Fixed bugs and improved set selection for quest drafts.

This commit is contained in:
Krazy
2015-10-11 21:07:59 +00:00
parent 69991880c1
commit e535bba675
8 changed files with 411 additions and 219 deletions

View File

@@ -1,20 +1,6 @@
package forge.screens.home.quest;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.text.DecimalFormat;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JRadioButton;
import javax.swing.SwingUtilities;
import com.google.common.collect.ImmutableList;
import forge.GuiBase;
import forge.Singletons;
import forge.UiCommand;
@@ -32,11 +18,11 @@ import forge.item.BoosterPack;
import forge.item.PaperCard;
import forge.itemmanager.DeckManager;
import forge.limited.BoosterDraft;
import forge.model.CardBlock;
import forge.model.FModel;
import forge.properties.ForgePreferences.FPref;
import forge.quest.QuestDraftUtils;
import forge.quest.QuestEventDraft;
import forge.quest.QuestEventDraft.QuestDraftFormat;
import forge.quest.QuestUtil;
import forge.quest.data.QuestAchievements;
import forge.screens.deckeditor.CDeckEditorUI;
@@ -51,6 +37,12 @@ import forge.toolbox.FSkin;
import forge.toolbox.FSkin.SkinImage;
import forge.toolbox.JXButtonPanel;
import javax.swing.*;
import java.awt.event.*;
import java.text.DecimalFormat;
import java.util.ArrayList;
import java.util.List;
/**
* Controls the quest draft submenu in the home UI.
*
@@ -184,7 +176,7 @@ public enum CSubmenuQuestDraft implements ICDoc {
final int totalPacks = prizes.boosterPacks.size();
int currentPack = 0;
while (prizes.boosterPacks.size() > 0) {
while (!prizes.boosterPacks.isEmpty()) {
final BoosterPack pack = prizes.boosterPacks.remove(0);
currentPack++;
@@ -211,7 +203,7 @@ public enum CSubmenuQuestDraft implements ICDoc {
final List<PaperCard> cards = new ArrayList<>();
while (prizes.boosterPacks.size() > 0) {
while (!prizes.boosterPacks.isEmpty()) {
final BoosterPack pack = prizes.boosterPacks.remove(0);
cards.addAll(pack.getCards());
}
@@ -306,11 +298,21 @@ public enum CSubmenuQuestDraft implements ICDoc {
if (achievements != null) {
final CardBlock block = GuiChoose.oneOrNone("Choose Draft Format", QuestEventDraft.getAvailableBlocks(FModel.getQuest()));
List<QuestDraftFormat> formats = QuestEventDraft.getAvailableFormats(FModel.getQuest());
if (block != null) {
if (formats.isEmpty()) {
FOptionPane.showErrorDialog(
"You do not have any draft-able sets unlocked!\n" +
"Come back later when you've unlocked more sets.",
"No Available Drafts");
return;
}
achievements.spendDraftToken(block);
final QuestDraftFormat format = GuiChoose.oneOrNone("Choose Draft Format", formats);
if (format != null) {
achievements.spendDraftToken(format);
update();
VSubmenuQuestDraft.SINGLETON_INSTANCE.populate();
@@ -516,6 +518,8 @@ public enum CSubmenuQuestDraft implements ICDoc {
private void startDraft() {
if (drafting) {
FOptionPane.showErrorDialog("You are currently in a draft.\n" +
"You should leave or finish that draft before starting another.");
return;
}
@@ -575,6 +579,12 @@ public enum CSubmenuQuestDraft implements ICDoc {
return;
}
if (QuestDraftUtils.matchInProgress) {
FOptionPane.showErrorDialog("There is already a match in progress.\n" +
"Please wait for the current round to end before attempting to continue.");
return;
}
gui = GuiBase.getInterface().getNewGuiGame();
QuestDraftUtils.startNextMatch(gui);

