First small attempt at "non-sticky" combat panel (needs playtesting).

This commit is contained in:
Doublestrike
2012-01-19 12:25:16 +00:00
parent 39f24f069d
commit dbf34bcbfa

View File

@@ -1095,10 +1095,6 @@ public class MagicStack extends MyObservable {
AllZone.getPhaseHandler().setNeedToNextPhase(false); AllZone.getPhaseHandler().setNeedToNextPhase(false);
if (AllZone.getPhaseHandler().inCombat()) {
CombatUtil.showCombat();
}
// TODO: change to use forge.view.FView? // TODO: change to use forge.view.FView?
GuiDisplayUtil.updateGUI(); GuiDisplayUtil.updateGUI();