fix several creature types

This commit is contained in:
slapshot5
2012-03-18 23:03:57 +00:00
parent abac6994e1
commit ddc0c06a17
6 changed files with 6 additions and 6 deletions

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@@ -1,6 +1,6 @@
Name:Chaotic Goo Name:Chaotic Goo
ManaCost:2 R R ManaCost:2 R R
Types:Creature Centaur Types:Creature Ooze
Text:no text Text:no text
PT:0/0 PT:0/0
K:etbCounter:P1P1:3 K:etbCounter:P1P1:3

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@@ -1,6 +1,6 @@
Name:Deranged Outcast Name:Deranged Outcast
ManaCost:1 G ManaCost:1 G
Types:Creature Human Rouge Types:Creature Human Rogue
Text:no text Text:no text
PT:2/1 PT:2/1
A:AB$ PutCounter | Cost$ 1 G Sac<1/Human> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on target creature. A:AB$ PutCounter | Cost$ 1 G Sac<1/Human> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on target creature.

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@@ -1,6 +1,6 @@
Name:Nightmare Name:Nightmare
ManaCost:5 B ManaCost:5 B
Types:Creature Nightmare Types:Creature Nightmare Horse
Text:no text Text:no text
PT:*/* PT:*/*
K:Flying K:Flying

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@@ -1,6 +1,6 @@
Name:Phantom Warrior Name:Phantom Warrior
ManaCost:1 U U ManaCost:1 U U
Types:Creature Illusion Types:Creature Illusion Warrior
Text:no text Text:no text
PT:2/2 PT:2/2
K:Unblockable K:Unblockable

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@@ -1,6 +1,6 @@
Name:Raging Spirit Name:Raging Spirit
ManaCost:3 R ManaCost:3 R
Types:Creature Kavu Types:Creature Spirit
Text:no text Text:no text
PT:3/3 PT:3/3
A:AB$ Animate | Cost$ 2 | Defined$ Card.Self | Colors$ Colorless | SpellDescription$ CARDNAME becomes colorless until end of turn. A:AB$ Animate | Cost$ 2 | Defined$ Card.Self | Colors$ Colorless | SpellDescription$ CARDNAME becomes colorless until end of turn.

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@@ -1,6 +1,6 @@
Name:Venerable Monk Name:Venerable Monk
ManaCost:2 W ManaCost:2 W
Types:Creature Cleric Types:Creature Human Monk Cleric
Text:no text Text:no text
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life.