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Checkstyle fixes in AF_EndGameCondition
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@@ -15,23 +15,26 @@ import java.util.ArrayList;
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* @author Forge
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* @version $Id$
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*/
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public class AbilityFactory_EndGameCondition {
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public final class AbilityFactory_EndGameCondition {
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private AbilityFactory_EndGameCondition() {
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throw new AssertionError();
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}
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// ***********************************************************************************************
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// ***************************************** Wins Game *******************************************
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// ***********************************************************************************************
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/**
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* <p>createAbilityWinsGame.</p>
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*
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* @param AF a {@link forge.card.abilityFactory.AbilityFactory} object.
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* @param af a {@link forge.card.abilityFactory.AbilityFactory} object.
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* @return a {@link forge.card.spellability.SpellAbility} object.
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*/
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public static SpellAbility createAbilityWinsGame(final AbilityFactory AF) {
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public static SpellAbility createAbilityWinsGame(final AbilityFactory af) {
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final SpellAbility abWinsGame = new Ability_Activated(AF.getHostCard(), AF.getAbCost(), AF.getAbTgt()) {
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final SpellAbility abWinsGame = new Ability_Activated(af.getHostCard(), af.getAbCost(), af.getAbTgt()) {
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private static final long serialVersionUID = 8869422603616247307L;
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final AbilityFactory af = AF;
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@Override
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public String getStackDescription() {
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// when getStackDesc is called, just build exactly what is happening
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@@ -48,7 +51,7 @@ public class AbilityFactory_EndGameCondition {
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}
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@Override
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public boolean doTrigger(boolean mandatory) {
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public boolean doTrigger(final boolean mandatory) {
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return winsGameDoTriggerAI(af, this, mandatory);
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}
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@@ -59,15 +62,13 @@ public class AbilityFactory_EndGameCondition {
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/**
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* <p>createSpellWinsGame.</p>
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*
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* @param AF a {@link forge.card.abilityFactory.AbilityFactory} object.
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* @param af a {@link forge.card.abilityFactory.AbilityFactory} object.
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* @return a {@link forge.card.spellability.SpellAbility} object.
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*/
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public static SpellAbility createSpellWinsGame(final AbilityFactory AF) {
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final SpellAbility spWinsGame = new Spell(AF.getHostCard(), AF.getAbCost(), AF.getAbTgt()) {
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public static SpellAbility createSpellWinsGame(final AbilityFactory af) {
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final SpellAbility spWinsGame = new Spell(af.getHostCard(), af.getAbCost(), af.getAbTgt()) {
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private static final long serialVersionUID = 6631124959690157874L;
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final AbilityFactory af = AF;
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@Override
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public String getStackDescription() {
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// when getStackDesc is called, just build exactly what is happening
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@@ -93,15 +94,13 @@ public class AbilityFactory_EndGameCondition {
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/**
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* <p>createDrawbackWinsGame.</p>
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*
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* @param AF a {@link forge.card.abilityFactory.AbilityFactory} object.
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* @param af a {@link forge.card.abilityFactory.AbilityFactory} object.
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* @return a {@link forge.card.spellability.SpellAbility} object.
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*/
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public static SpellAbility createDrawbackWinsGame(final AbilityFactory AF) {
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final SpellAbility dbWinsGame = new Ability_Sub(AF.getHostCard(), AF.getAbTgt()) {
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public static SpellAbility createDrawbackWinsGame(final AbilityFactory af) {
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final SpellAbility dbWinsGame = new Ability_Sub(af.getHostCard(), af.getAbTgt()) {
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private static final long serialVersionUID = 6631124959690157874L;
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final AbilityFactory af = AF;
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@Override
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public String getStackDescription() {
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// when getStackDesc is called, just build exactly what is happening
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@@ -126,7 +125,7 @@ public class AbilityFactory_EndGameCondition {
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}
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@Override
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public boolean doTrigger(boolean mandatory) {
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public boolean doTrigger(final boolean mandatory) {
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return winsGameDoTriggerAI(af, this, mandatory);
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}
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@@ -141,13 +140,14 @@ public class AbilityFactory_EndGameCondition {
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* @param sa a {@link forge.card.spellability.SpellAbility} object.
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* @return a {@link java.lang.String} object.
