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consolidate code from Player and GameAction classes related to sacrifice permanents.
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@@ -18044,7 +18044,7 @@ public class CardFactory_Creatures {
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public void resolve() {
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if (card.getController().equals(AllZone.ComputerPlayer))
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setTargetPlayer(AllZone.HumanPlayer);
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AllZone.GameAction.sacrificeCreature(getTargetPlayer(), this);
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getTargetPlayer().sacrificeCreature();
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card.setKicked(false);
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}
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