From e124c76e5ab38f5d0fce2a488530f6d90bcedb9b Mon Sep 17 00:00:00 2001 From: drdev Date: Thu, 5 Jun 2014 21:47:17 +0000 Subject: [PATCH] Fix selection logic for text fields --- forge-gui-mobile/src/forge/toolbox/FTextField.java | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/forge-gui-mobile/src/forge/toolbox/FTextField.java b/forge-gui-mobile/src/forge/toolbox/FTextField.java index f4c8225d290..190f885dc6c 100644 --- a/forge-gui-mobile/src/forge/toolbox/FTextField.java +++ b/forge-gui-mobile/src/forge/toolbox/FTextField.java @@ -2,6 +2,7 @@ package forge.toolbox; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment; +import com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds; import forge.Forge; import forge.Forge.Graphics; @@ -290,6 +291,18 @@ public class FTextField extends FDisplayObject implements ITextField { float h = getHeight(); g.fillRect(BACK_COLOR, 0, 0, w, h); + //determine actual rendered font so selection logic is accurate + TextBounds textBounds = font.getMultiLineBounds(text); + while (textBounds.width > w || textBounds.height > h) { + if (font.canShrink()) { //shrink font to fit if possible + font = font.shrink(); + textBounds = font.getMultiLineBounds(text); + } + else { + break; + } + } + //draw selection if key input is active if (isEditing) { float selLeft = PADDING;