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*/
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public static String winsGameStackDescription(AbilityFactory af, SpellAbility sa) {
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public static String winsGameStackDescription(final AbilityFactory af, final SpellAbility sa) {
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StringBuilder sb = new StringBuilder();
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if (!(sa instanceof Ability_Sub))
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if (!(sa instanceof Ability_Sub)) {
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sb.append(sa.getSourceCard().getName()).append(" - ");
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else
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} else {
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sb.append(" ");
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}
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// Let the spell description also be the stack description
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sb.append(sa.getDescription());
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@@ -168,12 +168,13 @@ public class AbilityFactory_EndGameCondition {
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* @return a boolean.
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*/
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public static boolean winsGameCanPlayAI(final AbilityFactory af, final SpellAbility sa) {
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if (AllZone.getComputerPlayer().cantWin())
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if (AllZone.getComputerPlayer().cantWin()) {
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return false;
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}
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// TODO: Check conditions are met on card (e.g. Coalition Victory)
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// TODO Check conditions are met on card (e.g. Coalition Victory)
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// TODO: Consider likelihood of SA getting countered
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// TODO Consider likelihood of SA getting countered
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// In general, don't return true.
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// But this card wins the game, I can make an exception for that
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@@ -188,9 +189,11 @@ public class AbilityFactory_EndGameCondition {
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* @param mandatory a boolean.
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* @return a boolean.
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*/
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public static boolean winsGameDoTriggerAI(AbilityFactory af, SpellAbility sa, boolean mandatory) {
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if (!ComputerUtil.canPayCost(sa) && !mandatory) // If there is a cost payment it's usually not mandatory
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public static boolean winsGameDoTriggerAI(final AbilityFactory af, final SpellAbility sa, final boolean mandatory) {
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// If there is a cost payment it's usually not mandatory
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if (!ComputerUtil.canPayCost(sa) && !mandatory) {
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return false;
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}
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// WinGame abilities usually don't have subAbilities but for consistency...
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Ability_Sub abSub = sa.getSubAbility();
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@@ -213,8 +216,9 @@ public class AbilityFactory_EndGameCondition {
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ArrayList<Player> players = AbilityFactory.getDefinedPlayers(card, af.getMapParams().get("Defined"), sa);
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for (Player p : players)
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for (Player p : players) {
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p.altWinBySpellEffect(card.getName());
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}
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}
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// ***********************************************************************************************
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@@ -224,16 +228,14 @@ public class AbilityFactory_EndGameCondition {
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/**
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* <p>createAbilityLosesGame.</p>
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*
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* @param AF a {@link forge.card.abilityFactory.AbilityFactory} object.
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* @param af a {@link forge.card.abilityFactory.AbilityFactory} object.
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* @return a {@link forge.card.spellability.SpellAbility} object.
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*/
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public static SpellAbility createAbilityLosesGame(final AbilityFactory AF) {
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public static SpellAbility createAbilityLosesGame(final AbilityFactory af) {
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final SpellAbility abLosesGame = new Ability_Activated(AF.getHostCard(), AF.getAbCost(), AF.getAbTgt()) {
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final SpellAbility abLosesGame = new Ability_Activated(af.getHostCard(), af.getAbCost(), af.getAbTgt()) {
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private static final long serialVersionUID = 8869422603616247307L;
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final AbilityFactory af = AF;
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@Override
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public String getStackDescription() {
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// when getStackDesc is called, just build exactly what is happening
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@@ -250,7 +252,7 @@ public class AbilityFactory_EndGameCondition {
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}
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@Override
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public boolean doTrigger(boolean mandatory) {
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public boolean doTrigger(final boolean mandatory) {
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return losesGameDoTriggerAI(af, this, mandatory);
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}
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@@ -261,15 +263,13 @@ public class AbilityFactory_EndGameCondition {
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/**
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* <p>createSpellLosesGame.</p>
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*
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* @param AF a {@link forge.card.abilityFactory.AbilityFactory} object.
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* @param af a {@link forge.card.abilityFactory.AbilityFactory} object.
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* @return a {@link forge.card.spellability.SpellAbility} object.
