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First small attempt at "non-sticky" combat panel (needs playtesting).
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@@ -1095,10 +1095,6 @@ public class MagicStack extends MyObservable {
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AllZone.getPhaseHandler().setNeedToNextPhase(false);
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AllZone.getPhaseHandler().setNeedToNextPhase(false);
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if (AllZone.getPhaseHandler().inCombat()) {
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CombatUtil.showCombat();
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}
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// TODO: change to use forge.view.FView?
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// TODO: change to use forge.view.FView?
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GuiDisplayUtil.updateGUI();
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GuiDisplayUtil.updateGUI();
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