LandEvaluator for AI

This commit is contained in:
Anthony Calosa
2023-02-21 21:21:39 +08:00
parent 5852942e54
commit e2c3908df6
2 changed files with 236 additions and 209 deletions

View File

@@ -6,12 +6,12 @@
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
@@ -75,7 +75,7 @@ import java.util.*;
* <p>
* AiController class.
* </p>
*
*
* @author Forge
* @version $Id$
*/
@@ -108,6 +108,7 @@ public class AiController {
public boolean usesSimulation() {
return this.useSimulation;
}
public void setUseSimulation(boolean value) {
this.useSimulation = value;
}
@@ -153,7 +154,7 @@ public class AiController {
private List<SpellAbility> getPossibleETBCounters() {
CardCollection all = new CardCollection(player.getCardsIn(ZoneType.Hand));
CardCollectionView ccvPlayerLibrary = player.getCardsIn(ZoneType.Library);
all.addAll(player.getCardsIn(ZoneType.Exile));
all.addAll(player.getCardsIn(ZoneType.Graveyard));
if (!ccvPlayerLibrary.isEmpty()) {
@@ -175,7 +176,7 @@ public class AiController {
}
return spellAbilities;
}
// look for cards on the battlefield that should prevent the AI from using that spellability
private boolean checkCurseEffects(final SpellAbility sa) {
CardCollectionView ccvGameBattlefield = CardLists.filter(game.getCardsIn(ZoneType.Battlefield), CardPredicates.hasSVar("AICurseEffect"));
@@ -194,7 +195,7 @@ public class AiController {
} else if ("ChaliceOfTheVoid".equals(curse) && sa.isSpell() && CardFactoryUtil.isCounterable(host)
&& host.getCMC() == c.getCounters(CounterEnumType.CHARGE)) {
return true;
} else if ("BazaarOfWonders".equals(curse) && sa.isSpell() && CardFactoryUtil.isCounterable(host)) {
} else if ("BazaarOfWonders".equals(curse) && sa.isSpell() && CardFactoryUtil.isCounterable(host)) {
String hostName = host.getName();
for (Card card : ccvGameBattlefield) {
if (!card.isToken() && card.sharesNameWith(host)) {
@@ -217,6 +218,7 @@ public class AiController {
card.setCastSA(null);
return result;
}
private boolean checkETBEffectsPreparedCard(final Card card, final SpellAbility sa, final ApiType api) {
final Player activator = sa.getActivatingPlayer();
@@ -301,7 +303,7 @@ public class AiController {
String s = validCard.split("kicked ")[1];
if ("1".equals(s) && !sa.isOptionalCostPaid(OptionalCost.Kicker1)) continue;
if ("2".equals(s) && !sa.isOptionalCostPaid(OptionalCost.Kicker2)) continue;
} else if (!sa.isKicked()) {
} else if (!sa.isKicked()) {
continue;
}
}
@@ -476,6 +478,8 @@ public class AiController {
// If nothing is done here, proceeds to the default land picking strategy
}
return ComputerUtilCard.getBestLandToPlayAI(landList);
/*
//Skip reflected lands.
CardCollection unreflectedLands = new CardCollection(landList);
for (Card l : landList) {
@@ -574,7 +578,7 @@ public class AiController {
landList = CardLists.filter(landList, Predicates.not(CardPredicates.Presets.BASIC_LANDS));
}
}
return landList.get(0);
return landList.get(0);*/
}
// if return true, go to next phase
@@ -600,7 +604,7 @@ public class AiController {
} else {
// Compare bestSA with this SA
final int restrictionLevel = ComputerUtil.counterSpellRestriction(player, currentSA);
if (restrictionLevel > bestRestriction) {
bestRestriction = restrictionLevel;
bestSA = currentSA;
@@ -617,20 +621,20 @@ public class AiController {
public SpellAbility predictSpellToCastInMain2(ApiType exceptSA) {
return predictSpellToCastInMain2(exceptSA, true);
}
private SpellAbility predictSpellToCastInMain2(ApiType exceptSA, boolean handOnly) {
if (!getBooleanProperty(AiProps.PREDICT_SPELLS_FOR_MAIN2)) {
return null;
}
final CardCollectionView cards = handOnly ? player.getCardsIn(ZoneType.Hand) :
ComputerUtilAbility.getAvailableCards(game, player);
ComputerUtilAbility.getAvailableCards(game, player);
List<SpellAbility> all = ComputerUtilAbility.getSpellAbilities(cards, player);
try {
Collections.sort(all, saComparator); // put best spells first
}
catch (IllegalArgumentException ex) {
} catch (IllegalArgumentException ex) {
System.err.println(ex.getMessage());
String assertex = ComparatorUtil.verifyTransitivity(saComparator, all);
Sentry.captureMessage(ex.getMessage() + "\nAssertionError [verifyTransitivity]: " + assertex);
@@ -638,7 +642,7 @@ public class AiController {
for (final SpellAbility sa : ComputerUtilAbility.getOriginalAndAltCostAbilities(all, player)) {
ApiType saApi = sa.getApi();
if (saApi == ApiType.Counter || saApi == exceptSA) {
continue;
}
@@ -657,12 +661,15 @@ public class AiController {
public boolean reserveManaSourcesForNextSpell(SpellAbility sa, SpellAbility exceptForSa) {
return reserveManaSources(sa, null, false, true, exceptForSa);
}
public boolean reserveManaSources(SpellAbility sa) {
return reserveManaSources(sa, PhaseType.MAIN2, false, false, null);
}
public boolean reserveManaSources(SpellAbility sa, PhaseType phaseType, boolean enemy) {
return reserveManaSources(sa, phaseType, enemy, true, null);
}
public boolean reserveManaSources(SpellAbility sa, PhaseType phaseType, boolean enemy, boolean forNextSpell, SpellAbility exceptForThisSa) {
