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Merge pull request #2041 from kevlahnota/newmaster2
fix ConcurrentModificationException and reloading WorldSave
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@@ -179,7 +179,7 @@ public class AiAttackController {
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List<Player> opps = Lists.newArrayList(ai.getOpponents());
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List<Player> opps = Lists.newArrayList(ai.getOpponents());
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if (forCombatDmg) {
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if (forCombatDmg) {
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for (Player p : opps) {
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for (Player p : ai.getOpponents().threadSafeIterable()) {
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if (p.isMonarch() && ai.canBecomeMonarch()) {
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if (p.isMonarch() && ai.canBecomeMonarch()) {
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// just increase the odds for now instead of being fully predictable
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// just increase the odds for now instead of being fully predictable
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// as it could lead to other too complex factors giving this reasoning negative impact
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// as it could lead to other too complex factors giving this reasoning negative impact
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@@ -79,6 +79,7 @@ public class WorldSave {
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System.err.println("Generating New World");
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System.err.println("Generating New World");
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currentSave.world.generateNew(0);
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currentSave.world.generateNew(0);
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}
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}
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currentSave.pointOfInterestChanges.clear();
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currentSave.onLoadList.emit();
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currentSave.onLoadList.emit();
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