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https://github.com/Card-Forge/forge.git
synced 2025-11-16 10:48:00 +00:00
[Mobile] Disable mouse events for Android
- should have a mouse hotplug detection
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@@ -84,6 +84,7 @@ public class Forge implements ApplicationListener {
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public static int lastButtonIndex = 0;
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public static String CJK_Font = "";
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public static int hoveredCount = 0;
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public static boolean afterDBloaded = false;
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public static ApplicationListener getApp(Clipboard clipboard0, IDeviceAdapter deviceAdapter0, String assetDir0, boolean value, boolean androidOrientation, int totalRAM, boolean isTablet, int AndroidAPI, String AndroidRelease, String deviceName) {
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if (GuiBase.getInterface() == null) {
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@@ -251,6 +252,7 @@ public class Forge implements ApplicationListener {
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Gdx.input.setCatchKey(Keys.MENU, true);
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openHomeScreen(-1, null); //default for startup
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splashScreen = null;
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afterDBloaded = true;
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boolean isLandscapeMode = isLandscapeMode();
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if (isLandscapeMode) { //open preferred new game screen by default if landscape mode
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@@ -925,6 +927,9 @@ public class Forge implements ApplicationListener {
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public boolean mouseMoved(int screenX, int screenY) {
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mouseMovedX = screenX;
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mouseMovedY = screenY;
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//todo: mouse listener for android?
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if (GuiBase.isAndroid())
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return true;
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hoveredCount = 0;
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//reset
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try {
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@@ -6,6 +6,7 @@ import com.badlogic.gdx.math.Rectangle;
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import forge.Forge;
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import forge.Graphics;
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import forge.gui.GuiBase;
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public abstract class FDisplayObject {
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protected static final float DISABLED_COMPOSITE = 0.25f;
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@@ -126,17 +127,17 @@ public abstract class FDisplayObject {
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}
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public abstract void draw(Graphics g);
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public float scrX, scrY;
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public void buildTouchListeners(float screenX, float screenY, List<FDisplayObject> listeners) {
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if (enabled && visible && screenPos.contains(screenX, screenY)) {
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listeners.add(this);
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}
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//TODO: mouse detection on android?
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if (Forge.afterDBloaded && !GuiBase.isAndroid()) {
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Forge.hoveredCount = listeners.size();
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if (!Forge.getCurrentScreen().toString().contains("Match"))
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Forge.hoveredCount = 1;
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setHovered(this.enabled && this.visible && this.screenPos.contains(screenX, screenY) && Forge.hoveredCount < 2);
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scrX = screenX;
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scrY = screenY;
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}
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}
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public boolean press(float x, float y) {
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