ManaCostBeingPaid cost = ComputerUtilMana.calculateManaCost(sa, true, 0);
CardCollection manaSources = ComputerUtilMana.getManaSourcesToPayCost(cost, sa, player);
@@ -784,8 +791,9 @@ public class AiController {
return AiPlayDecision.CantAfford;
}
}
SpellAbilityAi topAI = new SpellAbilityAi() {};
if (!topAI.willPayCosts(player, sa , wardCost, host)) {
SpellAbilityAi topAI = new SpellAbilityAi() {
};
if (!topAI.willPayCosts(player, sa, wardCost, host)) {
return AiPlayDecision.CostNotAcceptable;
}
}
@@ -899,7 +907,7 @@ public class AiController {
return AiPlayDecision.AnotherTime;
}
if (sa instanceof SpellPermanent) {
return canPlayFromEffectAI((SpellPermanent)sa, false, true);
return canPlayFromEffectAI((SpellPermanent) sa, false, true);
}
if (sa.usesTargeting()) {
if (!sa.isTargetNumberValid() && sa.getTargetRestrictions().getNumCandidates(sa, true) == 0) {
@@ -1037,7 +1045,7 @@ public class AiController {
} else if (a1 > 0 && b1 == 0 && ApiType.Mana != b.getApi()) {
return 1;
}
if (a.getHostCard() != null && a.getHostCard().hasSVar("FreeSpellAI")) {
return -1;
} else if (b.getHostCard() != null && b.getHostCard().hasSVar("FreeSpellAI")) {
@@ -1060,7 +1068,7 @@ public class AiController {
return b1 - a1;
}
private int getSpellAbilityPriority(SpellAbility sa) {
int p = 0;
Card source = sa.getHostCard();
@@ -1142,6 +1150,7 @@ public class AiController {
public CardCollection getCardsToDiscard(final int numDiscard, final String[] uTypes, final SpellAbility sa) {
return getCardsToDiscard(numDiscard, uTypes, sa, CardCollection.EMPTY);
}
public CardCollection getCardsToDiscard(final int numDiscard, final String[] uTypes, final SpellAbility sa, final CardCollectionView exclude) {
boolean noFiltering = sa != null && "DiscardCMCX".equals(sa.getParam("AILogic")); // list AI logic for which filtering is taken care of elsewhere
CardCollection hand = new CardCollection(player.getCardsIn(ZoneType.Hand));
@@ -1193,7 +1202,9 @@ public class AiController {
}
}
for (Card c : inHand) {
if (c.hasSVar("DoNotDiscardIfAble") || c.hasSVar("IsReanimatorCard")) { continue; }
if (c.hasSVar("DoNotDiscardIfAble") || c.hasSVar("IsReanimatorCard")) {
continue;
}
if (c.isCreature() && !ComputerUtilMana.hasEnoughManaSourcesToCast(c.getSpellPermanent(), player)) {
discards.add(c);
}
@@ -1232,8 +1243,7 @@ public class AiController {
discardList.add(prefCard);
validCards.remove(prefCard);
count++;
}
else {
} else {
break;
}
}
@@ -1248,16 +1258,15 @@ public class AiController {
final int numLandsInPlay = CardLists.count(player.getCardsIn(ZoneType.Battlefield), CardPredicates.Presets.LANDS_PRODUCING_MANA);
final CardCollection landsInHand = CardLists.filter(validCards, CardPredicates.Presets.LANDS);
final int numLandsInHand = landsInHand.size();
// Discard a land
boolean canDiscardLands = numLandsInHand > 3 || (numLandsInHand > 2 && numLandsInPlay > 0)
|| (numLandsInHand > 1 && numLandsInPlay > 2) || (numLandsInHand > 0 && numLandsInPlay > 5);
boolean canDiscardLands = numLandsInHand > 3 || (numLandsInHand > 2 && numLandsInPlay > 0)
|| (numLandsInHand > 1 && numLandsInPlay > 2) || (numLandsInHand > 0 && numLandsInPlay > 5);
if (canDiscardLands) {
discardList.add(landsInHand.get(0));
validCards.remove(landsInHand.get(0));
}
else { // Discard other stuff
} else { // Discard other stuff
CardLists.sortByCmcDesc(validCards);
int numLandsAvailable = numLandsInPlay;
if (numLandsInHand > 0) {
@@ -1346,7 +1355,7 @@ public class AiController {
return false;
default:
return false;
}
}
return false;
}
@@ -1448,7 +1457,9 @@ public class AiController {
}
private List<SpellAbility> singleSpellAbilityList(SpellAbility sa) {
if (sa == null) { return null; }
if (sa == null) {
return null;
}
final List<SpellAbility> abilities = Lists.newArrayList();
abilities.add(sa);
@@ -1470,17 +1481,17 @@ public class AiController {
}
CardCollection playBeforeLand = CardLists.filter(
player.getCardsIn(ZoneType.Hand), CardPredicates.hasSVar("PlayBeforeLandDrop")
player.getCardsIn(ZoneType.Hand), CardPredicates.hasSVar("PlayBeforeLandDrop")
);
if (!playBeforeLand.isEmpty()) {
SpellAbility wantToPlayBeforeLand = chooseSpellAbilityToPlayFromList(
ComputerUtilAbility.getSpellAbilities(playBeforeLand, player), false
ComputerUtilAbility.getSpellAbilities(playBeforeLand, player), false
);
if (wantToPlayBeforeLand != null) {
return singleSpellAbilityList(wantToPlayBeforeLand);
}
}
CardCollection landsWannaPlay = ComputerUtilAbility.getAvailableLandsToPlay(game, player);
if (landsWannaPlay != null) {
landsWannaPlay = filterLandsToPlay(landsWannaPlay);
@@ -1672,7 +1683,7 @@ public class AiController {
if (!game.getStack().isEmpty()) {
SpellAbility counter = chooseCounterSpell(getPlayableCounters(cards));
if (counter != null) return counter;
SpellAbility counterETB = chooseSpellAbilityToPlayFromList(getPossibleETBCounters(), false);
if (counterETB != null)
return counterETB;
@@ -1705,8 +1716,7 @@ public class AiController {
try {
Collections.sort(all, saComparator); // put best spells first
}
catch (IllegalArgumentException ex) {
