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Legends tokens
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@@ -2,6 +2,6 @@ Name:Boris Devilboon
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ManaCost:3 B R
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Types:Legendary Creature Zombie Wizard
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PT:2/2
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A:AB$ Token | Cost$ 2 B R T | TokenAmount$ 1 | TokenName$ Minor Demon | TokenOwner$ You | TokenTypes$ Creature,Demon | TokenColors$ Black,Red | TokenPower$ 1 | TokenToughness$ 1 | SpellDescription$ Create a 1/1 black and red Demon creature token named Minor Demon.
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A:AB$ Token | Cost$ 2 B R T | TokenAmount$ 1 | TokenScript$ minor_demon | TokenOwner$ You | LegacyImage$ minor demon | SpellDescription$ Create a 1/1 black and red Demon creature token named Minor Demon.
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SVar:Picture:http://www.wizards.com/global/images/magic/general/boris_devilboon.jpg
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Oracle:{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
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@@ -4,7 +4,7 @@ Types:Legendary Creature Human Warrior
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PT:2/4
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T:Mode$ ChangesZone | ValidCard$ Creature.Self | Origin$ Any | Destination$ Battlefield | Execute$ DelTrig | TriggerDescription$ When CARDNAME enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
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SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigTokens | TriggerController$ TriggeredCardController | RememberObjects$ TriggeredCardController | TriggerDescription$ Create a 1/1 Sand Warrior creature token that are red, green, and white for each land you control.
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SVar:TrigTokens:DB$ Token | TokenAmount$ X | TokenName$ Sand Warrior | TokenTypes$ Creature,Sand,Warrior | TokenOwner$ DelayTriggerRemembered | TokenColors$ Green,Red,White | TokenPower$ 1 | TokenToughness$ 1 | References$ X
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SVar:TrigTokens:DB$ Token | TokenAmount$ X | TokenScript$ rgw_1_1_sand_warrior | TokenOwner$ DelayTriggerRemembered | LegacyImage$ rgw 1 1 sand warrior | References$ X
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigExile | TriggerDescription$ When Hazezon leaves the battlefield, exile all Sand Warriors.
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SVar:TrigExile:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | ChangeType$ Sand.Warrior
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SVar:X:Count$Valid Land.YouCtrl
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@@ -2,6 +2,6 @@ Name:Master of the Hunt
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ManaCost:2 G G
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Types:Creature Human
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PT:2/2
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A:AB$ Token | Cost$ 2 G G | TokenAmount$ 1 | TokenTypes$ Creature,Wolf | TokenName$ Wolves of the Hunt | TokenOwner$ You | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Bands with Other Creatures named Wolves of the Hunt | SpellDescription$ Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt."
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A:AB$ Token | Cost$ 2 G G | TokenAmount$ 1 | TokenScript$ wolves_of_the_hunt | TokenOwner$ You | LegacyImage$ wolves of the hunt | SpellDescription$ Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt."
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SVar:Picture:http://www.wizards.com/global/images/magic/general/master_of_the_hunt.jpg
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Oracle:{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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@@ -3,7 +3,7 @@ ManaCost:4 R G
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Types:Legendary Creature Human Warrior
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PT:3/4
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigStangg | TriggerDescription$ When CARDNAME enters the battlefield, create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin.
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SVar:TrigStangg:DB$ Token | TokenAmount$ 1 | TokenName$ Stangg Twin | TokenTypes$ Legendary,Creature,Human,Warrior | TokenOwner$ You | TokenColors$ Red,Green | TokenPower$ 3 | TokenToughness$ 4 | RememberTokens$ True
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SVar:TrigStangg:DB$ Token | TokenAmount$ 1 | TokenScript$ stangg_twin | TokenOwner$ You | LegacyImage$ stangg twin a25 | RememberTokens$ True
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigExile | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME leaves the battlefield, exile that token.
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SVar:TrigExile:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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6
forge-gui/res/tokenscripts/minor_demon.txt
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6
forge-gui/res/tokenscripts/minor_demon.txt
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@@ -0,0 +1,6 @@
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Name:Minor Demon
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Types:Creature Demon
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Colors:black,red
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ManaCost:no cost
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PT:1/1
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Oracle:
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6
forge-gui/res/tokenscripts/rgw_1_1_sand_warrior.txt
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6
forge-gui/res/tokenscripts/rgw_1_1_sand_warrior.txt
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@@ -0,0 +1,6 @@
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Name:Sand Warrior
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Types:Creature Sand Warrior
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Colors:red,green,white
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ManaCost:no cost
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PT:1/1
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Oracle:
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6
forge-gui/res/tokenscripts/stangg_twin.txt
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6
forge-gui/res/tokenscripts/stangg_twin.txt
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@@ -0,0 +1,6 @@
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Name:Stangg Twin
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Types:Legendary Creature Human Warrior
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Colors:red,green
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ManaCost:no cost
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PT:3/4
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Oracle:
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7
forge-gui/res/tokenscripts/wolves_of_the_hunt.txt
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7
forge-gui/res/tokenscripts/wolves_of_the_hunt.txt
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@@ -0,0 +1,7 @@
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Name:Wolves of the Hunt
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ManaCost:no cost
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Colors:green
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Types:Creature Wolf
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PT:1/1
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K:Bands with Other Creatures named Wolves of the Hunt
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Oracle:Bands with other creatures named Wolves of the Hunt.
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