View File

@@ -16,13 +16,10 @@
*/
package forge.screens.match;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import com.google.common.collect.ImmutableList;
import forge.assets.FSkinProp;
import forge.game.GameView;
import forge.game.player.PlayerView;
import forge.match.NextGameDecision;
import forge.model.FModel;
import forge.quest.QuestController;
@@ -32,6 +29,9 @@ import forge.screens.home.quest.VSubmenuQuestDraft;
import forge.toolbox.FOptionPane;
import forge.toolbox.FSkin;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/**
* <p>
* QuestWinLose.
@@ -46,9 +46,6 @@ public class QuestDraftWinLose extends ControlWinLose {
/**
* Instantiates a new quest win lose handler.
*
* @param view0 ViewWinLose object
* @param match2
*/
public QuestDraftWinLose(final ViewWinLose view0, final GameView game0, final CMatchUI matchUI) {
super(view0, game0, matchUI);
@@ -71,7 +68,6 @@ public class QuestDraftWinLose extends ControlWinLose {
if (lastGame.isMatchOver()) {
final String winner = lastGame.getWinningPlayerName();
quest.getAchievements().getCurrentDraft().setWinner(winner);
quest.save();
}
@@ -107,9 +103,29 @@ public class QuestDraftWinLose extends ControlWinLose {
public void actionPerformed(final ActionEvent e) {
if (warningString == null ||
FOptionPane.showOptionDialog(warningString, warningCaption, FSkin.getImage(FSkinProp.ICO_WARNING).scale(2), ImmutableList.of("Yes", "No"), 1) == 0) {
matchUI.getGameController().nextGameDecision(NextGameDecision.QUIT);
QuestDraftUtils.matchInProgress = false;
QuestDraftUtils.continueMatches(matchUI);
if (warningString != null) {
PlayerView humanPlayer = null;
for (PlayerView playerView : matchUI.getLocalPlayers()) {
humanPlayer = playerView;
}
for (PlayerView playerView : lastGame.getPlayers()) {
if (humanPlayer == null) {
throw new IllegalStateException("Forfeit tournament button was pressed in a match without human players.");
}
if (playerView != humanPlayer) {
quest.getAchievements().getCurrentDraft().setWinner(playerView.getName());
quest.save();
CSubmenuQuestDraft.SINGLETON_INSTANCE.update();
VSubmenuQuestDraft.SINGLETON_INSTANCE.populate();
}
}
//The player is probably not interested in watching more AI matches.
QuestDraftUtils.cancelFurtherMatches();
} else {
matchUI.getGameController().nextGameDecision(NextGameDecision.QUIT);
QuestDraftUtils.matchInProgress = false;
QuestDraftUtils.continueMatches(matchUI);
}
}
}
});

View File

@@ -5,12 +5,12 @@
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
@@ -28,16 +28,15 @@ import forge.screens.home.quest.CSubmenuDuels;
* Processes win/lose presentation for Quest events. This presentation is
* displayed by WinLoseFrame. Components to be added to pnlCustom in
* WinLoseFrame should use MigLayout.
*
*
*/
public class QuestWinLose extends ControlWinLose {
private final QuestWinLoseController controller;
/**
* Instantiates a new quest win lose handler.
*
*
* @param view0 ViewWinLose object
* @param match2
*/
public QuestWinLose(final ViewWinLose view0, final GameView game0, final CMatchUI matchUI) {
super(view0, game0, matchUI);
@@ -51,7 +50,7 @@ public class QuestWinLose extends ControlWinLose {
* </p>
* Checks conditions of win and fires various reward display methods
* accordingly.
*
*
* @return true, if successful
*/
@Override
@@ -66,7 +65,7 @@ public class QuestWinLose extends ControlWinLose {
* </p>
* When "quit" button is pressed, this method adjusts quest data as
* appropriate and saves.
*
*
*/
@Override
public final void actionOnQuit() {