} catch (IllegalArgumentException ex) {
System.err.println(ex.getMessage());
String assertex = ComparatorUtil.verifyTransitivity(saComparator, all);
Sentry.captureMessage(ex.getMessage() + "\nAssertionError [verifyTransitivity]: " + assertex);
@@ -1755,7 +1765,7 @@ public class AiController {
public CardCollection chooseCardsToDelve(int genericCost, CardCollection grave) {
CardCollection toExile = new CardCollection();
int numToExile = Math.min(grave.size(), genericCost);
for (int i = 0; i < numToExile; i++) {
Card chosen = null;
for (final Card c : grave) { // Exile noncreatures first in
@@ -1783,7 +1793,7 @@ public class AiController {
public boolean doTrigger(SpellAbility spell, boolean mandatory) {
if (spell instanceof WrappedAbility)
return doTrigger(((WrappedAbility)spell).getWrappedAbility(), mandatory);
return doTrigger(((WrappedAbility) spell).getWrappedAbility(), mandatory);
if (spell.getApi() != null)
return SpellApiToAi.Converter.get(spell.getApi()).doTriggerAI(player, spell, mandatory);
if (spell.getPayCosts() == Cost.Zero && !spell.usesTargeting()) {
@@ -1929,7 +1939,7 @@ public class AiController {
} else if ("LowestLoseLife".equals(logic)) {
return MyRandom.getRandom().nextInt(Math.min(player.getLife() / 3, player.getWeakestOpponent().getLife())) + 1;
} else if ("HighestLoseLife".equals(logic)) {
return Math.min(player.getLife() -1,MyRandom.getRandom().nextInt(Math.max(player.getLife() / 3, player.getWeakestOpponent().getLife())) + 1);
return Math.min(player.getLife() - 1, MyRandom.getRandom().nextInt(Math.max(player.getLife() / 3, player.getWeakestOpponent().getLife())) + 1);
} else if ("HighestGetCounter".equals(logic)) {
return MyRandom.getRandom().nextInt(3);
} else if (sa.hasSVar("EnergyToPay")) {
@@ -1949,8 +1959,7 @@ public class AiController {
}
public int chooseNumber(SpellAbility sa, String title, List<Integer> options, Player relatedPlayer) {
switch(sa.getApi())
{
switch (sa.getApi()) {
case SetLife: // Reverse the Sands
if (relatedPlayer.equals(sa.getHostCard().getController())) {
return Collections.max(options);
@@ -2076,14 +2085,13 @@ public class AiController {
// this is where the computer cheats
// changes AllZone.getComputerPlayer().getZone(Zone.Library)
/**
* <p>
* smoothComputerManaCurve.
* </p>
*
* @param in
* an array of {@link forge.game.card.Card} objects.
*
* @param in an array of {@link forge.game.card.Card} objects.
* @return an array of {@link forge.game.card.Card} objects.
*/
public CardCollectionView cheatShuffle(CardCollectionView in) {
@@ -2111,7 +2119,7 @@ public class AiController {
library.add(8, land.get(2));
library.add(9, land.get(3));
library.add(10, land.get(4));
library.add(12, land.get(5));
library.add(15, land.get(6));
} catch (final IndexOutOfBoundsException e) {
@@ -2183,7 +2191,7 @@ public class AiController {
}
public Card chooseCardToHiddenOriginChangeZone(ZoneType destination, List<ZoneType> origin, SpellAbility sa,
CardCollection fetchList, Player player2, Player decider) {
CardCollection fetchList, Player player2, Player decider) {
if (useSimulation) {
return simPicker.chooseCardToHiddenOriginChangeZone(destination, origin, sa, fetchList, player2, decider);
}

View File

@@ -9,6 +9,8 @@ import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import com.google.common.base.Function;
import forge.ai.simulation.GameStateEvaluator;
import forge.card.mana.ManaCost;
import org.apache.commons.lang3.StringUtils;
import org.apache.commons.lang3.tuple.MutablePair;
@@ -84,7 +86,7 @@ public class ComputerUtilCard {
* Sorts a List<Card> by "best" using the EvaluateCreature function.
* the best creatures will be first in the list.
* </p>
*
*
* @param list
*/
public static void sortByEvaluateCreature(final CardCollection list) {
@@ -92,11 +94,12 @@ public class ComputerUtilCard {
}
// The AI doesn't really pick the best artifact, just the most expensive.
/**
* <p>
* getBestArtifactAI.
* </p>
*
*
* @param list
* @return a {@link forge.game.card.Card} object.
*/
@@ -111,6 +114,7 @@ public class ComputerUtilCard {
/**
* Returns the best Planeswalker from a given list
*
* @param list list of cards to evaluate
* @return best Planeswalker
*/
@@ -125,6 +129,7 @@ public class ComputerUtilCard {
/**
* Returns the worst Planeswalker from a given list
*
* @param list list of cards to evaluate
* @return best Planeswalker
*/
@@ -188,16 +193,15 @@ public class ComputerUtilCard {
}
// The AI doesn't really pick the best enchantment, just the most expensive.
/**
* <p>
* getBestEnchantmentAI.
* </p>
*
*
* @param list
* @param spell
* a {@link forge.game.card.Card} object.
* @param targeted
* a boolean.
* @param spell a {@link forge.game.card.Card} object.
* @param targeted a boolean.
* @return a {@link forge.game.card.Card} object.
*/
public static Card getBestEnchantmentAI(final List<Card> list, final SpellAbility spell, final boolean targeted) {
@@ -219,7 +223,7 @@ public class ComputerUtilCard {
* <p>
* getBestLandAI.
* </p>
*
*
* @param list
* @return a {@link forge.game.card.Card} object.
