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LandEvaluator for AI
This commit is contained in:
@@ -6,12 +6,12 @@
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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@@ -75,7 +75,7 @@ import java.util.*;
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* <p>
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* AiController class.
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* </p>
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*
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*
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* @author Forge
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* @version $Id$
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*/
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@@ -108,6 +108,7 @@ public class AiController {
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public boolean usesSimulation() {
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return this.useSimulation;
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}
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public void setUseSimulation(boolean value) {
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this.useSimulation = value;
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}
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@@ -153,7 +154,7 @@ public class AiController {
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private List<SpellAbility> getPossibleETBCounters() {
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CardCollection all = new CardCollection(player.getCardsIn(ZoneType.Hand));
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CardCollectionView ccvPlayerLibrary = player.getCardsIn(ZoneType.Library);
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all.addAll(player.getCardsIn(ZoneType.Exile));
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all.addAll(player.getCardsIn(ZoneType.Graveyard));
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if (!ccvPlayerLibrary.isEmpty()) {
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@@ -175,7 +176,7 @@ public class AiController {
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}
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return spellAbilities;
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}
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// look for cards on the battlefield that should prevent the AI from using that spellability
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private boolean checkCurseEffects(final SpellAbility sa) {
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CardCollectionView ccvGameBattlefield = CardLists.filter(game.getCardsIn(ZoneType.Battlefield), CardPredicates.hasSVar("AICurseEffect"));
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@@ -194,7 +195,7 @@ public class AiController {
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} else if ("ChaliceOfTheVoid".equals(curse) && sa.isSpell() && CardFactoryUtil.isCounterable(host)
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&& host.getCMC() == c.getCounters(CounterEnumType.CHARGE)) {
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return true;
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} else if ("BazaarOfWonders".equals(curse) && sa.isSpell() && CardFactoryUtil.isCounterable(host)) {
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} else if ("BazaarOfWonders".equals(curse) && sa.isSpell() && CardFactoryUtil.isCounterable(host)) {
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String hostName = host.getName();
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for (Card card : ccvGameBattlefield) {
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if (!card.isToken() && card.sharesNameWith(host)) {
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@@ -217,6 +218,7 @@ public class AiController {
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card.setCastSA(null);
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return result;
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}
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private boolean checkETBEffectsPreparedCard(final Card card, final SpellAbility sa, final ApiType api) {
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final Player activator = sa.getActivatingPlayer();
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@@ -301,7 +303,7 @@ public class AiController {
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String s = validCard.split("kicked ")[1];
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if ("1".equals(s) && !sa.isOptionalCostPaid(OptionalCost.Kicker1)) continue;
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if ("2".equals(s) && !sa.isOptionalCostPaid(OptionalCost.Kicker2)) continue;
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} else if (!sa.isKicked()) {
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} else if (!sa.isKicked()) {
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continue;
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}
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}
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@@ -476,6 +478,8 @@ public class AiController {
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// If nothing is done here, proceeds to the default land picking strategy
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}
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return ComputerUtilCard.getBestLandToPlayAI(landList);
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/*
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//Skip reflected lands.
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CardCollection unreflectedLands = new CardCollection(landList);
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for (Card l : landList) {
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@@ -574,7 +578,7 @@ public class AiController {
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landList = CardLists.filter(landList, Predicates.not(CardPredicates.Presets.BASIC_LANDS));
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}
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}
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return landList.get(0);
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return landList.get(0);*/
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}
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// if return true, go to next phase
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@@ -600,7 +604,7 @@ public class AiController {
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} else {
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// Compare bestSA with this SA
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final int restrictionLevel = ComputerUtil.counterSpellRestriction(player, currentSA);
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if (restrictionLevel > bestRestriction) {
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bestRestriction = restrictionLevel;
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bestSA = currentSA;
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@@ -617,20 +621,20 @@ public class AiController {
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public SpellAbility predictSpellToCastInMain2(ApiType exceptSA) {
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return predictSpellToCastInMain2(exceptSA, true);
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}
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private SpellAbility predictSpellToCastInMain2(ApiType exceptSA, boolean handOnly) {
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if (!getBooleanProperty(AiProps.PREDICT_SPELLS_FOR_MAIN2)) {
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return null;
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}
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final CardCollectionView cards = handOnly ? player.getCardsIn(ZoneType.Hand) :
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ComputerUtilAbility.getAvailableCards(game, player);
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ComputerUtilAbility.getAvailableCards(game, player);
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List<SpellAbility> all = ComputerUtilAbility.getSpellAbilities(cards, player);
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try {
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Collections.sort(all, saComparator); // put best spells first
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}
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catch (IllegalArgumentException ex) {
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} catch (IllegalArgumentException ex) {
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System.err.println(ex.getMessage());
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String assertex = ComparatorUtil.verifyTransitivity(saComparator, all);
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Sentry.captureMessage(ex.getMessage() + "\nAssertionError [verifyTransitivity]: " + assertex);
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@@ -638,7 +642,7 @@ public class AiController {
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for (final SpellAbility sa : ComputerUtilAbility.getOriginalAndAltCostAbilities(all, player)) {
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ApiType saApi = sa.getApi();
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if (saApi == ApiType.Counter || saApi == exceptSA) {
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continue;
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}
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@@ -657,12 +661,15 @@ public class AiController {
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public boolean reserveManaSourcesForNextSpell(SpellAbility sa, SpellAbility exceptForSa) {
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return reserveManaSources(sa, null, false, true, exceptForSa);
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}
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public boolean reserveManaSources(SpellAbility sa) {
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return reserveManaSources(sa, PhaseType.MAIN2, false, false, null);
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}
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public boolean reserveManaSources(SpellAbility sa, PhaseType phaseType, boolean enemy) {
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return reserveManaSources(sa, phaseType, enemy, true, null);
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}
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public boolean reserveManaSources(SpellAbility sa, PhaseType phaseType, boolean enemy, boolean forNextSpell, SpellAbility exceptForThisSa) {
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ManaCostBeingPaid cost = ComputerUtilMana.calculateManaCost(sa, true, 0);
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CardCollection manaSources = ComputerUtilMana.getManaSourcesToPayCost(cost, sa, player);
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@@ -784,8 +791,9 @@ public class AiController {
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return AiPlayDecision.CantAfford;
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}
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}
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SpellAbilityAi topAI = new SpellAbilityAi() {};
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if (!topAI.willPayCosts(player, sa , wardCost, host)) {
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SpellAbilityAi topAI = new SpellAbilityAi() {
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};
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if (!topAI.willPayCosts(player, sa, wardCost, host)) {
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return AiPlayDecision.CostNotAcceptable;
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}
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}
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@@ -899,7 +907,7 @@ public class AiController {
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return AiPlayDecision.AnotherTime;
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}
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if (sa instanceof SpellPermanent) {
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return canPlayFromEffectAI((SpellPermanent)sa, false, true);
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return canPlayFromEffectAI((SpellPermanent) sa, false, true);
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}
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if (sa.usesTargeting()) {
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if (!sa.isTargetNumberValid() && sa.getTargetRestrictions().getNumCandidates(sa, true) == 0) {
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@@ -1037,7 +1045,7 @@ public class AiController {
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} else if (a1 > 0 && b1 == 0 && ApiType.Mana != b.getApi()) {
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return 1;
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}
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if (a.getHostCard() != null && a.getHostCard().hasSVar("FreeSpellAI")) {
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return -1;
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} else if (b.getHostCard() != null && b.getHostCard().hasSVar("FreeSpellAI")) {
