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*Triggers are now tracked by an integer ID so that the correct trigger object can be removed even after copying it, if need be. Fixes Raging Ravine.
*Fixed LandPlayed triggers not copying any OverridingAbility info. (not that we used any hardcoded LandPlayed triggers but still)
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@@ -2286,6 +2286,7 @@ public class GameAction {
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AllZone.ComputerPlayer.clearHandSizeOperations();
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AllZone.TriggerHandler.clearRegistered();
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forge.card.trigger.Trigger.resetIDs();
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{//re-number cards just so their unique numbers are low, just for user friendliness
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