*/
@@ -231,7 +235,7 @@ public class ComputerUtilCard {
// prefer to target non basic lands
final List<Card> nbLand = CardLists.filter(land, Predicates.not(CardPredicates.Presets.BASIC_LANDS));
if (!nbLand.isEmpty()) {
// TODO - Rank non basics?
return Aggregates.random(nbLand);
@@ -267,7 +271,7 @@ public class ComputerUtilCard {
* <p>
* getWorstLand.
* </p>
*
*
* @param lands
* @return a {@link forge.game.card.Card} object.
*/
@@ -324,12 +328,10 @@ public class ComputerUtilCard {
* <p>
* getCheapestPermanentAI.
* </p>
*
*
* @param all
* @param spell
* a {@link forge.game.card.Card} object.
* @param targeted
* a boolean.
* @param spell a {@link forge.game.card.Card} object.
* @param targeted a boolean.
* @return a {@link forge.game.card.Card} object.
*/
public static Card getCheapestPermanentAI(Iterable<Card> all, final SpellAbility spell, final boolean targeted) {
@@ -347,7 +349,7 @@ public class ComputerUtilCard {
// get cheapest card:
Card cheapest = null;
for (Card c : all) {
if (cheapest == null || c.getManaCost().getCMC() <= cheapest.getManaCost().getCMC()) {
cheapest = c;
@@ -358,11 +360,12 @@ public class ComputerUtilCard {
}
// returns null if list.size() == 0
/**
* <p>
* getBestAI.
* </p>
*
*
* @param list
* @return a {@link forge.game.card.Card} object.
*/
@@ -380,9 +383,8 @@ public class ComputerUtilCard {
/**
* getBestCreatureAI.
*
* @param list
* the list
*
* @param list the list
* @return the card
*/
public static Card getBestCreatureAI(final Iterable<Card> list) {
@@ -392,11 +394,24 @@ public class ComputerUtilCard {
return Aggregates.itemWithMax(Iterables.filter(list, CardPredicates.Presets.CREATURES), ComputerUtilCard.creatureEvaluator);
}
/**
* getBestLandToPlayAI.
*
* @param list the list
* @return the card
*/
public static Card getBestLandToPlayAI(final Iterable<Card> list) {
if (Iterables.size(list) == 1) {
return Iterables.get(list, 0);
}
return Aggregates.itemWithMax(Iterables.filter(list, CardPredicates.Presets.LANDS), ComputerUtilCard.landEvaluator);
}
/**
* <p>
* getWorstCreatureAI.
* </p>
*
*
* @param list
* @return a {@link forge.game.card.Card} object.
*/
@@ -408,11 +423,12 @@ public class ComputerUtilCard {
}
// This selection rates tokens higher
/**
* <p>
* getBestCreatureToBounceAI.
* </p>
*
*
* @param list
* @return a {@link forge.game.card.Card} object.
*/
@@ -438,7 +454,7 @@ public class ComputerUtilCard {
// For ability of Oracle en-Vec, return the first card that are going to attack next turn
public static Card getBestCreatureToAttackNextTurnAI(final Player aiPlayer, final Iterable<Card> list) {
AiController aic = ((PlayerControllerAi)aiPlayer.getController()).getAi();
AiController aic = ((PlayerControllerAi) aiPlayer.getController()).getAi();
for (final Card card : list) {
if (aic.getPredictedCombatNextTurn().isAttacking(card)) {
return card;
@@ -451,7 +467,7 @@ public class ComputerUtilCard {
* <p>
* getWorstAI.
* </p>
*
*
* @param list
* @return a {@link forge.game.card.Card} object.
*/
@@ -463,20 +479,16 @@ public class ComputerUtilCard {
* <p>
* getWorstPermanentAI.
* </p>
*
*
* @param list
* @param biasEnch
* a boolean.
* @param biasLand
* a boolean.
* @param biasArt
* a boolean.
* @param biasCreature
* a boolean.
* @param biasEnch a boolean.
* @param biasLand a boolean.
* @param biasArt a boolean.
* @param biasCreature a boolean.
* @return a {@link forge.game.card.Card} object.
*/
public static Card getWorstPermanentAI(final Iterable<Card> list, final boolean biasEnch, final boolean biasLand,
final boolean biasArt, final boolean biasCreature) {
final boolean biasArt, final boolean biasCreature) {
if (Iterables.isEmpty(list)) {
return null;
}
@@ -486,7 +498,7 @@ public class ComputerUtilCard {
return getCheapestPermanentAI(CardLists.filter(list, CardPredicates.Presets.ENCHANTMENTS), null, false);
}
final boolean hasArtifacts = Iterables.any(list, CardPredicates.Presets.ARTIFACTS);
final boolean hasArtifacts = Iterables.any(list, CardPredicates.Presets.ARTIFACTS);
if (biasArt && hasArtifacts) {
return getCheapestPermanentAI(CardLists.filter(list, CardPredicates.Presets.ARTIFACTS), null, false);
}
@@ -557,14 +569,14 @@ public class ComputerUtilCard {
};
private static final CreatureEvaluator creatureEvaluator = new CreatureEvaluator();
private static final LandEvaluator landEvaluator = new LandEvaluator();
/**
* <p>
* evaluateCreature.
* </p>
*
* @param c
* a {@link forge.game.card.Card} object.
*
* @param c a {@link forge.game.card.Card} object.
* @return a int.
*/
public static int evaluateCreature(final Card c) {
@@ -603,14 +615,15 @@ public class ComputerUtilCard {
}
public static boolean doesCreatureAttackAI(final Player aiPlayer, final Card card) {
AiController aic = ((PlayerControllerAi)aiPlayer.getController()).getAi();
AiController aic = ((PlayerControllerAi) aiPlayer.getController()).getAi();
return aic.getPredictedCombat().isAttacking(card);
}
/**
* Extension of doesCreatureAttackAI() for "virtual" creatures that do not actually exist on the battlefield yet
* such as unanimated manlands.
