diff --git a/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java b/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java index 1d1b80688d3..533c46710b0 100644 --- a/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java +++ b/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java @@ -896,8 +896,6 @@ public class ComputerUtilCombat { power -= attacker.getNetCombatDamage(); } - // power += blocker.getKeywordMagnitude("Bushido"); // This is apparently accounted for in the combat trigs below - final Game game = attacker.getGame(); // look out for continuous static abilities that only care for blocking // creatures @@ -1046,7 +1044,6 @@ public class ComputerUtilCombat { toughness += attacker.getNetToughness() - blocker.getNetToughness(); } - // toughness += blocker.getKeywordMagnitude("Bushido"); // Apparently, this is already accounted for in the combat triggers below final Game game = attacker.getGame(); final FCollection theTriggers = new FCollection(); for (Card card : game.getCardsIn(ZoneType.Battlefield)) { @@ -1204,7 +1201,6 @@ public class ComputerUtilCombat { public static int predictPowerBonusOfAttacker(final Card attacker, final Card blocker, final Combat combat, boolean withoutAbilities, boolean withoutCombatStaticAbilities) { int power = 0; - // power += attacker.getKeywordMagnitude("Bushido"); // This is apparently accounted for in the combat trigs below //check Exalted only for the first attacker if (combat != null && combat.getAttackers().isEmpty()) { for (Card card : attacker.getController().getCardsIn(ZoneType.Battlefield)) { @@ -1429,7 +1425,6 @@ public class ComputerUtilCombat { theTriggers.addAll(card.getTriggers()); } if (blocker != null) { - // toughness += attacker.getKeywordMagnitude("Bushido"); // This is apparently accounted for in the combat trigs below theTriggers.addAll(blocker.getTriggers()); }