Sealed Deck gauntlets can now have up to 7 rounds, Draft support added to GauntletMini.java.

This commit is contained in:
RumbleBBU
2012-09-27 09:24:00 +00:00
parent ed996cf432
commit dfa9574fb0
2 changed files with 50 additions and 17 deletions

View File

@@ -19,6 +19,7 @@ package forge.game.limited;
import javax.swing.SwingUtilities;
import javax.swing.SwingWorker;
import java.util.List;
import forge.Constant;
import forge.Singletons;
@@ -43,6 +44,8 @@ public class GauntletMini {
private int currentRound;
private int wins;
private int losses;
private GameType gauntletType;
private List<Deck> aiDecks;
// private final String humanName;
/**
@@ -52,7 +55,8 @@ public class GauntletMini {
currentRound = 1;
wins = 0;
losses = 0;
// humanName = hName;
gauntletType = GameType.Sealed; // Assignable in launch();
aiDecks = null;
}
/**
@@ -63,7 +67,7 @@ public class GauntletMini {
* the number of rounds in the mini tournament
*/
public void setRounds(int gameRounds) {
private void setRounds(int gameRounds) {
rounds = gameRounds;
}
@@ -75,7 +79,7 @@ public class GauntletMini {
* @param hDeck
* the human deck for this tournament
*/
public void setHumanDeck(Deck hDeck) {
private void setHumanDeck(Deck hDeck) {
humanDeck = hDeck;
}
@@ -86,13 +90,13 @@ public class GauntletMini {
wins = 0;
losses = 0;
Constant.Runtime.HUMAN_DECK[0] = humanDeck;
Constant.Runtime.COMPUTER_DECK[0] = Singletons.getModel().getDecks().getSealed().get(humanDeck.getName()).getAiDecks().get(0);
Constant.Runtime.COMPUTER_DECK[0] = aiDecks.get(0);
currentRound = 1;
}
/**
* Advances the tournamen to the next round.
* Advances the tournament to the next round.
*/
public void nextRound() {
@@ -103,15 +107,44 @@ public class GauntletMini {
}
Constant.Runtime.HUMAN_DECK[0] = humanDeck;
Constant.Runtime.COMPUTER_DECK[0] = Singletons.getModel().getDecks().getSealed().get(humanDeck.getName()).getAiDecks().get(currentRound);
Constant.Runtime.COMPUTER_DECK[0] = aiDecks.get(currentRound);
currentRound += 1;
}
/**
*
* Setup and launch the gauntlet.
* Note: The AI decks are connected to the human deck.
*
* @param gameRounds
* the number of rounds (opponent decks) in this tournament
* @param hDeck
* the human deck for this tournament
* @param gType
* game type (Sealed, Draft, Constructed...)
*/
public void launch(int gameRounds, Deck hDeck, final GameType gType) {
setHumanDeck(hDeck);
setRounds(gameRounds);
gauntletType = gType;
if (gauntletType == GameType.Sealed) {
aiDecks = Singletons.getModel().getDecks().getSealed().get(humanDeck.getName()).getAiDecks();
}
else if (gauntletType == GameType.Draft) {
aiDecks = Singletons.getModel().getDecks().getDraft().get(humanDeck.getName()).getAiDecks();
}
else {
throw new IllegalStateException("Cannot launch Gauntlet, game mode not implemented.");
}
resetCurrentRound();
start();
}
/**
* Starts the tournament.
*/
public void launch() {
private void start() {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
@@ -125,7 +158,7 @@ public class GauntletMini {
public Object doInBackground() {
Constant.Runtime.setGameType(GameType.Sealed);
Constant.Runtime.setGameType(gauntletType);
GameNew.newGame(Constant.Runtime.HUMAN_DECK[0], Constant.Runtime.COMPUTER_DECK[0]);
@@ -143,7 +176,7 @@ public class GauntletMini {
/**
* Returns the total number of rounds in the tournament.
* @return int, number of rounds in the Sealed Deck tournament
* @return int, number of rounds in the tournament
*/
public final int getRounds() {
return rounds;
@@ -151,7 +184,7 @@ public class GauntletMini {
/**
* Returns the number of the current round in the tournament.
* @return int, number of rounds in the Sealed Deck tournament
* @return int, number of rounds in the tournament
*/
public final int getCurrentRound() {
return currentRound;

View File

@@ -20,6 +20,7 @@ import forge.control.FControl;
import forge.deck.Deck;
import forge.deck.DeckBase;
import forge.deck.DeckGroup;
import forge.game.GameType;
import forge.game.limited.SealedDeck;
import forge.game.limited.SealedDeckFormat;
import forge.gui.GuiUtils;
@@ -124,12 +125,8 @@ public enum CSubmenuSealed implements ICDoc {
}
int rounds = Singletons.getModel().getDecks().getSealed().get(human.getName()).getAiDecks().size();
// System.out.println("There are " + rounds + " rounds in this game.");
AllZone.getGauntlet().setRounds(rounds);
AllZone.getGauntlet().setHumanDeck(human);
AllZone.getGauntlet().resetCurrentRound();
AllZone.getGauntlet().launch();
AllZone.getGauntlet().launch(rounds, human, GameType.Sealed);
}
/** */
@@ -171,9 +168,12 @@ public enum CSubmenuSealed implements ICDoc {
return;
}
final Integer[] integers = new Integer[5];
// This seems to be limited by the MAX_DRAFT_PLAYERS constant
// in DeckGroupSerializer.java. You could create more AI decks
// but only the first seven would load. --BBU
final Integer[] integers = new Integer[7];
for (int i = 0; i <= 4; i++) {
for (int i = 0; i <= 6; i++) {
integers[i] = Integer.valueOf(i + 1);
}