- Fix double music playback in the inn.

This commit is contained in:
Agetian
2023-06-06 20:46:47 +03:00
parent 81c2f0aae5
commit dbae7c8a2c

View File

@@ -1,5 +1,6 @@
package forge.adventure.scene; package forge.adventure.scene;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.github.tommyettinger.textra.TextraButton; import com.github.tommyettinger.textra.TextraButton;
import com.github.tommyettinger.textra.TextraLabel; import com.github.tommyettinger.textra.TextraLabel;
@@ -12,6 +13,7 @@ import forge.adventure.util.AdventureEventController;
import forge.adventure.util.Controls; import forge.adventure.util.Controls;
import forge.adventure.util.Current; import forge.adventure.util.Current;
import forge.adventure.world.WorldSave; import forge.adventure.world.WorldSave;
import forge.sound.MusicPlaylist;
import forge.sound.SoundSystem; import forge.sound.SoundSystem;
/** /**
@@ -99,7 +101,8 @@ public class InnScene extends UIScene {
public void enter() { public void enter() {
super.enter(); super.enter();
refreshStatus(); refreshStatus();
SoundSystem.instance.pause(); GameHUD.getInstance().pauseMusic();
SoundSystem.instance.setBackgroundMusic(MusicPlaylist.TOWN);
} }
private void refreshStatus(){ private void refreshStatus(){