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@@ -1060,7 +1068,7 @@ public class AiController {
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return b1 - a1;
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}
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private int getSpellAbilityPriority(SpellAbility sa) {
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int p = 0;
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Card source = sa.getHostCard();
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@@ -1142,6 +1150,7 @@ public class AiController {
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public CardCollection getCardsToDiscard(final int numDiscard, final String[] uTypes, final SpellAbility sa) {
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return getCardsToDiscard(numDiscard, uTypes, sa, CardCollection.EMPTY);
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}
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public CardCollection getCardsToDiscard(final int numDiscard, final String[] uTypes, final SpellAbility sa, final CardCollectionView exclude) {
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boolean noFiltering = sa != null && "DiscardCMCX".equals(sa.getParam("AILogic")); // list AI logic for which filtering is taken care of elsewhere
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CardCollection hand = new CardCollection(player.getCardsIn(ZoneType.Hand));
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@@ -1193,7 +1202,9 @@ public class AiController {
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}
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}
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for (Card c : inHand) {
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if (c.hasSVar("DoNotDiscardIfAble") || c.hasSVar("IsReanimatorCard")) { continue; }
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if (c.hasSVar("DoNotDiscardIfAble") || c.hasSVar("IsReanimatorCard")) {
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continue;
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}
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if (c.isCreature() && !ComputerUtilMana.hasEnoughManaSourcesToCast(c.getSpellPermanent(), player)) {
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discards.add(c);
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}
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@@ -1232,8 +1243,7 @@ public class AiController {
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discardList.add(prefCard);
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validCards.remove(prefCard);
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count++;
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}
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else {
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} else {
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break;
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}
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}
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@@ -1248,16 +1258,15 @@ public class AiController {
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final int numLandsInPlay = CardLists.count(player.getCardsIn(ZoneType.Battlefield), CardPredicates.Presets.LANDS_PRODUCING_MANA);
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final CardCollection landsInHand = CardLists.filter(validCards, CardPredicates.Presets.LANDS);
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final int numLandsInHand = landsInHand.size();
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// Discard a land
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boolean canDiscardLands = numLandsInHand > 3 || (numLandsInHand > 2 && numLandsInPlay > 0)
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|| (numLandsInHand > 1 && numLandsInPlay > 2) || (numLandsInHand > 0 && numLandsInPlay > 5);
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boolean canDiscardLands = numLandsInHand > 3 || (numLandsInHand > 2 && numLandsInPlay > 0)
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|| (numLandsInHand > 1 && numLandsInPlay > 2) || (numLandsInHand > 0 && numLandsInPlay > 5);
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if (canDiscardLands) {
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discardList.add(landsInHand.get(0));
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validCards.remove(landsInHand.get(0));
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}
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else { // Discard other stuff
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} else { // Discard other stuff
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CardLists.sortByCmcDesc(validCards);
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int numLandsAvailable = numLandsInPlay;
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if (numLandsInHand > 0) {
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@@ -1346,7 +1355,7 @@ public class AiController {
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return false;
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default:
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return false;
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}
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}
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return false;
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}
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@@ -1448,7 +1457,9 @@ public class AiController {
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}
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private List<SpellAbility> singleSpellAbilityList(SpellAbility sa) {
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if (sa == null) { return null; }
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if (sa == null) {
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return null;
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}
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final List<SpellAbility> abilities = Lists.newArrayList();
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abilities.add(sa);
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@@ -1470,17 +1481,17 @@ public class AiController {
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}
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CardCollection playBeforeLand = CardLists.filter(
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player.getCardsIn(ZoneType.Hand), CardPredicates.hasSVar("PlayBeforeLandDrop")
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player.getCardsIn(ZoneType.Hand), CardPredicates.hasSVar("PlayBeforeLandDrop")
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);
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if (!playBeforeLand.isEmpty()) {
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SpellAbility wantToPlayBeforeLand = chooseSpellAbilityToPlayFromList(
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ComputerUtilAbility.getSpellAbilities(playBeforeLand, player), false
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ComputerUtilAbility.getSpellAbilities(playBeforeLand, player), false
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);
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if (wantToPlayBeforeLand != null) {
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return singleSpellAbilityList(wantToPlayBeforeLand);
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}
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}
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CardCollection landsWannaPlay = ComputerUtilAbility.getAvailableLandsToPlay(game, player);
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if (landsWannaPlay != null) {
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landsWannaPlay = filterLandsToPlay(landsWannaPlay);
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@@ -1672,7 +1683,7 @@ public class AiController {
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if (!game.getStack().isEmpty()) {
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SpellAbility counter = chooseCounterSpell(getPlayableCounters(cards));
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if (counter != null) return counter;
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SpellAbility counterETB = chooseSpellAbilityToPlayFromList(getPossibleETBCounters(), false);
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if (counterETB != null)
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return counterETB;
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@@ -1705,8 +1716,7 @@ public class AiController {
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try {
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Collections.sort(all, saComparator); // put best spells first
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}
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catch (IllegalArgumentException ex) {
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} catch (IllegalArgumentException ex) {
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System.err.println(ex.getMessage());
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String assertex = ComparatorUtil.verifyTransitivity(saComparator, all);
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Sentry.captureMessage(ex.getMessage() + "\nAssertionError [verifyTransitivity]: " + assertex);
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@@ -1755,7 +1765,7 @@ public class AiController {
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public CardCollection chooseCardsToDelve(int genericCost, CardCollection grave) {
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CardCollection toExile = new CardCollection();
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int numToExile = Math.min(grave.size(), genericCost);
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for (int i = 0; i < numToExile; i++) {
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Card chosen = null;
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for (final Card c : grave) { // Exile noncreatures first in
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@@ -1783,7 +1793,7 @@ public class AiController {
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public boolean doTrigger(SpellAbility spell, boolean mandatory) {
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if (spell instanceof WrappedAbility)
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return doTrigger(((WrappedAbility)spell).getWrappedAbility(), mandatory);
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return doTrigger(((WrappedAbility) spell).getWrappedAbility(), mandatory);
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if (spell.getApi() != null)
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return SpellApiToAi.Converter.get(spell.getApi()).doTriggerAI(player, spell, mandatory);
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if (spell.getPayCosts() == Cost.Zero && !spell.usesTargeting()) {
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@@ -1929,7 +1939,7 @@ public class AiController {
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} else if ("LowestLoseLife".equals(logic)) {
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return MyRandom.getRandom().nextInt(Math.min(player.getLife() / 3, player.getWeakestOpponent().getLife())) + 1;
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} else if ("HighestLoseLife".equals(logic)) {
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return Math.min(player.getLife() -1,MyRandom.getRandom().nextInt(Math.max(player.getLife() / 3, player.getWeakestOpponent().getLife())) + 1);
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return Math.min(player.getLife() - 1, MyRandom.getRandom().nextInt(Math.max(player.getLife() / 3, player.getWeakestOpponent().getLife())) + 1);
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} else if ("HighestGetCounter".equals(logic)) {
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return MyRandom.getRandom().nextInt(3);
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} else if (sa.hasSVar("EnergyToPay")) {
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@@ -1949,8 +1959,7 @@ public class AiController {
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}
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public int chooseNumber(SpellAbility sa, String title, List<Integer> options, Player relatedPlayer) {
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switch(sa.getApi())
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{
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switch (sa.getApi()) {
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case SetLife: // Reverse the Sands
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if (relatedPlayer.equals(sa.getHostCard().getController())) {
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return Collections.max(options);
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@@ -2076,14 +2085,13 @@ public class AiController {
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// this is where the computer cheats
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// changes AllZone.getComputerPlayer().getZone(Zone.Library)
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/**
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* <p>
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* smoothComputerManaCurve.
