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update
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@@ -1,11 +1,11 @@
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Name:Staff of Titania
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Name:Staff of Titania
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ManaCost:2
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ManaCost:2
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Types:Artifact Equipment
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Types:Artifact Equipment
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S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +X/+X, where X is the number of Forests you control.
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S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddSVar$ AE | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +X/+X, where X is the number of Forests you control.
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T:Mode$ Attacks | ValidCard$ Creature.EquippedBy | Execute$ TrigToken | TriggerDescription$ Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)
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T:Mode$ Attacks | ValidCard$ Creature.EquippedBy | Execute$ TrigToken | TriggerDescription$ Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)
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SVar:TrigToken:DB$ Token | TokenScript$ g_1_1_forest_dryad_land
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SVar:TrigToken:DB$ Token | TokenScript$ g_1_1_forest_dryad_land
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K:Equip:3
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K:Equip:3
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SVar:HasAttackEffect:TRUE
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SVar:HasAttackEffect:TRUE
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SVar:X:Count$TypeYouCtrl.Forest
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SVar:X:Count$TypeYouCtrl.Forest
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DeckHas:Ability$Token Type$Dryad
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DeckHas:Ability$Token & Type$Dryad
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Oracle:Equipped creature gets +X/+X, where X is the number of Forests you control. Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)\nEquip {3}
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Oracle:Equipped creature gets +X/+X, where X is the number of Forests you control. Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)\nEquip {3}
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@@ -4,8 +4,8 @@ Types:Legendary Creature Human Advisor
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PT:0/5
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PT:0/5
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
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SVar:TrigGainLife:DB$ GainLife | LifeAmount$ X
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SVar:TrigGainLife:DB$ GainLife | LifeAmount$ X
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T:Mode$ LifeGained | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPumpAll| TriggerDescription$ Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
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T:Mode$ LifeGained | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPumpAll | TriggerDescription$ Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
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SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Advisor.YouCtrl,Artificer.YouCtrl,Monk.YouCtrl | NumAtt$ +Y | KW$ Vigilance
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SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Advisor.YouCtrl,Artificer.YouCtrl,Monk.YouCtrl | NumAtt$ +Y | KW$ Vigilance
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A:AB$ Draw | Cost$ tapXType<3/Advisor.YouCtrl;Monk.YouCtrl;Artificer.YouCtrl/Advisors, Artificers, and/or Monks you control> | SpellDescription$ Draw a card.
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A:AB$ Draw | Cost$ tapXType<3/Advisor.YouCtrl;Monk.YouCtrl;Artificer.YouCtrl/Advisors, Artificers, and/or Monks you control> | SpellDescription$ Draw a card.
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SVar:X:Count$InYourHand/Minus.4
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SVar:X:Count$InYourHand/Minus.4
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SVar:Y:TriggerCount$LifeAmount
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SVar:Y:TriggerCount$LifeAmount
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@@ -7,6 +7,7 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Forest
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_5_3_elemental | TokenOwner$ You
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_5_3_elemental | TokenOwner$ You
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Elemental.YouCtrl | OptionalDecider$ You | Execute$ TrigMill | TriggerDescription$ Whenever an Elemental you control dies, you may mill three cards.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Elemental.YouCtrl | OptionalDecider$ You | Execute$ TrigMill | TriggerDescription$ Whenever an Elemental you control dies, you may mill three cards.
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SVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You
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SVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You
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SVar:BuffedBy:Forest
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DeckHints:Type$Elemental
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DeckHints:Type$Elemental
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DeckHas:Ability$Graveyard|Mill
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DeckHas:Ability$Graveyard|Mill
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Oracle:You may play Forests from your graveyard.\nWhenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token.\nWhenever an Elemental you control dies, you may mill three cards.
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Oracle:You may play Forests from your graveyard.\nWhenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token.\nWhenever an Elemental you control dies, you may mill three cards.
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