checkstyle

This commit is contained in:
jendave
2011-10-27 18:01:14 +00:00
parent b4f3f46510
commit ddd24cbeaa
10 changed files with 49 additions and 52 deletions

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@@ -6,7 +6,7 @@ PT:3/3
A:AB$ AnimateAll | Cost$ 2 G T Discard<2/Card> | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Land | Power$ 3 | Toughness$ 3 | Types$ Creature | SpellDescription$ All lands target player controls become 3/3 creatures until end of turn. They're still lands. A:AB$ AnimateAll | Cost$ 2 G T Discard<2/Card> | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Land | Power$ 3 | Toughness$ 3 | Types$ Creature | SpellDescription$ All lands target player controls become 3/3 creatures until end of turn. They're still lands.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/jolrael_empress_of_beasts.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/jolrael_empress_of_beasts.jpg
Oracle:{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
SetInfo:PCY|Rare|http://magiccards.info/scans/en/pr/115.jpg SetInfo:PCY|Rare|http://magiccards.info/scans/en/pr/115.jpg
SetInfo:TSB|Special|http://magiccards.info/scans/en/tsts/81.jpg SetInfo:TSB|Special|http://magiccards.info/scans/en/tsts/81.jpg
Oracle:{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
End End

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@@ -10,6 +10,6 @@ T:Mode$ DamageDone | ValidSource$ Creature.AttachedBy | ValidTarget$ Opponent |
SVar:TrigReturnOpp:AB$ ChangeZone | Cost$ 0 | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature your opponent controls | IsCurse$ True | Origin$ Battlefield | Destination$ Hand SVar:TrigReturnOpp:AB$ ChangeZone | Cost$ 0 | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature your opponent controls | IsCurse$ True | Origin$ Battlefield | Destination$ Hand
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/sigil_of_sleep.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/sigil_of_sleep.jpg
SetInfo:UDS|Common|http://magiccards.info/scans/en/ud/46.jpg
Oracle:Enchant creature\nWhenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. Oracle:Enchant creature\nWhenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
SetInfo:UDS|Common|http://magiccards.info/scans/en/ud/46.jpg
End End

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@@ -8,6 +8,6 @@ K:CostChange:Player:Less:2:Spell:All:ChosenType:NoSpecial
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/urzas_incubator.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/urzas_incubator.jpg
SetInfo:UDS|Rare|http://magiccards.info/scans/en/ud/142.jpg
Oracle:As Urza's Incubator enters the battlefield, choose a creature type.\nCreature spells of the chosen type cost {2} less to cast. Oracle:As Urza's Incubator enters the battlefield, choose a creature type.\nCreature spells of the chosen type cost {2} less to cast.
SetInfo:UDS|Rare|http://magiccards.info/scans/en/ud/142.jpg
End End

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@@ -233,7 +233,7 @@ public class AbilityFactory_Attach {
CardList list = AllZoneUtil.getCardsIn(tgt.getZone()); CardList list = AllZoneUtil.getCardsIn(tgt.getZone());
list = list.getValidCards(tgt.getValidTgts(), sa.getActivatingPlayer(), attachSource); list = list.getValidCards(tgt.getValidTgts(), sa.getActivatingPlayer(), attachSource);
// TODO: If Attaching without casting, don't need to actually target. // TODO If Attaching without casting, don't need to actually target.
// I believe this is the only case where mandatory will be true, so just // I believe this is the only case where mandatory will be true, so just
// check that when starting that work // check that when starting that work
// But we shouldn't attach to things with Protection // But we shouldn't attach to things with Protection
@@ -350,7 +350,7 @@ public class AbilityFactory_Attach {
return c; return c;
} }
// TODO: If Not Mandatory, make sure the card is "good enough" // TODO If Not Mandatory, make sure the card is "good enough"
if (c.isCreature()) { if (c.isCreature()) {
int eval = CardFactoryUtil.evaluateCreature(c); int eval = CardFactoryUtil.evaluateCreature(c);
if (eval < 160 && (eval < 130 || AllZone.getComputerPlayer().getLife() > 5)) { if (eval < 160 && (eval < 130 || AllZone.getComputerPlayer().getLife() > 5)) {
@@ -511,7 +511,7 @@ public class AbilityFactory_Attach {
} }
if (attachSource.isAura()) { if (attachSource.isAura()) {
// TODO: For Auras like Rancor, that aren't as likely to lead to // TODO For Auras like Rancor, that aren't as likely to lead to
// card disadvantage, this check should be skipped // card disadvantage, this check should be skipped
prefList = prefList.filter(new CardListFilter() { prefList = prefList.filter(new CardListFilter() {