* @param ai controller of creature
*
* @param ai controller of creature
* @param card creature to be evaluated
* @return creature will be attack
*/
@@ -622,8 +635,9 @@ public class ComputerUtilCard {
}
/**
* Create a mock combat where ai is being attacked and returns the list of likely blockers.
* @param ai blocking player
* Create a mock combat where ai is being attacked and returns the list of likely blockers.
*
* @param ai blocking player
* @param blockers list of additional blockers to be considered
* @return list of creatures assigned to block in the simulation
*/
@@ -654,7 +668,8 @@ public class ComputerUtilCard {
/**
* Decide if a creature is going to be used as a blocker.
* @param ai controller of creature
*
* @param ai controller of creature
* @param blocker creature to be evaluated
* @return creature will be a blocker
*/
@@ -664,7 +679,8 @@ public class ComputerUtilCard {
/**
* Check if an attacker can be blocked profitably (ie. kill attacker)
* @param ai controller of attacking creature
*
* @param ai controller of attacking creature
* @param attacker attacking creature to evaluate
* @return attacker will die
*/
@@ -708,9 +724,8 @@ public class ComputerUtilCard {
/**
* getMostExpensivePermanentAI.
*
* @param all
* the all
*
* @param all the all
* @return the card
*/
public static Card getMostExpensivePermanentAI(final Iterable<Card> all) {
@@ -742,7 +757,7 @@ public class ComputerUtilCard {
}
final Map<String, Integer> map = Maps.newHashMap();
for (final Card c : list) {
final String name = c.getName();
Integer currentCnt = map.get(name);
@@ -901,7 +916,7 @@ public class ComputerUtilCard {
* <p>
* getMostProminentColor.
* </p>
*
*
* @param list
* @return a {@link java.lang.String} object.
*/
@@ -926,22 +941,23 @@ public class ComputerUtilCard {
public static List<String> getColorByProminence(final List<Card> list) {
int cntColors = MagicColor.WUBRG.length;
final List<Pair<Byte,Integer>> map = new ArrayList<>();
final List<Pair<Byte, Integer>> map = new ArrayList<>();
for (int i = 0; i < cntColors; i++) {
map.add(MutablePair.of(MagicColor.WUBRG[i], 0));
}
for (final Card crd : list) {
ColorSet color = crd.getColor();
if (color.hasWhite()) map.get(0).setValue(Integer.valueOf(map.get(0).getValue()+1));
if (color.hasBlue()) map.get(1).setValue(Integer.valueOf(map.get(1).getValue()+1));
if (color.hasBlack()) map.get(2).setValue(Integer.valueOf(map.get(2).getValue()+1));
if (color.hasRed()) map.get(3).setValue(Integer.valueOf(map.get(3).getValue()+1));
if (color.hasGreen()) map.get(4).setValue(Integer.valueOf(map.get(4).getValue()+1));
if (color.hasWhite()) map.get(0).setValue(Integer.valueOf(map.get(0).getValue() + 1));
if (color.hasBlue()) map.get(1).setValue(Integer.valueOf(map.get(1).getValue() + 1));
if (color.hasBlack()) map.get(2).setValue(Integer.valueOf(map.get(2).getValue() + 1));
if (color.hasRed()) map.get(3).setValue(Integer.valueOf(map.get(3).getValue() + 1));
if (color.hasGreen()) map.get(4).setValue(Integer.valueOf(map.get(4).getValue() + 1));
}
Collections.sort(map, new Comparator<Pair<Byte,Integer>>() {
@Override public int compare(Pair<Byte, Integer> o1, Pair<Byte, Integer> o2) {
Collections.sort(map, new Comparator<Pair<Byte, Integer>>() {
@Override
public int compare(Pair<Byte, Integer> o1, Pair<Byte, Integer> o2) {
return o2.getValue() - o1.getValue();
}
});
@@ -978,64 +994,52 @@ public class ComputerUtilCard {
if (logic.equals("MostProminentInHumanDeck")) {
chosen.add(getMostProminentColor(CardLists.filterControlledBy(game.getCardsInGame(), opp), colorChoices));
}
else if (logic.equals("MostProminentInComputerDeck")) {
} else if (logic.equals("MostProminentInComputerDeck")) {
chosen.add(getMostProminentColor(CardLists.filterControlledBy(game.getCardsInGame(), ai), colorChoices));
}
else if (logic.equals("MostProminentDualInComputerDeck")) {
} else if (logic.equals("MostProminentDualInComputerDeck")) {
List<String> prominence = getColorByProminence(CardLists.filterControlledBy(game.getCardsInGame(), ai));
chosen.add(prominence.get(0));
chosen.add(prominence.get(1));
}
else if (logic.equals("MostProminentInGame")) {
} else if (logic.equals("MostProminentInGame")) {
chosen.add(getMostProminentColor(game.getCardsInGame(), colorChoices));
}
else if (logic.equals("MostProminentHumanCreatures")) {
} else if (logic.equals("MostProminentHumanCreatures")) {
CardCollectionView list = opp.getCreaturesInPlay();
if (list.isEmpty()) {
list = CardLists.filter(CardLists.filterControlledBy(game.getCardsInGame(), opp), CardPredicates.Presets.CREATURES);
}
chosen.add(getMostProminentColor(list, colorChoices));
}
else if (logic.equals("MostProminentComputerControls")) {
} else if (logic.equals("MostProminentComputerControls")) {
chosen.add(getMostProminentColor(ai.getCardsIn(ZoneType.Battlefield), colorChoices));
}
else if (logic.equals("MostProminentHumanControls")) {
} else if (logic.equals("MostProminentHumanControls")) {
chosen.add(getMostProminentColor(opp.getCardsIn(ZoneType.Battlefield), colorChoices));
}
else if (logic.equals("MostProminentPermanent")) {
