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- Fixed NumLandsPlayed not being reset in Cleanup.
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@@ -302,15 +302,6 @@ public class PhaseHandler extends MyObservable implements java.io.Serializable {
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this.updateObservers();
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}
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/**
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* <p>
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* turnReset.
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* </p>
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*/
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public final void turnReset() {
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this.playerTurn.setNumLandsPlayed(0);
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}
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/**
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* <p>
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* handleBeginPhase.
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@@ -468,6 +459,7 @@ public class PhaseHandler extends MyObservable implements java.io.Serializable {
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player.resetPreventNextDamage();
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player.resetNumDrawnThisTurn();
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player.setAttackedWithCreatureThisTurn(false);
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player.setNumLandsPlayed(0);
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}
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this.getPlayerTurn().removeKeyword("Skip all combat phases of this turn.");
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break;
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@@ -82,7 +82,6 @@ public class PhaseUtil {
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final PhaseHandler ph = Singletons.getModel().getGameState().getPhaseHandler();
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final Player turn = ph.getPlayerTurn();
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ph.turnReset();
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Singletons.getModel().getGameSummary().notifyNextTurn();
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CMessage.SINGLETON_INSTANCE.updateGameInfo();
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