*Set all TapsForMana triggers that execute a mana ability to static to conform with rule 605.4a.

This commit is contained in:
Hellfish
2012-01-17 22:18:14 +00:00
parent 2e273d3ee9
commit db990a08f5
13 changed files with 13 additions and 13 deletions

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@@ -3,7 +3,7 @@ ManaCost:B
Types:Sorcery
Text:no text
A:SP$ Effect | Cost$ B | Name$ Bubbling Muck Effect | Triggers$ SwampTrigger | SVars$ TrigMana | SpellDescription$ Until end of turn, whenever a player taps a Swamp for mana, that player adds B to his or her mana pool (in addition to the mana the land produces).
SVar:SwampTrigger:Mode$ TapsForMana | ValidCard$ Swamp | Execute$ TrigMana | TriggerDescription$ Whenever a player taps a Swamp for mana, that player adds B to his or her mana pool (in addition to the mana the land produces).
SVar:SwampTrigger:Mode$ TapsForMana | ValidCard$ Swamp | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever a player taps a Swamp for mana, that player adds B to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ B | Amount$ 1 | Defined$ TriggeredPlayer
SVar:RemAIDeck:True
SVar:Rarity:Common

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text
K:Enchant land
A:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ G | Amount$ X | Defined$ TriggeredCardController
SVar:X:Count$Valid Elf
SVar:RemAIDeck:True

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text
K:Enchant land
A:SP$ Attach | Cost$ 1 G | ValidTgts$ Land | AILogic$ Pump
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ Any | Amount$ 1 | Defined$ TriggeredCardController
SVar:RemAIDeck:True
SVar:Rarity:Common

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@@ -3,7 +3,7 @@ ManaCost:4
Types:Artifact
Text:no text
S:Mode$ Continuous | Affected$ Creature.Red | AddPower$ 1 | AddToughness$ 1 | Description$ Red creatures get +1/+1.
T:Mode$ TapsForMana | ValidCard$ Mountain | Execute$ TrigMana |TriggerZones$ Battlefield | TriggerDescription$ Whenever a Mountain is tapped for mana, its controller adds R to his or her mana pool (in addition to the mana the land produces).
T:Mode$ TapsForMana | ValidCard$ Mountain | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a Mountain is tapped for mana, its controller adds R to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ R | Amount$ 1 | Defined$ TriggeredPlayer
SVar:RemRandomDeck:True
SVar:Rarity:Rare

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@@ -3,7 +3,7 @@ ManaCost:U
Types:Instant
Text:no text
A:SP$ Effect | Cost$ U | Name$ High Tide Effect | Triggers$ IslandTrigger | SVars$ TrigMana | SpellDescription$ Until end of turn, whenever a player taps an Island for mana, that player adds U to his or her mana pool (in addition to the mana the land produces).
SVar:IslandTrigger:Mode$ TapsForMana | ValidCard$ Island | Execute$ TrigMana | TriggerDescription$ Whenever a player taps an Island for mana, that player adds U to his or her mana pool (in addition to the mana the land produces).
SVar:IslandTrigger:Mode$ TapsForMana | ValidCard$ Island | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever a player taps an Island for mana, that player adds U to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ U | Amount$ 1 | Defined$ TriggeredPlayer
SVar:RemAIDeck:True
SVar:Rarity:Common

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@@ -3,7 +3,7 @@ ManaCost:3 G W
Types:Enchantment
Text:no text
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1.
T:Mode$ TapsForMana | ValidCard$ Land.YouCtrl | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
T:Mode$ TapsForMana | ValidCard$ Land.YouCtrl | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
SVar:TrigMana:AB$ManaReflected | Cost$ 0 | ColorOrType$ Type | Valid$ Defined.Triggered | ReflectProperty$ Produced | Defined$ TriggeredPlayer
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/miraris_wake.jpg

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@@ -4,7 +4,7 @@ Types:Creature Vampire Shade
Text:no text
PT:4/4
A:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.
T:Mode$ TapsForMana | ValidCard$ Swamp.YouCtrl | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ Whenever you tap a Swamp for mana, add B to your mana pool (in addition to the mana the land produces).
T:Mode$ TapsForMana | ValidCard$ Swamp.YouCtrl | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a Swamp for mana, add B to your mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ B | Amount$ 1
SVar:RemAIDeck:True
SVar:Rarity:Mythic

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text
K:Enchant land
A:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds G G to his or her mana pool (in addition to the mana the land produces).
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds G G to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ G | Amount$ 2 | Defined$ TriggeredCardController
SVar:RemAIDeck:True
SVar:Rarity:Common

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@@ -6,7 +6,7 @@ K:Enchant Forest
A:SP$ Attach | Cost$ G | ValidTgts$ Forest | TgtPrompt$ Select target Forest | AILogic$ Pump
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseColor | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose a color.
SVar:ChooseColor:DB$ ChooseColor | Defined$ You
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
SVar:TrigMana:AB$ Mana | Cost$ 0 | Produced$ Chosen
SVar:RemAIDeck:True
SVar:Rarity:Common

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@@ -2,7 +2,7 @@ Name:Vernal Bloom
ManaCost:3 G
Types:Enchantment
Text:no text
T:Mode$ TapsForMana | ValidCard$ Forest | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Forest is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
T:Mode$ TapsForMana | ValidCard$ Forest | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a Forest is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ G | Amount$ 1 | Defined$ TriggeredPlayer
SVar:RemAIDeck:True
SVar:Rarity:Rare

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@@ -4,7 +4,7 @@ Types:Legendary Creature Praetor
Text:no text
PT:7/6
K:Trample
T:Mode$ TapsForMana | ValidCard$ Land.YouCtrl | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
T:Mode$ TapsForMana | ValidCard$ Land.YouCtrl | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
SVar:TrigMana:AB$ManaReflected | Cost$ 0 | ColorOrType$ Type | Valid$ Defined.Triggered | ReflectProperty$ Produced | Defined$ You
T:Mode$ TapsForMana | ValidCard$ Land.YouDontCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ TriggeredCard | Permanent$ True | KW$ HIDDEN This card doesn't untap during your next untap step.

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text
K:Enchant land
A:SP$ Attach | Cost$ G | ValidTgts$ Land | AILogic$ Pump
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ G | Amount$ 1 | Defined$ TriggeredCardController
SVar:RemAIDeck:True
SVar:Rarity:Common

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@@ -2,7 +2,7 @@ Name:Winter's Night
ManaCost:R G W
Types:World Enchantment
Text:no text
T:Mode$ TapsForMana | ValidCard$ Land.Snow | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.
T:Mode$ TapsForMana | ValidCard$ Land.Snow | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.
SVar:TrigMana:AB$ManaReflected | Cost$ 0 | ColorOrType$ Type | Valid$ Defined.Triggered | ReflectProperty$ Produced | Defined$ TriggeredPlayer | SubAbility$ DBPump
SVar:DBPump:DB$Pump | Defined$ TriggeredCard | Permanent$ True | KW$ HIDDEN This card doesn't untap during your next untap step.
SVar:RemAIDeck:True