*Triggers are now tracked by an integer ID so that the correct trigger object can be removed even after copying it, if need be. Fixes Raging Ravine.

*Fixed LandPlayed triggers not copying any OverridingAbility info. (not that we used any hardcoded LandPlayed triggers but still)
This commit is contained in:
jendave
2011-08-06 20:29:33 +00:00
parent a3a9421ec1
commit dde5bd53b9
24 changed files with 60 additions and 3 deletions

View File

@@ -2286,6 +2286,7 @@ public class GameAction {
AllZone.ComputerPlayer.clearHandSizeOperations();
AllZone.TriggerHandler.clearRegistered();
forge.card.trigger.Trigger.resetIDs();
{//re-number cards just so their unique numbers are low, just for user friendliness