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fix several creature types
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@@ -1,6 +1,6 @@
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Name:Chaotic Goo
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Name:Chaotic Goo
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ManaCost:2 R R
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ManaCost:2 R R
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Types:Creature Centaur
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Types:Creature Ooze
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Text:no text
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Text:no text
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PT:0/0
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PT:0/0
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K:etbCounter:P1P1:3
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K:etbCounter:P1P1:3
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@@ -1,6 +1,6 @@
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Name:Deranged Outcast
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Name:Deranged Outcast
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ManaCost:1 G
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ManaCost:1 G
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Types:Creature Human Rouge
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Types:Creature Human Rogue
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Text:no text
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Text:no text
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PT:2/1
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PT:2/1
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A:AB$ PutCounter | Cost$ 1 G Sac<1/Human> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on target creature.
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A:AB$ PutCounter | Cost$ 1 G Sac<1/Human> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on target creature.
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@@ -1,6 +1,6 @@
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Name:Nightmare
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Name:Nightmare
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ManaCost:5 B
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ManaCost:5 B
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Types:Creature Nightmare
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Types:Creature Nightmare Horse
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Text:no text
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Text:no text
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PT:*/*
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PT:*/*
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K:Flying
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K:Flying
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@@ -1,6 +1,6 @@
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Name:Phantom Warrior
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Name:Phantom Warrior
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ManaCost:1 U U
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ManaCost:1 U U
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Types:Creature Illusion
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Types:Creature Illusion Warrior
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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K:Unblockable
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K:Unblockable
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@@ -1,6 +1,6 @@
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Name:Raging Spirit
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Name:Raging Spirit
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ManaCost:3 R
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ManaCost:3 R
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Types:Creature Kavu
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Types:Creature Spirit
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Text:no text
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Text:no text
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PT:3/3
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PT:3/3
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A:AB$ Animate | Cost$ 2 | Defined$ Card.Self | Colors$ Colorless | SpellDescription$ CARDNAME becomes colorless until end of turn.
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A:AB$ Animate | Cost$ 2 | Defined$ Card.Self | Colors$ Colorless | SpellDescription$ CARDNAME becomes colorless until end of turn.
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@@ -1,6 +1,6 @@
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Name:Venerable Monk
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Name:Venerable Monk
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ManaCost:2 W
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ManaCost:2 W
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Types:Creature Cleric
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Types:Creature Human Monk Cleric
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life.
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