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* </p>
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*
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* @param in
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* an array of {@link forge.game.card.Card} objects.
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||||
*
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||||
* @param in an array of {@link forge.game.card.Card} objects.
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* @return an array of {@link forge.game.card.Card} objects.
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*/
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public CardCollectionView cheatShuffle(CardCollectionView in) {
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@@ -2111,7 +2119,7 @@ public class AiController {
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library.add(8, land.get(2));
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library.add(9, land.get(3));
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library.add(10, land.get(4));
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||||
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||||
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library.add(12, land.get(5));
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library.add(15, land.get(6));
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||||
} catch (final IndexOutOfBoundsException e) {
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||||
@@ -2183,7 +2191,7 @@ public class AiController {
|
||||
}
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||||
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||||
public Card chooseCardToHiddenOriginChangeZone(ZoneType destination, List<ZoneType> origin, SpellAbility sa,
|
||||
CardCollection fetchList, Player player2, Player decider) {
|
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CardCollection fetchList, Player player2, Player decider) {
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if (useSimulation) {
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return simPicker.chooseCardToHiddenOriginChangeZone(destination, origin, sa, fetchList, player2, decider);
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}
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||||
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@@ -9,6 +9,8 @@ import java.util.Map;
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import java.util.Map.Entry;
|
||||
import java.util.Set;
|
||||
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||||
import com.google.common.base.Function;
|
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import forge.ai.simulation.GameStateEvaluator;
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import forge.card.mana.ManaCost;
|
||||
import org.apache.commons.lang3.StringUtils;
|
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import org.apache.commons.lang3.tuple.MutablePair;
|
||||
@@ -84,7 +86,7 @@ public class ComputerUtilCard {
|
||||
* Sorts a List<Card> by "best" using the EvaluateCreature function.
|
||||
* the best creatures will be first in the list.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param list
|
||||
*/
|
||||
public static void sortByEvaluateCreature(final CardCollection list) {
|
||||
@@ -92,11 +94,12 @@ public class ComputerUtilCard {
|
||||
}
|
||||
|
||||
// The AI doesn't really pick the best artifact, just the most expensive.
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* getBestArtifactAI.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param list
|
||||
* @return a {@link forge.game.card.Card} object.
|
||||
*/
|
||||
@@ -111,6 +114,7 @@ public class ComputerUtilCard {
|
||||
|
||||
/**
|
||||
* Returns the best Planeswalker from a given list
|
||||
*
|
||||
* @param list list of cards to evaluate
|
||||
* @return best Planeswalker
|
||||
*/
|
||||
@@ -125,6 +129,7 @@ public class ComputerUtilCard {
|
||||
|
||||
/**
|
||||
* Returns the worst Planeswalker from a given list
|
||||
*
|
||||
* @param list list of cards to evaluate
|
||||
* @return best Planeswalker
|
||||
*/
|
||||
@@ -188,16 +193,15 @@ public class ComputerUtilCard {
|
||||
}
|
||||
|
||||
// The AI doesn't really pick the best enchantment, just the most expensive.
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* getBestEnchantmentAI.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param list
|
||||
* @param spell
|
||||
* a {@link forge.game.card.Card} object.
|
||||
* @param targeted
|
||||
* a boolean.
|
||||
* @param spell a {@link forge.game.card.Card} object.
|
||||
* @param targeted a boolean.
|
||||
* @return a {@link forge.game.card.Card} object.
|
||||
*/
|
||||
public static Card getBestEnchantmentAI(final List<Card> list, final SpellAbility spell, final boolean targeted) {
|
||||
@@ -219,7 +223,7 @@ public class ComputerUtilCard {
|
||||
* <p>
|
||||
* getBestLandAI.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param list
|
||||
* @return a {@link forge.game.card.Card} object.
|
||||
*/
|
||||
@@ -231,7 +235,7 @@ public class ComputerUtilCard {
|
||||
|
||||
// prefer to target non basic lands
|
||||
final List<Card> nbLand = CardLists.filter(land, Predicates.not(CardPredicates.Presets.BASIC_LANDS));
|
||||
|
||||
|
||||
if (!nbLand.isEmpty()) {
|
||||
// TODO - Rank non basics?
|
||||
return Aggregates.random(nbLand);
|
||||
@@ -267,7 +271,7 @@ public class ComputerUtilCard {
|
||||
* <p>
|
||||
* getWorstLand.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param lands
|
||||
* @return a {@link forge.game.card.Card} object.
|
||||
*/
|
||||
@@ -324,12 +328,10 @@ public class ComputerUtilCard {
|
||||
* <p>
|
||||
* getCheapestPermanentAI.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param all
|
||||
* @param spell
|
||||
* a {@link forge.game.card.Card} object.
|
||||
* @param targeted
|
||||
* a boolean.
|
||||
* @param spell a {@link forge.game.card.Card} object.
|
||||
* @param targeted a boolean.
|
||||
* @return a {@link forge.game.card.Card} object.
|
||||
*/
|
||||
public static Card getCheapestPermanentAI(Iterable<Card> all, final SpellAbility spell, final boolean targeted) {
|
||||
@@ -347,7 +349,7 @@ public class ComputerUtilCard {
|
||||
|
||||
// get cheapest card:
|
||||
Card cheapest = null;
|
||||
|
||||
|
||||
for (Card c : all) {
|
||||
if (cheapest == null || c.getManaCost().getCMC() <= cheapest.getManaCost().getCMC()) {
|
||||
cheapest = c;
|
||||
@@ -358,11 +360,12 @@ public class ComputerUtilCard {
|
||||
}
|
||||
|
||||
// returns null if list.size() == 0
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* getBestAI.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param list
|
||||
* @return a {@link forge.game.card.Card} object.
