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Different effect card for Emrakul Castle difficulty
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Name:Emrakul's Awakening
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ManaCost:no cost
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Types:Artifact
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | CheckSVar$ X | SVarCompare$ LT7 | Execute$ TrigFlip | TriggerDescription$ At the beginning of your end step, if you have fewer than seven cards in hand, flip a coin. If you win the flip, draw cards equal to the difference.
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SVar:TrigFlip:DB$ FlipACoin | Defined$ You | WinSubAbility$ TrigDraw
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SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ Difference
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SVar:X:Count$ValidHand Card.YouOwn
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SVar:Difference:Number$7/Minus.X
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigWish | TriggerDescription$ At the beginning of your upkeep, put a land card from your library onto the battlefield at random.
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SVar:TrigWish:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.YouCtrl | Hidden$ True | AtRandom$ True
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Oracle:At the beginning of your upkeep, put a land card from your library onto the battlefield at random.\nAt the beginning of your end step, if you have fewer than seven cards in hand, flip a coin. If you win the flip, draw cards equal to the difference.
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@@ -3,10 +3,6 @@
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<editorsettings>
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<editorsettings>
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<export target="wastetown..tmx" format="tmx"/>
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<export target="wastetown..tmx" format="tmx"/>
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</editorsettings>
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</editorsettings>
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<properties>
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<property name="dungeonEffect">{"startBattleWithCardInCommandZone": [ "Emrakul's Presence" ]
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}</property>
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</properties>
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<tileset firstgid="1" source="../../tileset/main.tsx"/>
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<tileset firstgid="1" source="../../tileset/main.tsx"/>
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<tileset firstgid="10113" source="../../tileset/buildings.tsx"/>
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<tileset firstgid="10113" source="../../tileset/buildings.tsx"/>
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<layer id="1" name="Background" width="30" height="30">
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<layer id="1" name="Background" width="30" height="30">
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@@ -42,7 +38,12 @@
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<object id="49" template="../../obj/gold.tx" x="106" y="216"/>
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<object id="49" template="../../obj/gold.tx" x="106" y="216"/>
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<object id="50" template="../../obj/enemy.tx" x="182.772" y="284.992" width="64" height="64">
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<object id="50" template="../../obj/enemy.tx" x="182.772" y="284.992" width="64" height="64">
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<properties>
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<properties>
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<property name="effect" value="{ "startBattleWithCardInCommandZone": [ "Emrakul's Presence"]}"/>
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<property name="enemy" value="Emrakul"/>
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<property name="enemy" value="Emrakul"/>
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<property name="spawn.Easy" type="bool" value="false"/>
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<property name="spawn.Hard" type="bool" value="true"/>
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<property name="spawn.Insane" type="bool" value="true"/>
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<property name="spawn.Normal" type="bool" value="false"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="51" template="../../obj/entry_up.tx" x="209" y="480">
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<object id="51" template="../../obj/entry_up.tx" x="209" y="480">
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@@ -50,6 +51,16 @@
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<property name="teleport" value=""/>
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<property name="teleport" value=""/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="52" template="../../obj/enemy.tx" x="182.772" y="284.992" width="64" height="64">
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<properties>
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<property name="effect" value="{ "startBattleWithCardInCommandZone": [ "Emrakul's Awakening"]}"/>
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<property name="enemy" value="Emrakul"/>
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<property name="spawn.Easy" type="bool" value="true"/>
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<property name="spawn.Hard" type="bool" value="false"/>
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<property name="spawn.Insane" type="bool" value="false"/>
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<property name="spawn.Normal" type="bool" value="true"/>
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</properties>
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</object>
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<object id="69" template="../../obj/enemy.tx" x="132.844" y="401.619">
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<object id="69" template="../../obj/enemy.tx" x="132.844" y="401.619">
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<properties>
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<properties>
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<property name="dialog">[{
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<property name="dialog">[{
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