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@@ -1342,7 +1342,7 @@ public final class AbilityFactory_ChangeZone {
{ {
return false; // don't blink something with return false; // don't blink something with
} }
// counters TODO: check good and // counters TODO check good and
// bad counters // bad counters
return Spell_Permanent.checkETBEffects(c, null, null); // checks return Spell_Permanent.checkETBEffects(c, null, null); // checks
// only // only

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@@ -255,7 +255,7 @@ public class AbilityFactory_CounterMagic {
} }
} }
// TODO: Improve AI // TODO Improve AI
// Will return true if this spell can counter (or is Reusable and can // Will return true if this spell can counter (or is Reusable and can
// force the Human into making decisions) // force the Human into making decisions)
@@ -334,7 +334,7 @@ public class AbilityFactory_CounterMagic {
} }
} }
// TODO: Improve AI // TODO Improve AI
// Will return true if this spell can counter (or is Reusable and can // Will return true if this spell can counter (or is Reusable and can
// force the Human into making decisions) // force the Human into making decisions)
@@ -361,7 +361,7 @@ public class AbilityFactory_CounterMagic {
*/ */
private void counterResolve(final AbilityFactory af, final SpellAbility sa) { private void counterResolve(final AbilityFactory af, final SpellAbility sa) {
// TODO: Before this resolves we should see if any of our targets are // TODO Before this resolves we should see if any of our targets are
// still on the stack // still on the stack
ArrayList<SpellAbility> sas; ArrayList<SpellAbility> sas;

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@@ -1225,7 +1225,7 @@ public class AbilityFactory_Counters {
chance &= subAb.chkAI_Drawback(); chance &= subAb.chkAI_Drawback();
} }
// TODO: Make sure Human has poison counters or there are some counters // TODO Make sure Human has poison counters or there are some counters
// we want to proliferate // we want to proliferate
return chance; return chance;
} }
@@ -1248,7 +1248,7 @@ public class AbilityFactory_Counters {
chance &= subAb.doTrigger(mandatory); chance &= subAb.doTrigger(mandatory);
} }
// TODO: Make sure Human has poison counters or there are some counters // TODO Make sure Human has poison counters or there are some counters
// we want to proliferate // we want to proliferate
return chance; return chance;
} }

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@@ -18,7 +18,6 @@ import forge.properties.NewConstants;
import forge.quest.data.item.QuestInventory; import forge.quest.data.item.QuestInventory;
import forge.quest.data.pet.QuestPetManager; import forge.quest.data.pet.QuestPetManager;
// TODO: Auto-generated Javadoc
//when you create QuestDataOld and AFTER you copy the AI decks over //when you create QuestDataOld and AFTER you copy the AI decks over
//you have to call one of these two methods below //you have to call one of these two methods below
//see Gui_QuestOptions for more details //see Gui_QuestOptions for more details

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@@ -3,7 +3,6 @@ package forge.quest.data.item;
import forge.AllZone; import forge.AllZone;
import forge.quest.data.bazaar.QuestStallManager; import forge.quest.data.bazaar.QuestStallManager;
// TODO: Auto-generated Javadoc
/** /**
* <p> * <p>
* QuestItemZeppelin class. * QuestItemZeppelin class.

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@@ -13,7 +13,6 @@ import javax.swing.border.EmptyBorder;
import java.awt.*; import java.awt.*;
import java.util.ArrayList; import java.util.ArrayList;
// TODO: Auto-generated Javadoc
/** /**
* <p>QuestBazaarStall class.</p> * <p>QuestBazaarStall class.</p>
* *