} else if (logic.equals("MostProminentPermanent")) {
chosen.add(getMostProminentColor(game.getCardsIn(ZoneType.Battlefield), colorChoices));
}
else if (logic.equals("MostProminentAttackers") && game.getPhaseHandler().inCombat()) {
} else if (logic.equals("MostProminentAttackers") && game.getPhaseHandler().inCombat()) {
chosen.add(getMostProminentColor(game.getCombat().getAttackers(), colorChoices));
}
else if (logic.equals("MostProminentInActivePlayerHand")) {
} else if (logic.equals("MostProminentInActivePlayerHand")) {
chosen.add(getMostProminentColor(game.getPhaseHandler().getPlayerTurn().getCardsIn(ZoneType.Hand), colorChoices));
}
else if (logic.equals("MostProminentInComputerDeckButGreen")) {
List<String> prominence = getColorByProminence(CardLists.filterControlledBy(game.getCardsInGame(), ai));
if (prominence.get(0).equals(MagicColor.Constant.GREEN)) {
} else if (logic.equals("MostProminentInComputerDeckButGreen")) {
List<String> prominence = getColorByProminence(CardLists.filterControlledBy(game.getCardsInGame(), ai));
if (prominence.get(0).equals(MagicColor.Constant.GREEN)) {
chosen.add(prominence.get(1));
} else {
} else {
chosen.add(prominence.get(0));
}
}
else if (logic.equals("MostExcessOpponentControls")) {
int maxExcess = 0;
String bestColor = Constant.GREEN;
for (byte color : MagicColor.WUBRG) {
CardCollectionView ailist = ai.getColoredCardsInPlay(color);
CardCollectionView opplist = opp.getColoredCardsInPlay(color);
}
} else if (logic.equals("MostExcessOpponentControls")) {
int maxExcess = 0;
String bestColor = Constant.GREEN;
for (byte color : MagicColor.WUBRG) {
CardCollectionView ailist = ai.getColoredCardsInPlay(color);
CardCollectionView opplist = opp.getColoredCardsInPlay(color);
int excess = evaluatePermanentList(opplist) - evaluatePermanentList(ailist);
if (excess > maxExcess) {
maxExcess = excess;
bestColor = MagicColor.toLongString(color);
maxExcess = excess;
bestColor = MagicColor.toLongString(color);
}
}
chosen.add(bestColor);
}
else if (logic.equals("MostProminentKeywordInComputerDeck")) {
} else if (logic.equals("MostProminentKeywordInComputerDeck")) {
CardCollectionView list = ai.getAllCards();
int m1 = 0;
String chosenColor = MagicColor.Constant.WHITE;
@@ -1048,8 +1052,7 @@ public class ComputerUtilCard {
}
}
chosen.add(chosenColor);
}
else if (logic.equals("HighestDevotionToColor")) {
} else if (logic.equals("HighestDevotionToColor")) {
int curDevotion = 0;
String chosenColor = MagicColor.Constant.WHITE;
CardCollectionView hand = ai.getCardsIn(ZoneType.Hand);
@@ -1075,7 +1078,7 @@ public class ComputerUtilCard {
public static boolean useRemovalNow(final SpellAbility sa, final Card c, final int dmg, ZoneType destination) {
final Player ai = sa.getActivatingPlayer();
final AiController aic = ((PlayerControllerAi)ai.getController()).getAi();
final AiController aic = ((PlayerControllerAi) ai.getController()).getAi();
final Game game = ai.getGame();
final PhaseHandler ph = game.getPhaseHandler();
final PhaseType phaseType = ph.getPhase();
@@ -1085,7 +1088,7 @@ public class ComputerUtilCard {
final int costTarget = c.getCMC();
if (!sa.isSpell()) {
return true;
return true;
}
//Check for cards that profit from spells - for example Prowess or Threshold
@@ -1099,14 +1102,14 @@ public class ComputerUtilCard {
final Combat combat = new Combat(ai);
aiAtk.removeBlocker(c);
aiAtk.declareAttackers(combat);
if (!combat.getAttackers().isEmpty()) {
if (!combat.getAttackers().isEmpty()) {
AiAttackController aiAtk2 = new AiAttackController(ai);
final Combat combat2 = new Combat(ai);
aiAtk2.declareAttackers(combat2);
if (combat.getAttackers().size() > combat2.getAttackers().size()) {
return true;
return true;
}
}
}
}
// interrupt 2: remove blocker to save my attacker
@@ -1152,7 +1155,7 @@ public class ComputerUtilCard {
if (!stack.isEmpty()) {
final SpellAbility topStack = stack.peekAbility();
if (topStack.getActivatingPlayer().equals(opp) && c.equals(topStack.getTargetCard()) && topStack.isSpell()) {
return true;
return true;
}
}
@@ -1168,7 +1171,7 @@ public class ComputerUtilCard {
valueBurn /= 2; //preserve option to burn to the face
}
if (valueBurn >= 0.8 && phaseType.isBefore(PhaseType.COMBAT_END)) {
return true;
return true;
}
}
@@ -1193,33 +1196,33 @@ public class ComputerUtilCard {
if (c.isLand()) {
valueTempo += 0.5f / opp.getLandsInPlay().size(); //set back opponent's mana
if ("Land".equals(sa.getParam("ValidTgts")) && ph.getPhase().isAfter(PhaseType.COMBAT_END)) {
valueTempo += 0.5; // especially when nothing else can be targeted
valueTempo += 0.5; // especially when nothing else can be targeted
}
}
if (!ph.isPlayerTurn(ai) && ph.getPhase().equals(PhaseType.END_OF_TURN)) {
valueTempo *= 2; //prefer to cast at opponent EOT
}
if (valueTempo >= 0.8 && ph.getPhase().isBefore(PhaseType.COMBAT_END)) {
return true;
return true;
}
//evaluate threat of targeted card
float threat = 0;
if (c.isCreature()) {
// the base value for evaluate creature is 100
threat += (-1 + 1.0f * evaluateCreature(c) / 100) / costRemoval;
if (ai.getLife() > 0 && ComputerUtilCombat.canAttackNextTurn(c)) {
