*Set all TapsForMana triggers that execute a mana ability to static to conform with rule 605.4a.

This commit is contained in:
Hellfish
2012-01-17 22:18:14 +00:00
parent 2e273d3ee9
commit db990a08f5
13 changed files with 13 additions and 13 deletions

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@@ -3,7 +3,7 @@ ManaCost:B
Types:Sorcery Types:Sorcery
Text:no text Text:no text
A:SP$ Effect | Cost$ B | Name$ Bubbling Muck Effect | Triggers$ SwampTrigger | SVars$ TrigMana | SpellDescription$ Until end of turn, whenever a player taps a Swamp for mana, that player adds B to his or her mana pool (in addition to the mana the land produces). A:SP$ Effect | Cost$ B | Name$ Bubbling Muck Effect | Triggers$ SwampTrigger | SVars$ TrigMana | SpellDescription$ Until end of turn, whenever a player taps a Swamp for mana, that player adds B to his or her mana pool (in addition to the mana the land produces).
SVar:SwampTrigger:Mode$ TapsForMana | ValidCard$ Swamp | Execute$ TrigMana | TriggerDescription$ Whenever a player taps a Swamp for mana, that player adds B to his or her mana pool (in addition to the mana the land produces). SVar:SwampTrigger:Mode$ TapsForMana | ValidCard$ Swamp | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever a player taps a Swamp for mana, that player adds B to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ B | Amount$ 1 | Defined$ TriggeredPlayer SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ B | Amount$ 1 | Defined$ TriggeredPlayer
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant land K:Enchant land
A:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump A:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ G | Amount$ X | Defined$ TriggeredCardController SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ G | Amount$ X | Defined$ TriggeredCardController
SVar:X:