Different effect card for Emrakul Castle difficulty

This commit is contained in:
Anthony Calosa
2025-09-13 21:13:26 +08:00
parent 02b7e408dc
commit e49021ffdd
3 changed files with 26 additions and 4 deletions

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@@ -0,0 +1,11 @@
Name:Emrakul's Awakening
ManaCost:no cost
Types:Artifact
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | CheckSVar$ X | SVarCompare$ LT7 | Execute$ TrigFlip | TriggerDescription$ At the beginning of your end step, if you have fewer than seven cards in hand, flip a coin. If you win the flip, draw cards equal to the difference.
SVar:TrigFlip:DB$ FlipACoin | Defined$ You | WinSubAbility$ TrigDraw
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ Difference
SVar:X:Count$ValidHand Card.YouOwn
SVar:Difference:Number$7/Minus.X
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigWish | TriggerDescription$ At the beginning of your upkeep, put a land card from your library onto the battlefield at random.
SVar:TrigWish:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.YouCtrl | Hidden$ True | AtRandom$ True
Oracle:At the beginning of your upkeep, put a land card from your library onto the battlefield at random.\nAt the beginning of your end step, if you have fewer than seven cards in hand, flip a coin. If you win the flip, draw cards equal to the difference.

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@@ -3,10 +3,6 @@
<editorsettings> <editorsettings>
<export target="wastetown..tmx" format="tmx"/> <export target="wastetown..tmx" format="tmx"/>
</editorsettings> </editorsettings>
<properties>
<property name="dungeonEffect">{&quot;startBattleWithCardInCommandZone&quot;: [ &quot;Emrakul's Presence&quot; ]
}</property>
</properties>
<tileset firstgid="1" source="../../tileset/main.tsx"/> <tileset firstgid="1" source="../../tileset/main.tsx"/>
<tileset firstgid="10113" source="../../tileset/buildings.tsx"/> <tileset firstgid="10113" source="../../tileset/buildings.tsx"/>
<layer id="1" name="Background" width="30" height="30"> <layer id="1" name="Background" width="30" height="30">
@@ -42,7 +38,12 @@
<object id="49" template="../../obj/gold.tx" x="106" y="216"/> <object id="49" template="../../obj/gold.tx" x="106" y="216"/>
<object id="50" template="../../obj/enemy.tx" x="182.772" y="284.992" width="64" height="64"> <object id="50" template="../../obj/enemy.tx" x="182.772" y="284.992" width="64" height="64">
<properties> <properties>
<property name="effect" value="{ &quot;startBattleWithCardInCommandZone&quot;: [ &quot;Emrakul's Presence&quot;]}"/>
<property name="enemy" value="Emrakul"/> <property name="enemy" value="Emrakul"/>
<property name="spawn.Easy" type="bool" value="false"/>
<property name="spawn.Hard" type="bool" value="true"/>
<property name="spawn.Insane" type="bool" value="true"/>
<property name="spawn.Normal" type="bool" value="false"/>
</properties> </properties>
</object> </object>
<object id="51" template="../../obj/entry_up.tx" x="209" y="480"> <object id="51" template="../../obj/entry_up.tx" x="209" y="480">
@@ -50,6 +51,16 @@
<property name="teleport" value=""/> <property name="teleport" value=""/>
</properties> </properties>
</object> </object>
<object id="52" template="../../obj/enemy.tx" x="182.772" y="284.992" width="64" height="64">
<properties>
<property name="effect" value="{ &quot;startBattleWithCardInCommandZone&quot;: [ &quot;Emrakul's Awakening&quot;]}"/>
<property name="enemy" value="Emrakul"/>
<property name="spawn.Easy" type="bool" value="true"/>
<property name="spawn.Hard" type="bool" value="false"/>
<property name="spawn.Insane" type="bool" value="false"/>
<property name="spawn.Normal" type="bool" value="true"/>
</properties>
</object>
<object id="69" template="../../obj/enemy.tx" x="132.844" y="401.619"> <object id="69" template="../../obj/enemy.tx" x="132.844" y="401.619">
<properties> <properties>
<property name="dialog">[{ <property name="dialog">[{