Combat combat = game.getCombat();
threat += 1.0f * ComputerUtilCombat.damageIfUnblocked(c, ai, combat, true) / ai.getLife();
//TODO:add threat from triggers and other abilities (ie. Master of Cruelties)
}
if (ph.isPlayerTurn(ai) && phaseType.isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS)) {
threat *= 0.1f;
}
if (!ph.isPlayerTurn(ai) &&
(phaseType.isBefore(PhaseType.COMBAT_BEGIN) || phaseType.isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS))) {
threat *= 0.1f;
}
// the base value for evaluate creature is 100
threat += (-1 + 1.0f * evaluateCreature(c) / 100) / costRemoval;
if (ai.getLife() > 0 && ComputerUtilCombat.canAttackNextTurn(c)) {
Combat combat = game.getCombat();
threat += 1.0f * ComputerUtilCombat.damageIfUnblocked(c, ai, combat, true) / ai.getLife();
//TODO:add threat from triggers and other abilities (ie. Master of Cruelties)
}
if (ph.isPlayerTurn(ai) && phaseType.isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS)) {
threat *= 0.1f;
}
if (!ph.isPlayerTurn(ai) &&
(phaseType.isBefore(PhaseType.COMBAT_BEGIN) || phaseType.isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS))) {
threat *= 0.1f;
}
} else if (c.isPlaneswalker()) {
threat = 1;
} else if (aic.getBooleanProperty(AiProps.ACTIVELY_DESTROY_ARTS_AND_NONAURA_ENCHS) && ((c.isArtifact() && !c.isCreature()) || (c.isEnchantment() && !c.isAura()))) {
@@ -1296,20 +1299,22 @@ public class ComputerUtilCard {
/**
* Decides if the "pump" is worthwhile
* @param ai casting player
* @param sa Pump* or CounterPut*
* @param c target of sa
*
* @param ai casting player
* @param sa Pump* or CounterPut*
* @param c target of sa
* @param toughness +T
* @param power +P
* @param keywords additional keywords from sa (only for Pump)
* @param power +P
* @param keywords additional keywords from sa (only for Pump)
* @return
*/
public static boolean shouldPumpCard(final Player ai, final SpellAbility sa, final Card c, final int toughness,
final int power, final List<String> keywords) {
return shouldPumpCard(ai, sa, c, toughness, power, keywords, false);
}
public static boolean shouldPumpCard(final Player ai, final SpellAbility sa, final Card c, final int toughness,
final int power, final List<String> keywords, boolean immediately) {
final int power, final List<String> keywords, boolean immediately) {
final Game game = ai.getGame();
final PhaseHandler phase = game.getPhaseHandler();
final Combat combat = phase.getCombat();
@@ -1452,7 +1457,9 @@ public class ComputerUtilCard {
boolean pumpedWillDie = false;
final boolean isAttacking = combat.isAttacking(c);
if ((isBerserk && isAttacking) || loseCardAtEOT) { pumpedWillDie = true; }
if ((isBerserk && isAttacking) || loseCardAtEOT) {
pumpedWillDie = true;
}
if (isAttacking) {
pumpedCombat.addAttacker(pumped, opp);
@@ -1475,7 +1482,7 @@ public class ComputerUtilCard {
}
//1. save combatant
if (ComputerUtilCombat.combatantWouldBeDestroyed(ai, c, combat) && !pumpedWillDie
if (ComputerUtilCombat.combatantWouldBeDestroyed(ai, c, combat) && !pumpedWillDie
&& !c.hasKeyword(Keyword.INDESTRUCTIBLE)) {
// hack because attackerWouldBeDestroyed()
// does not check for Indestructible when computing lethal damage
@@ -1492,8 +1499,8 @@ public class ComputerUtilCard {
}
if (survivor) {
for (Card o : opposing) {
if (!ComputerUtilCombat.combatantWouldBeDestroyed(opp, o, combat)
&& !(o.hasSVar("SacMe") && Integer.parseInt(o.getSVar("SacMe")) > 2)) {
if (!ComputerUtilCombat.combatantWouldBeDestroyed(opp, o, combat)
&& !(o.hasSVar("SacMe") && Integer.parseInt(o.getSVar("SacMe")) > 2)) {
if (isAttacking) {
if (ComputerUtilCombat.blockerWouldBeDestroyed(opp, o, pumpedCombat)) {
return true;
@@ -1526,9 +1533,9 @@ public class ComputerUtilCard {
dmg = 0;
}
if (c.hasKeyword(Keyword.TRAMPLE) || keywords.contains("Trample")) {
for (Card b : combat.getBlockers(c)) {
pumpedDmg -= ComputerUtilCombat.getDamageToKill(b, false);
}
for (Card b : combat.getBlockers(c)) {
pumpedDmg -= ComputerUtilCombat.getDamageToKill(b, false);
}
} else {
pumpedDmg = 0;
}
@@ -1615,7 +1622,7 @@ public class ComputerUtilCard {
// if we got here, Berserk will result in the pumped creature dying at EOT and the opponent will not lose
// (other similar cards with AILogic$ Berserk that do not die only when attacking are excluded from consideration)
if (ai.getController() instanceof PlayerControllerAi) {
boolean aggr = ((PlayerControllerAi)ai.getController()).getAi().getBooleanProperty(AiProps.USE_BERSERK_AGGRESSIVELY)
boolean aggr = ((PlayerControllerAi) ai.getController()).getAi().getBooleanProperty(AiProps.USE_BERSERK_AGGRESSIVELY)
|| sa.hasParam("AtEOT");
if (!aggr) {
return false;
@@ -1635,44 +1642,45 @@ public class ComputerUtilCard {
boolean isHeldCombatTrick = combatTrick && wantToHoldTrick;
if (isHeldCombatTrick) {
if (AiCardMemory.isMemorySetEmpty(ai, AiCardMemory.MemorySet.TRICK_ATTACKERS)) {
// Attempt to hold combat tricks until blockers are declared, and try to lure the opponent into blocking
// (The AI will only do it for one attacker at the moment, otherwise it risks running his attackers into
