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Merge branch 'master' into master2
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@@ -6,6 +6,6 @@ K:First Strike
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {E} equal to its mana value rather than paying its mana cost.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {E} equal to its mana value rather than paying its mana cost.
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SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2 | SubAbility$ DBDigUntil
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SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2 | SubAbility$ DBDigUntil
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SVar:DBDigUntil:DB$ DigUntil | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.wasCastFromYourHandByYou | Valid$ Card.nonLand | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBPlay
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SVar:DBDigUntil:DB$ DigUntil | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.wasCastFromYourHandByYou | Valid$ Card.nonLand | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBPlay
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SVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell | PlayCost$ PayEnergy<ConvertedManaCost> | Optional$ True | SubAbility$ DBChange | SubAbility$ DBCleanup
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SVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell | PlayCost$ PayEnergy<ConvertedManaCost> | Optional$ True | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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Oracle:First strike\nWhen Amped Raptor enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {E} equal to its mana value rather than paying its mana cost.
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Oracle:First strike\nWhen Amped Raptor enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {E} equal to its mana value rather than paying its mana cost.
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10
forge-gui/res/cardsfolder/upcoming/i_call_for_slaughter.txt
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10
forge-gui/res/cardsfolder/upcoming/i_call_for_slaughter.txt
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Name:I Call for Slaughter
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ManaCost:no cost
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Types:Scheme
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T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
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SVar:TrigToken:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_devil_burn | PumpKeywords$ Haste | PumpDuration$ EOT | SubAbility$ DBEffect
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SVar:DBEffect:DB$ Effect | ReplacementEffects$ DamageEvent
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SVar:DamageEvent:Event$ DamageDone | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | ReplaceWith$ DmgPlusOne | Description$ If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
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SVar:DmgPlusOne:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X
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SVar:X:ReplaceCount$DamageAmount/Plus.1
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Oracle:When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
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Name:No Secret Is Hidden From Me
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ManaCost:no cost
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Types:Scheme
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T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigDigUntil | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once.
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SVar:TrigDigUntil:DB$ DigUntil | Valid$ Card.nonLand | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBPlay1
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SVar:DBPlay1:DB$ Play | Defined$ Remembered | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | SubAbility$ DBChange | SubAbility$ DBCleanup1
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SVar:DBCleanup1:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBDigUntil
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SVar:DBDigUntil:DB$ DigUntil | Valid$ Card.nonLand | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE6 | SubAbility$ DBPlay2
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SVar:DBPlay2:DB$ Play | Defined$ Remembered | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | SubAbility$ DBChange | SubAbility$ DBCleanup2
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SVar:DBCleanup2:DB$ Cleanup | ClearRemembered$ True
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SVar:X:Count$Valid Land.YouCtrl
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Oracle:When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once.
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Name:Reality Is Mine to Control
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ManaCost:no cost
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Types:Ongoing Scheme
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T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigAbandon | TriggerZones$ Command | TriggerDescription$ Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy.
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SVar:TrigAbandon:DB$ Abandon | Optional$ True | RememberAbandoned$ True | SubAbility$ DBCopy
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SVar:DBCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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Oracle:(An ongoing scheme remains face up until it's abandoned.)\nWhenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy.
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Name:You Exist Only to Amuse
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ManaCost:no cost
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Types:Scheme
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T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, ABILITY
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SVar:TrigCharm:DB$ Charm | CharmNum$ Count$Compare X GE6.2.1 | Choices$ DBToken,DBAnimateAll | AdditionalDescription$ If you control six or more lands, choose both instead.
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SVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_devil_burn | SpellDescription$ Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
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SVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature.OppCtrl | Power$ 1 | Toughness$ 1 | RemoveAllAbilities$ True | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.
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SVar:X:Count$Valid Land.YouCtrl
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DeckHas:Ability$Token
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Oracle:When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.\n• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."\n• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.
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Name:Your Nightmares Are Delicious
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ManaCost:no cost
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Types:Scheme
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T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigRepeatEach | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.
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SVar:TrigRepeatEach:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBDiscard | SubAbility$ DBDraw
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SVar:DBDiscard:DB$ Discard | Defined$ Player.IsRemembered | NumCards$ X | Mode$ TgtChoose | RememberDiscarded$ True
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SVar:DBDraw:DB$ Draw | NumCards$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ LT3 | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:X:PlayerCountRemembered$CardsInHand/Minus.5
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Oracle:When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.
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