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- Hacked the First strike / lifelink bug (there should be some nicer way of fixing this, but I haven't figured it out yet).
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@@ -19745,6 +19745,7 @@ public class CardFactory implements NewConstants {
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CardList computer = AllZoneUtil.getPlayerCardsInPlay(Constant.Player.Computer);
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computer = computer.filter(colorless);
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System.out.println("Current phase:" + AllZone.Phase.getPhase());
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// the computer will at least destroy 2 more human permanents
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return AllZone.Phase.getPhase().equals(Constant.Phase.Main2) &&
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(computer.size() < human.size() - 1
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