|
||||
*/
|
||||
@@ -380,9 +383,8 @@ public class ComputerUtilCard {
|
||||
|
||||
/**
|
||||
* getBestCreatureAI.
|
||||
*
|
||||
* @param list
|
||||
* the list
|
||||
*
|
||||
* @param list the list
|
||||
* @return the card
|
||||
*/
|
||||
public static Card getBestCreatureAI(final Iterable<Card> list) {
|
||||
@@ -392,11 +394,24 @@ public class ComputerUtilCard {
|
||||
return Aggregates.itemWithMax(Iterables.filter(list, CardPredicates.Presets.CREATURES), ComputerUtilCard.creatureEvaluator);
|
||||
}
|
||||
|
||||
/**
|
||||
* getBestLandToPlayAI.
|
||||
*
|
||||
* @param list the list
|
||||
* @return the card
|
||||
*/
|
||||
public static Card getBestLandToPlayAI(final Iterable<Card> list) {
|
||||
if (Iterables.size(list) == 1) {
|
||||
return Iterables.get(list, 0);
|
||||
}
|
||||
return Aggregates.itemWithMax(Iterables.filter(list, CardPredicates.Presets.LANDS), ComputerUtilCard.landEvaluator);
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* getWorstCreatureAI.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param list
|
||||
* @return a {@link forge.game.card.Card} object.
|
||||
*/
|
||||
@@ -408,11 +423,12 @@ public class ComputerUtilCard {
|
||||
}
|
||||
|
||||
// This selection rates tokens higher
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* getBestCreatureToBounceAI.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param list
|
||||
* @return a {@link forge.game.card.Card} object.
|
||||
*/
|
||||
@@ -438,7 +454,7 @@ public class ComputerUtilCard {
|
||||
|
||||
// For ability of Oracle en-Vec, return the first card that are going to attack next turn
|
||||
public static Card getBestCreatureToAttackNextTurnAI(final Player aiPlayer, final Iterable<Card> list) {
|
||||
AiController aic = ((PlayerControllerAi)aiPlayer.getController()).getAi();
|
||||
AiController aic = ((PlayerControllerAi) aiPlayer.getController()).getAi();
|
||||
for (final Card card : list) {
|
||||
if (aic.getPredictedCombatNextTurn().isAttacking(card)) {
|
||||
return card;
|
||||
@@ -451,7 +467,7 @@ public class ComputerUtilCard {
|
||||
* <p>
|
||||
* getWorstAI.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param list
|
||||
* @return a {@link forge.game.card.Card} object.
|
||||
*/
|
||||
@@ -463,20 +479,16 @@ public class ComputerUtilCard {
|
||||
* <p>
|
||||
* getWorstPermanentAI.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param list
|
||||
* @param biasEnch
|
||||
* a boolean.
|
||||
* @param biasLand
|
||||
* a boolean.
|
||||
* @param biasArt
|
||||
* a boolean.
|
||||
* @param biasCreature
|
||||
* a boolean.
|
||||
* @param biasEnch a boolean.
|
||||
* @param biasLand a boolean.
|
||||
* @param biasArt a boolean.
|
||||
* @param biasCreature a boolean.
|
||||
* @return a {@link forge.game.card.Card} object.
|
||||
*/
|
||||
public static Card getWorstPermanentAI(final Iterable<Card> list, final boolean biasEnch, final boolean biasLand,
|
||||
final boolean biasArt, final boolean biasCreature) {
|
||||
final boolean biasArt, final boolean biasCreature) {
|
||||
if (Iterables.isEmpty(list)) {
|
||||
return null;
|
||||
}
|
||||
@@ -486,7 +498,7 @@ public class ComputerUtilCard {
|
||||
return getCheapestPermanentAI(CardLists.filter(list, CardPredicates.Presets.ENCHANTMENTS), null, false);
|
||||
}
|
||||
|
||||
final boolean hasArtifacts = Iterables.any(list, CardPredicates.Presets.ARTIFACTS);
|
||||
final boolean hasArtifacts = Iterables.any(list, CardPredicates.Presets.ARTIFACTS);
|
||||
if (biasArt && hasArtifacts) {
|
||||
return getCheapestPermanentAI(CardLists.filter(list, CardPredicates.Presets.ARTIFACTS), null, false);
|
||||
}
|
||||
@@ -557,14 +569,14 @@ public class ComputerUtilCard {
|
||||
};
|
||||
|
||||
private static final CreatureEvaluator creatureEvaluator = new CreatureEvaluator();
|
||||
private static final LandEvaluator landEvaluator = new LandEvaluator();
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* evaluateCreature.
|
||||
* </p>
|
||||
*
|
||||
* @param c
|
||||
* a {@link forge.game.card.Card} object.
|
||||
*
|
||||
* @param c a {@link forge.game.card.Card} object.
|
||||
* @return a int.
|
||||
*/
|
||||
public static int evaluateCreature(final Card c) {
|
||||
@@ -603,14 +615,15 @@ public class ComputerUtilCard {
|
||||
}
|
||||
|
||||
public static boolean doesCreatureAttackAI(final Player aiPlayer, final Card card) {
|
||||
AiController aic = ((PlayerControllerAi)aiPlayer.getController()).getAi();
|
||||
AiController aic = ((PlayerControllerAi) aiPlayer.getController()).getAi();
|
||||
return aic.getPredictedCombat().isAttacking(card);
|
||||
}
|
||||
|
||||
/**
|
||||
* Extension of doesCreatureAttackAI() for "virtual" creatures that do not actually exist on the battlefield yet
|
||||
* such as unanimated manlands.
|
||||
* @param ai controller of creature
|
||||
*
|
||||
* @param ai controller of creature
|
||||
* @param card creature to be evaluated
|
||||
* @return creature will be attack
|
||||
*/
|
||||
@@ -622,8 +635,9 @@ public class ComputerUtilCard {
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a mock combat where ai is being attacked and returns the list of likely blockers.
|
||||
* @param ai blocking player
|
||||
* Create a mock combat where ai is being attacked and returns the list of likely blockers.
|
||||
*
|
||||
* @param ai blocking player
|
||||
* @param blockers list of additional blockers to be considered
|
||||
* @return list of creatures assigned to block in the simulation
|
||||
*/
|
||||
@@ -654,7 +668,8 @@ public class ComputerUtilCard {
|
||||
|
||||
/**
|
||||
* Decide if a creature is going to be used as a blocker.
|
||||
* @param ai controller of creature
|
||||
*
|
||||
* @param ai controller of creature
|
||||
* @param blocker creature to be evaluated
|
||||
* @return creature will be a blocker
|
||||
*/
|
||||
@@ -664,7 +679,8 @@ public class ComputerUtilCard {
|
||||
|
||||
/**
|
||||
* Check if an attacker can be blocked profitably (ie. kill attacker)
|
||||
* @param ai controller of attacking creature
|
||||
*
|
||||
* @param ai controller of attacking creature
|
||||
* @param attacker attacking creature to evaluate
|
||||
* @return attacker will die
|
||||
*/
|
||||
@@ -708,9 +724,8 @@ public class ComputerUtilCard {
|
||||
|
||||
/**
|
||||
* getMostExpensivePermanentAI.
