This commit is contained in:
Alessandro Coli
2019-07-18 12:51:43 +02:00
3 changed files with 3 additions and 3 deletions

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@@ -8,7 +8,7 @@ SVar:TrigDiscard:DB$ Discard | Cost$ 3 R | AnyNumber$ True | Optional$ True | Mo
SVar:DBDraw:DB$Draw | Defined$ You | NumCards$ Y | References$ Y | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Y:Remembered$Amount
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamageAll | OptionalDecider$ You | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamageAll | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
SVar:TrigDamageAll:DB$ DamageAll | ValidPlayers$ Player.Opponent | ValidCards$ Planeswalker.OppCtrl | NumDmg$ X | References$ X | SpellDescription$ CARDNAME deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
SVar:X:Count$TypeInYourYard.Land
Oracle:{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.\nWhen Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.\nWhen Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

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@@ -4,7 +4,7 @@ Types:Creature Elemental Knight
PT:4/5
K:Lifelink
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
SVar:TrigSac:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other/another creature> | Execute$ TrigDestroy
SVar:TrigSac:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other/another creature> | Execute$ TrigDestroy | TriggerDescription$ When you do, destroy target creature an opponent controls.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerController$ TriggeredCardController | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcLE3

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@@ -4,7 +4,7 @@ Types:Land
K:CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ X | SVarCompare$ GE7 | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
T:Mode$ ChangesZone | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE7 | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
T:Mode$ ChangesZone | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE7 | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.Other+YouCtrl | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
SVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenAmount$ 1 | LegacyImage$ b 2 2 zombie m20
SVar:X:Count$DifferentCardNames_Land.YouCtrl+inZoneBattlefield
DeckHas:Ability$Token