// an army of opposing blockers with only one combat trick in hand)
// Reserve the mana until Declare Blockers such that the AI doesn't tap out before having a chance to use
// the combat trick
boolean reserved = false;
if (ai.getController().isAI()) {
reserved = ((PlayerControllerAi) ai.getController()).getAi().reserveManaSources(sa, PhaseType.COMBAT_DECLARE_BLOCKERS, false);
// Only proceed with this if we could actually reserve mana
if (reserved) {
AiCardMemory.rememberCard(ai, c, AiCardMemory.MemorySet.MANDATORY_ATTACKERS);
AiCardMemory.rememberCard(ai, c, AiCardMemory.MemorySet.TRICK_ATTACKERS);
return false;
}
}
} else {
// Don't try to mix "lure" and "precast" paradigms for combat tricks, since that creates issues with
// the AI overextending the attack
return false;
}
if (AiCardMemory.isMemorySetEmpty(ai, AiCardMemory.MemorySet.TRICK_ATTACKERS)) {
// Attempt to hold combat tricks until blockers are declared, and try to lure the opponent into blocking
// (The AI will only do it for one attacker at the moment, otherwise it risks running his attackers into
// an army of opposing blockers with only one combat trick in hand)
// Reserve the mana until Declare Blockers such that the AI doesn't tap out before having a chance to use
// the combat trick
boolean reserved = false;
if (ai.getController().isAI()) {
reserved = ((PlayerControllerAi) ai.getController()).getAi().reserveManaSources(sa, PhaseType.COMBAT_DECLARE_BLOCKERS, false);
// Only proceed with this if we could actually reserve mana
if (reserved) {
AiCardMemory.rememberCard(ai, c, AiCardMemory.MemorySet.MANDATORY_ATTACKERS);
AiCardMemory.rememberCard(ai, c, AiCardMemory.MemorySet.TRICK_ATTACKERS);
return false;
}
}
} else {
// Don't try to mix "lure" and "precast" paradigms for combat tricks, since that creates issues with
// the AI overextending the attack
return false;
}
}
return simAI || MyRandom.getRandom().nextFloat() < chance;
}
/**
* Apply "pump" ability and return modified creature
* @param ai casting player
* @param sa Pump* or CounterPut*
* @param c target of sa
*
* @param ai casting player
* @param sa Pump* or CounterPut*
* @param c target of sa
* @param toughness +T
* @param power +P
* @param keywords additional keywords from sa (only for Pump)
* @param power +P
* @param keywords additional keywords from sa (only for Pump)
* @return
*/
public static Card getPumpedCreature(final Player ai, final SpellAbility sa,
final Card c, int toughness, int power, final List<String> keywords) {
final Card c, int toughness, int power, final List<String> keywords) {
Card pumped = CardFactory.copyCard(c, false);
pumped.setSickness(c.hasSickness());
final long timestamp = c.getGame().getNextTimestamp();
@@ -1740,8 +1748,9 @@ public class ComputerUtilCard {
/**
* Applies static continuous Power/Toughness effects to a (virtual) creature.
* @param game game instance to work with
* @param vCard creature to work with
*
* @param game game instance to work with
* @param vCard creature to work with
* @param exclude list of cards to exclude when considering ability sources, accepts null
*/
public static void applyStaticContPT(final Game game, Card vCard, final CardCollectionView exclude) {
@@ -1787,6 +1796,7 @@ public class ComputerUtilCard {
/**
* Evaluate if the ability can save a target against removal
*
* @param ai casting player
* @param sa Pump* or CounterPut*
* @return
@@ -1889,7 +1899,7 @@ public class ComputerUtilCard {
int priorityRemovalThreshold = 0;
int lifeInDanger = 5;
if (ai.getController().isAI()) {
AiController aic = ((PlayerControllerAi)ai.getController()).getAi();
AiController aic = ((PlayerControllerAi) ai.getController()).getAi();
enablePriorityRemoval = aic.getBooleanProperty(AiProps.ACTIVELY_DESTROY_IMMEDIATELY_UNBLOCKABLE);
priorityRemovalThreshold = aic.getIntProperty(AiProps.DESTROY_IMMEDIATELY_UNBLOCKABLE_THRESHOLD);
priorityRemovalOnlyInDanger = aic.getBooleanProperty(AiProps.DESTROY_IMMEDIATELY_UNBLOCKABLE_ONLY_IN_DNGR);
@@ -1973,7 +1983,7 @@ public class ComputerUtilCard {
if (needsToPlay.equalsIgnoreCase("WillAttack")) {
if (sa != null && game.getPhaseHandler().isPlayerTurn(sa.getActivatingPlayer())) {
return doesSpecifiedCreatureAttackAI(sa.getActivatingPlayer(), card) ?
AiPlayDecision.WillPlay : AiPlayDecision.BadEtbEffects;
AiPlayDecision.WillPlay : AiPlayDecision.BadEtbEffects;
} else {
return AiPlayDecision.WillPlay; // not our turn, skip this check for the possible Flash use etc.
}
@@ -2083,10 +2093,19 @@ public class ComputerUtilCard {
public static boolean isCardRemAIDeck(final Card card) {
return card.getRules() != null && card.getRules().getAiHints().getRemAIDecks();
}
public static boolean isCardRemRandomDeck(final Card card) {
return card.getRules() != null && card.getRules().getAiHints().getRemRandomDecks();
}
public static boolean isCardRemNonCommanderDeck(final Card card) {
return card.getRules() != null && card.getRules().getAiHints().getRemNonCommanderDecks();
}
static class LandEvaluator implements Function<Card, Integer> {
@Override
public Integer apply(Card card) {
return GameStateEvaluator.evaluateLand(card);
}
}
}