|
||||
*
|
||||
* @param all
|
||||
* the all
|
||||
*
|
||||
* @param all the all
|
||||
* @return the card
|
||||
*/
|
||||
public static Card getMostExpensivePermanentAI(final Iterable<Card> all) {
|
||||
@@ -742,7 +757,7 @@ public class ComputerUtilCard {
|
||||
}
|
||||
|
||||
final Map<String, Integer> map = Maps.newHashMap();
|
||||
|
||||
|
||||
for (final Card c : list) {
|
||||
final String name = c.getName();
|
||||
Integer currentCnt = map.get(name);
|
||||
@@ -901,7 +916,7 @@ public class ComputerUtilCard {
|
||||
* <p>
|
||||
* getMostProminentColor.
|
||||
* </p>
|
||||
*
|
||||
*
|
||||
* @param list
|
||||
* @return a {@link java.lang.String} object.
|
||||
*/
|
||||
@@ -926,22 +941,23 @@ public class ComputerUtilCard {
|
||||
|
||||
public static List<String> getColorByProminence(final List<Card> list) {
|
||||
int cntColors = MagicColor.WUBRG.length;
|
||||
final List<Pair<Byte,Integer>> map = new ArrayList<>();
|
||||
final List<Pair<Byte, Integer>> map = new ArrayList<>();
|
||||
for (int i = 0; i < cntColors; i++) {
|
||||
map.add(MutablePair.of(MagicColor.WUBRG[i], 0));
|
||||
}
|
||||
|
||||
for (final Card crd : list) {
|
||||
ColorSet color = crd.getColor();
|
||||
if (color.hasWhite()) map.get(0).setValue(Integer.valueOf(map.get(0).getValue()+1));
|
||||
if (color.hasBlue()) map.get(1).setValue(Integer.valueOf(map.get(1).getValue()+1));
|
||||
if (color.hasBlack()) map.get(2).setValue(Integer.valueOf(map.get(2).getValue()+1));
|
||||
if (color.hasRed()) map.get(3).setValue(Integer.valueOf(map.get(3).getValue()+1));
|
||||
if (color.hasGreen()) map.get(4).setValue(Integer.valueOf(map.get(4).getValue()+1));
|
||||
if (color.hasWhite()) map.get(0).setValue(Integer.valueOf(map.get(0).getValue() + 1));
|
||||
if (color.hasBlue()) map.get(1).setValue(Integer.valueOf(map.get(1).getValue() + 1));
|
||||
if (color.hasBlack()) map.get(2).setValue(Integer.valueOf(map.get(2).getValue() + 1));
|
||||
if (color.hasRed()) map.get(3).setValue(Integer.valueOf(map.get(3).getValue() + 1));
|
||||
if (color.hasGreen()) map.get(4).setValue(Integer.valueOf(map.get(4).getValue() + 1));
|
||||
}
|
||||
|
||||
Collections.sort(map, new Comparator<Pair<Byte,Integer>>() {
|
||||
@Override public int compare(Pair<Byte, Integer> o1, Pair<Byte, Integer> o2) {
|
||||
Collections.sort(map, new Comparator<Pair<Byte, Integer>>() {
|
||||
@Override
|
||||
public int compare(Pair<Byte, Integer> o1, Pair<Byte, Integer> o2) {
|
||||
return o2.getValue() - o1.getValue();
|
||||
}
|
||||
});
|
||||
@@ -978,64 +994,52 @@ public class ComputerUtilCard {
|
||||
|
||||
if (logic.equals("MostProminentInHumanDeck")) {
|
||||
chosen.add(getMostProminentColor(CardLists.filterControlledBy(game.getCardsInGame(), opp), colorChoices));
|
||||
}
|
||||
else if (logic.equals("MostProminentInComputerDeck")) {
|
||||
} else if (logic.equals("MostProminentInComputerDeck")) {
|
||||
chosen.add(getMostProminentColor(CardLists.filterControlledBy(game.getCardsInGame(), ai), colorChoices));
|
||||
}
|
||||
else if (logic.equals("MostProminentDualInComputerDeck")) {
|
||||
} else if (logic.equals("MostProminentDualInComputerDeck")) {
|
||||
List<String> prominence = getColorByProminence(CardLists.filterControlledBy(game.getCardsInGame(), ai));
|
||||
chosen.add(prominence.get(0));
|
||||
chosen.add(prominence.get(1));
|
||||
}
|
||||
else if (logic.equals("MostProminentInGame")) {
|
||||
} else if (logic.equals("MostProminentInGame")) {
|
||||
chosen.add(getMostProminentColor(game.getCardsInGame(), colorChoices));
|
||||
}
|
||||
else if (logic.equals("MostProminentHumanCreatures")) {
|
||||
} else if (logic.equals("MostProminentHumanCreatures")) {
|
||||
CardCollectionView list = opp.getCreaturesInPlay();
|
||||
if (list.isEmpty()) {
|
||||
list = CardLists.filter(CardLists.filterControlledBy(game.getCardsInGame(), opp), CardPredicates.Presets.CREATURES);
|
||||
}
|
||||
chosen.add(getMostProminentColor(list, colorChoices));
|
||||
}
|
||||
else if (logic.equals("MostProminentComputerControls")) {
|
||||
} else if (logic.equals("MostProminentComputerControls")) {
|
||||
chosen.add(getMostProminentColor(ai.getCardsIn(ZoneType.Battlefield), colorChoices));
|
||||
}
|
||||
else if (logic.equals("MostProminentHumanControls")) {
|
||||
} else if (logic.equals("MostProminentHumanControls")) {
|
||||
chosen.add(getMostProminentColor(opp.getCardsIn(ZoneType.Battlefield), colorChoices));
|
||||
}
|
||||
else if (logic.equals("MostProminentPermanent")) {
|
||||
} else if (logic.equals("MostProminentPermanent")) {
|
||||
chosen.add(getMostProminentColor(game.getCardsIn(ZoneType.Battlefield), colorChoices));
|
||||
}
|
||||
else if (logic.equals("MostProminentAttackers") && game.getPhaseHandler().inCombat()) {
|
||||
} else if (logic.equals("MostProminentAttackers") && game.getPhaseHandler().inCombat()) {
|
||||
chosen.add(getMostProminentColor(game.getCombat().getAttackers(), colorChoices));
|
||||
}
|
||||
else if (logic.equals("MostProminentInActivePlayerHand")) {
|
||||
} else if (logic.equals("MostProminentInActivePlayerHand")) {
|
||||
chosen.add(getMostProminentColor(game.getPhaseHandler().getPlayerTurn().getCardsIn(ZoneType.Hand), colorChoices));
|
||||
}
|
||||
else if (logic.equals("MostProminentInComputerDeckButGreen")) {
|
||||
List<String> prominence = getColorByProminence(CardLists.filterControlledBy(game.getCardsInGame(), ai));
|
||||
if (prominence.get(0).equals(MagicColor.Constant.GREEN)) {
|
||||
} else if (logic.equals("MostProminentInComputerDeckButGreen")) {
|
||||
