diff --git a/forge-gui/res/cardsfolder/upcoming/prowl.txt b/forge-gui/res/cardsfolder/upcoming/prowl.txt deleted file mode 100644 index 4cf7e2f3480..00000000000 --- a/forge-gui/res/cardsfolder/upcoming/prowl.txt +++ /dev/null @@ -1,31 +0,0 @@ -Name:Prowl, Stoic Strategist -ManaCost:3 W -Types:Legendary Artifact Creature Robot -PT:3/3 -K:More Than Meets the Eye:2 W -T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever NICKNAME attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. -SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature.Other+tapped,Vehicle.Other+tapped | TgtPrompt$ Select up to one other target tapped creature or Vehicle | TargetMin$ 0 | TargetMax$ 1 | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBEffect -SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ Play | ExileOnMoved$ Exile | EffectOwner$ TargetedOwner | Duration$ Permanent -SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ For as long as that card remains exiled, its owner may play it. -T:Mode$ SpellCast | ValidCard$ Card.ExiledWithSource | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a player plays a card exiled with NICKNAME, you draw a card and convert NICKNAME. -T:Mode$ LandPlayed | ValidCard$ Card.ExiledWithSource | TriggerZones$ Battlefield | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ Whenever a player plays a card exiled with NICKNAME, you draw a card and convert NICKNAME. -SVar:TrigDraw:DB$ Draw | SubAbility$ DBConvert -SVar:DBConvert:DB$ SetState | Mode$ Convert | SubAbility$ DBForget -SVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard -AlternateMode:Convert - -Oracle:More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.)\nOther nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)\nWhenever you put one or more +1/+1 counters on Blaster, convert it. - -ALTERNATE - -Name:Blaster, Morale Booster -ManaCost:no cost -Colors:red,green -Types:Legendary Artifact -K:Modular:3 -A:AB$ MoveCounter | Cost$ X T | Source$ Self | ValidTgts$ Artifact.Other | TgtPrompt$ Select another target artifact to get counters | CounterType$ P1P1 | CounterNum$ X | SorcerySpeed$ True | SubAbility$ DBPump | SpellDescription$ Move X +1/+1 counters from NICKNAME onto another target artifact. Activate only as a sorcery. -SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Haste | SubAbility$ DBConvert | SpellDescription$ That artifact gains haste until end of turn. -SVar:DBConvert:DB$ SetState | Mode$ Convert | ConditionPresent$ Card.Self+counters_EQ0_P1P1 | StackDescription$ If NICKNAME has no +1/+1 counters on it, convert it. -SVar:X:Count$xPaid -DeckHas:Ability$Counters -Oracle:Modular 3\n{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.