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*/
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public static SpellAbility createSpellLosesGame(final AbilityFactory AF) {
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final SpellAbility spLosesGame = new Spell(AF.getHostCard(), AF.getAbCost(), AF.getAbTgt()) {
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public static SpellAbility createSpellLosesGame(final AbilityFactory af) {
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final SpellAbility spLosesGame = new Spell(af.getHostCard(), af.getAbCost(), af.getAbTgt()) {
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private static final long serialVersionUID = 6631124959690157874L;
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final AbilityFactory af = AF;
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@Override
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public String getStackDescription() {
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// when getStackDesc is called, just build exactly what is happening
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@@ -295,15 +295,13 @@ public class AbilityFactory_EndGameCondition {
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/**
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* <p>createDrawbackLosesGame.</p>
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*
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* @param AF a {@link forge.card.abilityFactory.AbilityFactory} object.
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* @param af a {@link forge.card.abilityFactory.AbilityFactory} object.
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* @return a {@link forge.card.spellability.SpellAbility} object.
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*/
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public static SpellAbility createDrawbackLosesGame(final AbilityFactory AF) {
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final SpellAbility dbLosesGame = new Ability_Sub(AF.getHostCard(), AF.getAbTgt()) {
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public static SpellAbility createDrawbackLosesGame(final AbilityFactory af) {
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final SpellAbility dbLosesGame = new Ability_Sub(af.getHostCard(), af.getAbTgt()) {
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private static final long serialVersionUID = 6631124959690157874L;
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final AbilityFactory af = AF;
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@Override
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public String getStackDescription() {
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// when getStackDesc is called, just build exactly what is happening
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@@ -328,7 +326,7 @@ public class AbilityFactory_EndGameCondition {
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}
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@Override
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public boolean doTrigger(boolean mandatory) {
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public boolean doTrigger(final boolean mandatory) {
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return losesGameDoTriggerAI(af, this, mandatory);
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}
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@@ -343,14 +341,15 @@ public class AbilityFactory_EndGameCondition {
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* @param sa a {@link forge.card.spellability.SpellAbility} object.
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* @return a {@link java.lang.String} object.
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*/
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public static String losesGameStackDescription(AbilityFactory af, SpellAbility sa) {
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public static String losesGameStackDescription(final AbilityFactory af, final SpellAbility sa) {
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StringBuilder sb = new StringBuilder();
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Card source = sa.getSourceCard();
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if (!(sa instanceof Ability_Sub))
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if (!(sa instanceof Ability_Sub)) {
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sb.append(source.getName()).append(" - ");
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else
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} else {
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sb.append(" ");
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}
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Target tgt = sa.getTarget();
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ArrayList<Player> players = null;
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@@ -382,8 +381,9 @@ public class AbilityFactory_EndGameCondition {
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* @return a boolean.
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*/
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public static boolean losesGameCanPlayAI(final AbilityFactory af, final SpellAbility sa) {
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if (AllZone.getHumanPlayer().cantLose())
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if (AllZone.getHumanPlayer().cantLose()) {
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return false;
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}
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// Only one SA Lose the Game card right now, which is Door to Nothingness
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@@ -406,15 +406,20 @@ public class AbilityFactory_EndGameCondition {
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* @param mandatory a boolean.
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* @return a boolean.
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*/
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public static boolean losesGameDoTriggerAI(AbilityFactory af, SpellAbility sa, boolean mandatory) {
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if (!ComputerUtil.canPayCost(sa) && !mandatory) // If there is a cost payment it's usually not mandatory
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public static boolean losesGameDoTriggerAI(final AbilityFactory af, final SpellAbility sa,
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final boolean mandatory)
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{
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// If there is a cost payment it's usually not mandatory
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if (!ComputerUtil.canPayCost(sa) && !mandatory) {
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return false;
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}
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// Phage the Untouchable
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// (Final Fortune would need to attach it's delayed trigger to a specific turn, which can't be done yet)
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if (!mandatory && AllZone.getHumanPlayer().cantLose())
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if (!mandatory && AllZone.getHumanPlayer().cantLose()) {
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return false;
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}
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Target tgt = sa.getTarget();
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if (tgt != null) {
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@@ -449,8 +454,9 @@ public class AbilityFactory_EndGameCondition {
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players = AbilityFactory.getDefinedPlayers(card, af.getMapParams().get("Defined"), sa);
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}
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for (Player p : players)
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p.loseConditionMet( GameLossReason.SpellEffect, card.getName());
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for (Player p : players) {
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p.loseConditionMet(GameLossReason.SpellEffect, card.getName());
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}
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}
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}
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} //end class AbilityFactory_EndGameCondition
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