List<String> prominence = getColorByProminence(CardLists.filterControlledBy(game.getCardsInGame(), ai));
|
||||
if (prominence.get(0).equals(MagicColor.Constant.GREEN)) {
|
||||
chosen.add(prominence.get(1));
|
||||
} else {
|
||||
} else {
|
||||
chosen.add(prominence.get(0));
|
||||
}
|
||||
}
|
||||
else if (logic.equals("MostExcessOpponentControls")) {
|
||||
int maxExcess = 0;
|
||||
String bestColor = Constant.GREEN;
|
||||
for (byte color : MagicColor.WUBRG) {
|
||||
CardCollectionView ailist = ai.getColoredCardsInPlay(color);
|
||||
CardCollectionView opplist = opp.getColoredCardsInPlay(color);
|
||||
}
|
||||
} else if (logic.equals("MostExcessOpponentControls")) {
|
||||
int maxExcess = 0;
|
||||
String bestColor = Constant.GREEN;
|
||||
for (byte color : MagicColor.WUBRG) {
|
||||
CardCollectionView ailist = ai.getColoredCardsInPlay(color);
|
||||
CardCollectionView opplist = opp.getColoredCardsInPlay(color);
|
||||
|
||||
int excess = evaluatePermanentList(opplist) - evaluatePermanentList(ailist);
|
||||
if (excess > maxExcess) {
|
||||
maxExcess = excess;
|
||||
bestColor = MagicColor.toLongString(color);
|
||||
maxExcess = excess;
|
||||
bestColor = MagicColor.toLongString(color);
|
||||
}
|
||||
}
|
||||
chosen.add(bestColor);
|
||||
}
|
||||
else if (logic.equals("MostProminentKeywordInComputerDeck")) {
|
||||
} else if (logic.equals("MostProminentKeywordInComputerDeck")) {
|
||||
CardCollectionView list = ai.getAllCards();
|
||||
int m1 = 0;
|
||||
String chosenColor = MagicColor.Constant.WHITE;
|
||||
@@ -1048,8 +1052,7 @@ public class ComputerUtilCard {
|
||||
}
|
||||
}
|
||||
chosen.add(chosenColor);
|
||||
}
|
||||
else if (logic.equals("HighestDevotionToColor")) {
|
||||
} else if (logic.equals("HighestDevotionToColor")) {
|
||||
int curDevotion = 0;
|
||||
String chosenColor = MagicColor.Constant.WHITE;
|
||||
CardCollectionView hand = ai.getCardsIn(ZoneType.Hand);
|
||||
@@ -1075,7 +1078,7 @@ public class ComputerUtilCard {
|
||||
|
||||
public static boolean useRemovalNow(final SpellAbility sa, final Card c, final int dmg, ZoneType destination) {
|
||||
final Player ai = sa.getActivatingPlayer();
|
||||
final AiController aic = ((PlayerControllerAi)ai.getController()).getAi();
|
||||
final AiController aic = ((PlayerControllerAi) ai.getController()).getAi();
|
||||
final Game game = ai.getGame();
|
||||
final PhaseHandler ph = game.getPhaseHandler();
|
||||
final PhaseType phaseType = ph.getPhase();
|
||||
@@ -1085,7 +1088,7 @@ public class ComputerUtilCard {
|
||||
final int costTarget = c.getCMC();
|
||||
|
||||
if (!sa.isSpell()) {
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
//Check for cards that profit from spells - for example Prowess or Threshold
|
||||
@@ -1099,14 +1102,14 @@ public class ComputerUtilCard {
|
||||
final Combat combat = new Combat(ai);
|
||||
aiAtk.removeBlocker(c);
|
||||
aiAtk.declareAttackers(combat);
|
||||
if (!combat.getAttackers().isEmpty()) {
|
||||
if (!combat.getAttackers().isEmpty()) {
|
||||
AiAttackController aiAtk2 = new AiAttackController(ai);
|
||||
final Combat combat2 = new Combat(ai);
|
||||
aiAtk2.declareAttackers(combat2);
|
||||
if (combat.getAttackers().size() > combat2.getAttackers().size()) {
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// interrupt 2: remove blocker to save my attacker
|
||||
@@ -1152,7 +1155,7 @@ public class ComputerUtilCard {
|
||||
if (!stack.isEmpty()) {
|
||||
final SpellAbility topStack = stack.peekAbility();
|
||||
if (topStack.getActivatingPlayer().equals(opp) && c.equals(topStack.getTargetCard()) && topStack.isSpell()) {
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1168,7 +1171,7 @@ public class ComputerUtilCard {
|
||||
valueBurn /= 2; //preserve option to burn to the face
|
||||
}
|
||||
if (valueBurn >= 0.8 && phaseType.isBefore(PhaseType.COMBAT_END)) {
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1193,33 +1196,33 @@ public class ComputerUtilCard {
|
||||
if (c.isLand()) {
|
||||
valueTempo += 0.5f / opp.getLandsInPlay().size(); //set back opponent's mana
|
||||
if ("Land".equals(sa.getParam("ValidTgts")) && ph.getPhase().isAfter(PhaseType.COMBAT_END)) {
|
||||
valueTempo += 0.5; // especially when nothing else can be targeted
|
||||
valueTempo += 0.5; // especially when nothing else can be targeted
|
||||
}
|
||||
}
|
||||
if (!ph.isPlayerTurn(ai) && ph.getPhase().equals(PhaseType.END_OF_TURN)) {
|
||||
valueTempo *= 2; //prefer to cast at opponent EOT
|
||||
}
|
||||
if (valueTempo >= 0.8 && ph.getPhase().isBefore(PhaseType.COMBAT_END)) {
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
//evaluate threat of targeted card
|
||||
float threat = 0;
|
||||
if (c.isCreature()) {
|
||||
// the base value for evaluate creature is 100
|
||||
threat += (-1 + 1.0f * evaluateCreature(c) / 100) / costRemoval;
|
||||
if (ai.getLife() > 0 && ComputerUtilCombat.canAttackNextTurn(c)) {
|
||||
Combat combat = game.getCombat();
|
||||
threat += 1.0f * ComputerUtilCombat.damageIfUnblocked(c, ai, combat, true) / ai.getLife();
|
||||
//TODO:add threat from triggers and other abilities (ie. Master of Cruelties)
|
||||
}
|
||||
if (ph.isPlayerTurn(ai) && phaseType.isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS)) {
|
||||
threat *= 0.1f;
|
||||
}
|
||||
if (!ph.isPlayerTurn(ai) &&
|
||||
(phaseType.isBefore(PhaseType.COMBAT_BEGIN) || phaseType.isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS))) {
|
||||
threat *= 0.1f;
|
||||
}
|
||||
// the base value for evaluate creature is 100
|
||||
threat += (-1 + 1.0f * evaluateCreature(c) / 100) / costRemoval;
|
||||
