- Added Reality Twist and Ritual of Subdual

This commit is contained in:
swordshine
2013-10-01 01:50:32 +00:00
parent 2a7b1f3c68
commit dd668cb0fe
3 changed files with 31 additions and 0 deletions

2
.gitattributes vendored
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@@ -8983,6 +8983,7 @@ res/cardsfolder/r/reality_ripple.txt -text
res/cardsfolder/r/reality_shaping.txt -text
res/cardsfolder/r/reality_spasm.txt svneol=native#text/plain
res/cardsfolder/r/reality_strobe.txt svneol=native#text/plain
res/cardsfolder/r/reality_twist.txt -text
res/cardsfolder/r/realm_razer.txt -text svneol=unset#text/plain
res/cardsfolder/r/realms_befitting_my_majesty.txt -text
res/cardsfolder/r/realms_uncharted.txt -text
@@ -9329,6 +9330,7 @@ res/cardsfolder/r/riths_charm.txt -text
res/cardsfolder/r/riths_grove.txt svneol=native#text/plain
res/cardsfolder/r/ritual_of_restoration.txt svneol=native#text/plain
res/cardsfolder/r/ritual_of_steel.txt svneol=native#text/plain
res/cardsfolder/r/ritual_of_subdual.txt -text
res/cardsfolder/r/ritual_of_the_machine.txt svneol=native#text/plain
res/cardsfolder/r/rivalry.txt svneol=native#text/plain
res/cardsfolder/r/rivals_duel.txt -text

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@@ -0,0 +1,18 @@
Name:Reality Twist
ManaCost:U U U
Types:Enchantment
Text:If tapped for mana, Plains produce R, Swamps produce G, Mountains produce W, and Forests produce B instead of any other type.
K:Cumulative upkeep:1 U U
R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Plains | ManaReplacement$ ProduceR | Secondary$ True | Description$ If tapped for mana, Plains produce R.
SVar:ProduceR:Colorless->R & B->R & U->R & G->R & W->R
R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Swamp | ManaReplacement$ ProduceG | Secondary$ True | Description$ If tapped for mana, Swamps produce G.
SVar:ProduceG:Colorless->G & B->G & U->G & R->G & W->G
R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Mountain | ManaReplacement$ ProduceW | Secondary$ True | Description$ If tapped for mana, Mountains produce U.
SVar:ProduceW:Colorless->W & B->W & G->W & R->W & U->W
R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Forest | ManaReplacement$ ProduceB | Secondary$ True | Description$ If tapped for mana, Forests produce B.
SVar:ProduceB:Colorless->B & G->B & U->B & R->B & W->B
SVar:RemAIDeck:True
SVar:RemRandomDeck:True
SVar:NonStackingEffect:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/reality_twist.jpg
Oracle:Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.

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@@ -0,0 +1,11 @@
Name:Ritual of Subdual
ManaCost:4 G G
Types:Enchantment
K:Cumulative upkeep:2
R:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Land | ManaReplacement$ ProduceColorless | Description$ If a land is tapped for mana, it produces colorless mana instead of any other type.
SVar:ProduceColorless:B->1 & U->1 & R->1 & G->1 & W->1
SVar:RemAIDeck:True
SVar:RemRandomDeck:True
SVar:NonStackingEffect:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/ritual_of_subdual.jpg
Oracle:Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf a land is tapped for mana, it produces colorless mana instead of any other type.