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Update snarlfang_vermin.txt
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@@ -3,9 +3,8 @@ ManaCost:B
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Types:Creature Rat
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PT:2/1
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T:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigSuspect | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.
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SVar:TrigSuspect:DB$ AlterAttribute | Defined$ TriggeredTargetLKICopy | ConditionDefined$ TriggeredTargetLKICopy | ConditionPresent$ Card.inZoneBattlefield | RememberAltered$ True | Attributes$ Suspected | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Triggers$ CombatTrig | Duration$ Perpetual | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:TrigSuspect:DB$ AlterAttribute | Defined$ TriggeredTargetLKICopy | ConditionDefined$ TriggeredTargetLKICopy | ConditionPresent$ Card.inZoneBattlefield | RememberObjects$ TriggeredTargetLKICopy | Attributes$ Suspected | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ TriggeredTargetLKICopy | ConditionDefined$ TriggeredTargetLKICopy | ConditionPresent$ Card.IsSuspected | Triggers$ CombatTrig | Duration$ Perpetual
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SVar:CombatTrig:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigSuspect | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.
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T:Mode$ ChangesZone | Origin$ Battlefield | PresentZone$ Graveyard | IsPresent$ Card.StrictlySelf | TriggerZones$ Graveyard | Destination$ Graveyard | ValidCard$ Creature.OppCtrl+IsSuspected | Execute$ TrigLoseLife | TriggerDescription$ Whenever a suspected creature an opponent controls dies while CARDNAME is in your graveyard, that opponent loses 1 life.
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SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 1 | Defined$ TriggeredCardController
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