if (ai.getLife() > 0 && ComputerUtilCombat.canAttackNextTurn(c)) {
|
||||
Combat combat = game.getCombat();
|
||||
threat += 1.0f * ComputerUtilCombat.damageIfUnblocked(c, ai, combat, true) / ai.getLife();
|
||||
//TODO:add threat from triggers and other abilities (ie. Master of Cruelties)
|
||||
}
|
||||
if (ph.isPlayerTurn(ai) && phaseType.isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS)) {
|
||||
threat *= 0.1f;
|
||||
}
|
||||
if (!ph.isPlayerTurn(ai) &&
|
||||
(phaseType.isBefore(PhaseType.COMBAT_BEGIN) || phaseType.isAfter(PhaseType.COMBAT_DECLARE_BLOCKERS))) {
|
||||
threat *= 0.1f;
|
||||
}
|
||||
} else if (c.isPlaneswalker()) {
|
||||
threat = 1;
|
||||
} else if (aic.getBooleanProperty(AiProps.ACTIVELY_DESTROY_ARTS_AND_NONAURA_ENCHS) && ((c.isArtifact() && !c.isCreature()) || (c.isEnchantment() && !c.isAura()))) {
|
||||
@@ -1296,20 +1299,22 @@ public class ComputerUtilCard {
|
||||
|
||||
/**
|
||||
* Decides if the "pump" is worthwhile
|
||||
* @param ai casting player
|
||||
* @param sa Pump* or CounterPut*
|
||||
* @param c target of sa
|
||||
*
|
||||
* @param ai casting player
|
||||
* @param sa Pump* or CounterPut*
|
||||
* @param c target of sa
|
||||
* @param toughness +T
|
||||
* @param power +P
|
||||
* @param keywords additional keywords from sa (only for Pump)
|
||||
* @param power +P
|
||||
* @param keywords additional keywords from sa (only for Pump)
|
||||
* @return
|
||||
*/
|
||||
public static boolean shouldPumpCard(final Player ai, final SpellAbility sa, final Card c, final int toughness,
|
||||
final int power, final List<String> keywords) {
|
||||
return shouldPumpCard(ai, sa, c, toughness, power, keywords, false);
|
||||
}
|
||||
|
||||
public static boolean shouldPumpCard(final Player ai, final SpellAbility sa, final Card c, final int toughness,
|
||||
final int power, final List<String> keywords, boolean immediately) {
|
||||
final int power, final List<String> keywords, boolean immediately) {
|
||||
final Game game = ai.getGame();
|
||||
final PhaseHandler phase = game.getPhaseHandler();
|
||||
final Combat combat = phase.getCombat();
|
||||
@@ -1452,7 +1457,9 @@ public class ComputerUtilCard {
|
||||
boolean pumpedWillDie = false;
|
||||
final boolean isAttacking = combat.isAttacking(c);
|
||||
|
||||
if ((isBerserk && isAttacking) || loseCardAtEOT) { pumpedWillDie = true; }
|
||||
if ((isBerserk && isAttacking) || loseCardAtEOT) {
|
||||
pumpedWillDie = true;
|
||||
}
|
||||
|
||||
if (isAttacking) {
|
||||
pumpedCombat.addAttacker(pumped, opp);
|
||||
@@ -1475,7 +1482,7 @@ public class ComputerUtilCard {
|
||||
}
|
||||
|
||||
//1. save combatant
|
||||
if (ComputerUtilCombat.combatantWouldBeDestroyed(ai, c, combat) && !pumpedWillDie
|
||||
if (ComputerUtilCombat.combatantWouldBeDestroyed(ai, c, combat) && !pumpedWillDie
|
||||
&& !c.hasKeyword(Keyword.INDESTRUCTIBLE)) {
|
||||
// hack because attackerWouldBeDestroyed()
|
||||
// does not check for Indestructible when computing lethal damage
|
||||
@@ -1492,8 +1499,8 @@ public class ComputerUtilCard {
|
||||
}
|
||||
if (survivor) {
|
||||
for (Card o : opposing) {
|
||||
if (!ComputerUtilCombat.combatantWouldBeDestroyed(opp, o, combat)
|
||||
&& !(o.hasSVar("SacMe") && Integer.parseInt(o.getSVar("SacMe")) > 2)) {
|
||||
if (!ComputerUtilCombat.combatantWouldBeDestroyed(opp, o, combat)
|
||||
&& !(o.hasSVar("SacMe") && Integer.parseInt(o.getSVar("SacMe")) > 2)) {
|
||||
if (isAttacking) {
|
||||
if (ComputerUtilCombat.blockerWouldBeDestroyed(opp, o, pumpedCombat)) {
|
||||
return true;
|
||||
@@ -1526,9 +1533,9 @@ public class ComputerUtilCard {
|
||||
dmg = 0;
|
||||
}
|
||||
if (c.hasKeyword(Keyword.TRAMPLE) || keywords.contains("Trample")) {
|
||||
for (Card b : combat.getBlockers(c)) {
|
||||
pumpedDmg -= ComputerUtilCombat.getDamageToKill(b, false);
|
||||
}
|
||||
for (Card b : combat.getBlockers(c)) {
|
||||
pumpedDmg -= ComputerUtilCombat.getDamageToKill(b, false);
|
||||
}
|
||||
} else {
|
||||
pumpedDmg = 0;
|
||||
}
|
||||
@@ -1615,7 +1622,7 @@ public class ComputerUtilCard {
|
||||
// if we got here, Berserk will result in the pumped creature dying at EOT and the opponent will not lose
|
||||
// (other similar cards with AILogic$ Berserk that do not die only when attacking are excluded from consideration)
|
||||
if (ai.getController() instanceof PlayerControllerAi) {
|
||||
boolean aggr = ((PlayerControllerAi)ai.getController()).getAi().getBooleanProperty(AiProps.USE_BERSERK_AGGRESSIVELY)
|
||||
boolean aggr = ((PlayerControllerAi) ai.getController()).getAi().getBooleanProperty(AiProps.USE_BERSERK_AGGRESSIVELY)
|
||||
|| sa.hasParam("AtEOT");
|
||||
if (!aggr) {
|
||||
return false;
|
||||
@@ -1635,44 +1642,45 @@ public class ComputerUtilCard {
|
||||
boolean isHeldCombatTrick = combatTrick && wantToHoldTrick;
|
||||
|
||||
if (isHeldCombatTrick) {
|
||||
if (AiCardMemory.isMemorySetEmpty(ai, AiCardMemory.MemorySet.TRICK_ATTACKERS)) {
|
||||
// Attempt to hold combat tricks until blockers are declared, and try to lure the opponent into blocking
|
||||
// (The AI will only do it for one attacker at the moment, otherwise it risks running his attackers into
|
||||
// an army of opposing blockers with only one combat trick in hand)
|
||||
// Reserve the mana until Declare Blockers such that the AI doesn't tap out before having a chance to use
|
||||
// the combat trick
|
||||
boolean reserved = false;
|
||||
if (ai.getController().isAI()) {
|
||||
reserved = ((PlayerControllerAi) ai.getController()).getAi().reserveManaSources(sa, PhaseType.COMBAT_DECLARE_BLOCKERS, false);
