount, exclude);
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}
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public static class PlayLandAbility extends LandAbility {
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public PlayLandAbility(Card land) {
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super(land);
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}
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@Override
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public String toUnsuppressedString() { return "Play land " + (getHostCard() != null ? getHostCard().getName() : ""); }
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}
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}
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