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https://github.com/Card-Forge/forge.git
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Improve how available pool is determined for Conquest deck editor
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@@ -38,6 +38,7 @@ import forge.menu.FDropDownMenu;
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import forge.menu.FMenuItem;
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import forge.menu.FPopupMenu;
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import forge.model.FModel;
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import forge.planarconquest.ConquestUtil;
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import forge.properties.ForgePreferences.FPref;
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import forge.quest.data.QuestPreferences.QPref;
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import forge.screens.TabPageScreen;
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@@ -781,11 +782,7 @@ public class FDeckEditor extends TabPageScreen<FDeckEditor> {
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cardManager.setPool(cardpool);
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break;
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case PlanarConquest:
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final ItemPool<PaperCard> pool = new ItemPool<PaperCard>(PaperCard.class);
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pool.addAllFlat(FModel.getConquest().getModel().getCollection());
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pool.removeAll(parentScreen.getDeck().getMain());
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pool.removeAll(parentScreen.getDeck().get(DeckSection.Commander));
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cardManager.setPool(pool);
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cardManager.setPool(ConquestUtil.getAvailablePool(parentScreen.getDeck()));
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break;
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default:
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if (cardManager.getWantUnique()) {
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@@ -1,9 +1,12 @@
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package forge.planarconquest;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map.Entry;
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import forge.card.ColorSet;
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import forge.card.MagicColor;
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import forge.deck.CardPool;
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import forge.deck.Deck;
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import forge.deck.DeckSection;
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@@ -14,6 +17,7 @@ import forge.deck.generation.DeckGeneratorBase;
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import forge.deck.generation.DeckGeneratorMonoColor;
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import forge.deck.generation.IDeckGenPool;
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import forge.item.PaperCard;
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import forge.model.FModel;
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import forge.properties.ForgeConstants;
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import forge.quest.QuestUtil;
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import forge.util.FileUtil;
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@@ -83,4 +87,41 @@ public class ConquestUtil {
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}
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return name;
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}
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public static CardPool getAvailablePool(Deck deck) {
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HashSet<PaperCard> availableCards = new HashSet<PaperCard>(FModel.getConquest().getModel().getCollection());
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//remove all cards in main deck
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for (Entry<PaperCard, Integer> e : deck.getMain()) {
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availableCards.remove(e.getKey());
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}
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//remove commander
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PaperCard commander = deck.get(DeckSection.Commander).get(0);
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availableCards.remove(commander);
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//remove any cards that aren't allowed in deck due to color identity
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byte colorIdentity = commander.getRules().getColorIdentity().getColor();
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if (colorIdentity != MagicColor.ALL_COLORS) {
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List<PaperCard> invalidCards = new ArrayList<PaperCard>();
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for (PaperCard pc : availableCards) {
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if (!pc.getRules().getColorIdentity().hasNoColorsExcept(colorIdentity)) {
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invalidCards.add(pc);
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}
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}
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availableCards.removeAll(invalidCards);
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}
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//create pool from available cards and allowed basic lands
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CardPool pool = new CardPool();
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pool.addAllFlat(availableCards);
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String setCode = FModel.getConquest().getModel().getCurrentPlane().getEditions().get(0).getCode();
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for (int i = 0; i < MagicColor.WUBRG.length; i++) {
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if ((colorIdentity & MagicColor.WUBRG[i]) != 0) {
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pool.add(MagicColor.Constant.BASIC_LANDS.get(i), setCode, 50);
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}
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}
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return pool;
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}
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}
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