|
||||
// Only proceed with this if we could actually reserve mana
|
||||
if (reserved) {
|
||||
AiCardMemory.rememberCard(ai, c, AiCardMemory.MemorySet.MANDATORY_ATTACKERS);
|
||||
AiCardMemory.rememberCard(ai, c, AiCardMemory.MemorySet.TRICK_ATTACKERS);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Don't try to mix "lure" and "precast" paradigms for combat tricks, since that creates issues with
|
||||
// the AI overextending the attack
|
||||
return false;
|
||||
}
|
||||
if (AiCardMemory.isMemorySetEmpty(ai, AiCardMemory.MemorySet.TRICK_ATTACKERS)) {
|
||||
// Attempt to hold combat tricks until blockers are declared, and try to lure the opponent into blocking
|
||||
// (The AI will only do it for one attacker at the moment, otherwise it risks running his attackers into
|
||||
// an army of opposing blockers with only one combat trick in hand)
|
||||
// Reserve the mana until Declare Blockers such that the AI doesn't tap out before having a chance to use
|
||||
// the combat trick
|
||||
boolean reserved = false;
|
||||
if (ai.getController().isAI()) {
|
||||
reserved = ((PlayerControllerAi) ai.getController()).getAi().reserveManaSources(sa, PhaseType.COMBAT_DECLARE_BLOCKERS, false);
|
||||
// Only proceed with this if we could actually reserve mana
|
||||
if (reserved) {
|
||||
AiCardMemory.rememberCard(ai, c, AiCardMemory.MemorySet.MANDATORY_ATTACKERS);
|
||||
AiCardMemory.rememberCard(ai, c, AiCardMemory.MemorySet.TRICK_ATTACKERS);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Don't try to mix "lure" and "precast" paradigms for combat tricks, since that creates issues with
|
||||
// the AI overextending the attack
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return simAI || MyRandom.getRandom().nextFloat() < chance;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Apply "pump" ability and return modified creature
|
||||
* @param ai casting player
|
||||
* @param sa Pump* or CounterPut*
|
||||
* @param c target of sa
|
||||
*
|
||||
* @param ai casting player
|
||||
* @param sa Pump* or CounterPut*
|
||||
* @param c target of sa
|
||||
* @param toughness +T
|
||||
* @param power +P
|
||||
* @param keywords additional keywords from sa (only for Pump)
|
||||
* @param power +P
|
||||
* @param keywords additional keywords from sa (only for Pump)
|
||||
* @return
|
||||
*/
|
||||
public static Card getPumpedCreature(final Player ai, final SpellAbility sa,
|
||||
final Card c, int toughness, int power, final List<String> keywords) {
|
||||
final Card c, int toughness, int power, final List<String> keywords) {
|
||||
Card pumped = CardFactory.copyCard(c, false);
|
||||
pumped.setSickness(c.hasSickness());
|
||||
final long timestamp = c.getGame().getNextTimestamp();
|
||||
@@ -1740,8 +1748,9 @@ public class ComputerUtilCard {
|
||||
|
||||
/**
|
||||
* Applies static continuous Power/Toughness effects to a (virtual) creature.
|
||||
* @param game game instance to work with
|
||||
* @param vCard creature to work with
|
||||
*
|
||||
* @param game game instance to work with
|
||||
* @param vCard creature to work with
|
||||
* @param exclude list of cards to exclude when considering ability sources, accepts null
|
||||
*/
|
||||
public static void applyStaticContPT(final Game game, Card vCard, final CardCollectionView exclude) {
|
||||
@@ -1787,6 +1796,7 @@ public class ComputerUtilCard {
|
||||
|
||||
/**
|
||||
* Evaluate if the ability can save a target against removal
|
||||
*
|
||||
* @param ai casting player
|
||||
* @param sa Pump* or CounterPut*
|
||||
* @return
|
||||
@@ -1889,7 +1899,7 @@ public class ComputerUtilCard {
|
||||
int priorityRemovalThreshold = 0;
|
||||
int lifeInDanger = 5;
|
||||
if (ai.getController().isAI()) {
|
||||
AiController aic = ((PlayerControllerAi)ai.getController()).getAi();
|
||||
AiController aic = ((PlayerControllerAi) ai.getController()).getAi();
|
||||
enablePriorityRemoval = aic.getBooleanProperty(AiProps.ACTIVELY_DESTROY_IMMEDIATELY_UNBLOCKABLE);
|
||||
priorityRemovalThreshold = aic.getIntProperty(AiProps.DESTROY_IMMEDIATELY_UNBLOCKABLE_THRESHOLD);
|
||||
priorityRemovalOnlyInDanger = aic.getBooleanProperty(AiProps.DESTROY_IMMEDIATELY_UNBLOCKABLE_ONLY_IN_DNGR);
|
||||
@@ -1973,7 +1983,7 @@ public class ComputerUtilCard {
|
||||
if (needsToPlay.equalsIgnoreCase("WillAttack")) {
|
||||
if (sa != null && game.getPhaseHandler().isPlayerTurn(sa.getActivatingPlayer())) {
|
||||
return doesSpecifiedCreatureAttackAI(sa.getActivatingPlayer(), card) ?
|
||||
AiPlayDecision.WillPlay : AiPlayDecision.BadEtbEffects;
|
||||
AiPlayDecision.WillPlay : AiPlayDecision.BadEtbEffects;
|
||||
} else {
|
||||
return AiPlayDecision.WillPlay; // not our turn, skip this check for the possible Flash use etc.
|
||||
}
|
||||
@@ -2083,10 +2093,19 @@ public class ComputerUtilCard {
|
||||
public static boolean isCardRemAIDeck(final Card card) {
|
||||
return card.getRules() != null && card.getRules().getAiHints().getRemAIDecks();
|
||||
}
|
||||
|
||||
public static boolean isCardRemRandomDeck(final Card card) {
|
||||
return card.getRules() != null && card.getRules().getAiHints().getRemRandomDecks();
|
||||
}
|
||||
|
||||
public static boolean isCardRemNonCommanderDeck(final Card card) {
|
||||
return card.getRules() != null && card.getRules().getAiHints().getRemNonCommanderDecks();
|
||||
}
|
||||
|
||||
static class LandEvaluator implements Function<Card, Integer> {
|
||||
@Override
|
||||
public Integer apply(Card card) {
|
||||
return GameStateEvaluator.evaluateLand(card);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user