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https://github.com/Card-Forge/forge.git
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@@ -361,8 +361,6 @@ public class CombatUtil {
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*
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* @param attacker
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* a {@link forge.Card} object.
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* @param combat
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* a {@link forge.Combat} object.
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* @return a boolean.
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*/
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public static int needsBlockers(final Card attacker) {
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@@ -2362,12 +2360,8 @@ public class CombatUtil {
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CardList enchantments = c.getController().getCardsIn(Zone.Library);
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enchantments = enchantments.filter(new CardListFilter() {
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@Override
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public boolean addCard(final Card c) {
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if (c.isEnchantment() && (c.getCMC() <= 3)) {
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return true;
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} else {
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return false;
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}
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public boolean addCard(final Card card) {
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return (card.isEnchantment() && (card.getCMC() <= 3));
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}
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});
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@@ -485,11 +485,7 @@ public final class GameActionUtil {
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answer = JOptionPane.showConfirmDialog(null, question, title.toString(), JOptionPane.YES_NO_OPTION);
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}
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if (answer == JOptionPane.YES_OPTION) {
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return true;
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} else {
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return false;
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}
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return answer == JOptionPane.YES_OPTION;
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}
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/**
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@@ -565,11 +561,7 @@ public final class GameActionUtil {
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q = GuiUtils.getChoiceOptional("Use " + c + " Landfall?", choices);
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if ((q == null) || q.equals("No")) {
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return false;
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} else {
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return true;
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}
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return (q == null) || q.equals("No");
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}
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/**
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@@ -19,10 +19,11 @@ package forge;
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import java.util.HashMap;
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//handles "until next untap", "until your next untap" and "at beginning of untap" commands from cards
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/**
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* <p>
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* Untap class.
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* Handles "until next untap", "until your next untap" and "at beginning of untap"
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* commands from cards.
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* </p>
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*
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* @author Forge
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@@ -340,11 +340,7 @@ public class AbilityFactoryDealDamage {
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if (source.getName().equals("Stuffy Doll")) {
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// Now stuffy sits around for blocking
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// TODO(sol): this should also happen if Stuffy is going to die
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if (AllZone.getPhase().is(Constant.Phase.END_OF_TURN, AllZone.getHumanPlayer())) {
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return true;
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} else {
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return false;
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}
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return AllZone.getPhase().is(Constant.Phase.END_OF_TURN, AllZone.getHumanPlayer());
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}
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if (this.abilityFactory.isAbility()) {
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@@ -1026,11 +1026,9 @@ public class CardFactorySorceries {
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public boolean addCard(final Card c) {
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if (c.getName().contains("Dryad Arbor")) {
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return true;
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} else if (!(c.isType("Forest") || c.isType("Plains") || c.isType("Mountain")
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|| c.isType("Island") || c.isType("Swamp"))) {
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return true;
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} else {
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return false;
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return (!(c.isType("Forest") || c.isType("Plains") || c.isType("Mountain")
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|| c.isType("Island") || c.isType("Swamp")));
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}
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}
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});
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@@ -1116,11 +1114,9 @@ public class CardFactorySorceries {
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public boolean addCard(final Card c) {
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if (c.getName().contains("Dryad Arbor")) {
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return true;
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} else if (!(c.isType("Forest") || c.isType("Plains") || c.isType("Mountain")
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|| c.isType("Island") || c.isType("Swamp"))) {
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return true;
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} else {
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return false;
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return (!(c.isType("Forest") || c.isType("Plains") || c.isType("Mountain")
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|| c.isType("Island") || c.isType("Swamp")));
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}
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}
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});
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@@ -1451,11 +1447,7 @@ public class CardFactorySorceries {
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CardList list = AllZone.getComputerPlayer().getCardsIn(Zone.Hand);
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list = list.getType("Land");
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if (list.size() > 0) {
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return true;
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} else {
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return false;
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}
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return list.size() > 0;
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}
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@Override
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@@ -173,7 +173,7 @@ public class MultiPhaseProgressMonitorWithETA extends BaseProgressMonitor {
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*
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* @param numUnits
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* cannot be higher than Integer.MAX_VALUE
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* @see net.slightlymagic.braids.util.progress_monitor.ProgressMonitor#setTotalUnitsThisPhase(long)
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* @see net.slightlymagic.braids.util.progress_monitor.BraidsProgressMonitor#setTotalUnitsThisPhase(long)
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*/
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@Override
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public final void setTotalUnitsThisPhase(final long numUnits) {
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@@ -224,7 +224,7 @@ public class MultiPhaseProgressMonitorWithETA extends BaseProgressMonitor {
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*
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* @param numUnits
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* the num units
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* @see net.slightlymagic.braids.util.progress_monitor.ProgressMonitor#incrementUnitsCompletedThisPhase(long)
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* @see net.slightlymagic.braids.util.progress_monitor.BraidsProgressMonitor#incrementUnitsCompletedThisPhase(long)
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*/
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@Override
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public final void incrementUnitsCompletedThisPhase(final long numUnits) {
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@@ -407,12 +407,8 @@ public class BaseProgressMonitor implements BraidsProgressMonitor {
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doctorStartTimes();
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long nowTime = (new Date().getTime() / 1000);
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if (nowTime - this.lastUIUpdateTime >= this.minUIUpdateIntervalSec
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|| (this.getUnitsCompletedSoFarThisPhase() == this.getTotalUnitsThisPhase())) {
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return true;
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} else {
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return false;
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}
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return (nowTime - this.lastUIUpdateTime >= this.minUIUpdateIntervalSec
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|| (this.getUnitsCompletedSoFarThisPhase() == this.getTotalUnitsThisPhase()));
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}
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/**
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