(i've never tested it)
This commit is contained in:
Maxmtg
2013-06-05 19:28:25 +00:00
parent 64bd885220
commit df07e57f77

View File

@@ -24,13 +24,19 @@ import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingConstants;
import com.google.common.collect.Lists;
import net.miginfocom.swing.MigLayout;
import forge.Singletons;
import forge.control.Lobby;
import forge.deck.Deck;
import forge.game.GameType;
import forge.game.Match;
import forge.game.RegisteredPlayer;
import forge.game.player.LobbyPlayer;
import forge.gauntlet.GauntletData;
import forge.gauntlet.GauntletIO;
import forge.gui.SOverlayUtils;
import forge.gui.toolbox.FLabel;
import forge.gui.toolbox.FSkin;
import forge.model.FModel;
@@ -80,10 +86,12 @@ public class GauntletWinLose extends ControlWinLose {
// Pretty sure this can't be fixed until in-game states can be
// saved. Doublestrike 07-10-12
LobbyPlayer questPlayer = Singletons.getControl().getLobby().getQuestPlayer();
if (match.isMatchOver()) {
// In all cases, update stats.
lstEventRecords.set(gd.getCompleted(), match.getGamesWonBy(questPlayer) + " - "
+ (match.getPlayedGames().size() - match.getGamesWonBy(questPlayer)));
if (match.isMatchOver()) {
gd.setCompleted(gd.getCompleted() + 1);
// Win match case
@@ -183,4 +191,25 @@ public class GauntletWinLose extends ControlWinLose {
return true;
}
@Override
public void actionOnContinue() {
if (match.isMatchOver()) {
// To change the AI deck, we have to create a new match.
GauntletData gd = FModel.SINGLETON_INSTANCE.getGauntletData();
Deck aiDeck = gd.getDecks().get(gd.getCompleted());
List<RegisteredPlayer> players = Lists.newArrayList();
Lobby lobby = Singletons.getControl().getLobby();
players.add(RegisteredPlayer.fromDeck(gd.getUserDeck()).setPlayer(lobby.getGuiPlayer()));
players.add(RegisteredPlayer.fromDeck(aiDeck).setPlayer(lobby.getAiPlayer()));
Match newMatch = new Match(GameType.Gauntlet, players);
SOverlayUtils.hideOverlay();
saveOptions();
newMatch.startRound();
} else {
super.actionOnContinue();
}
}
}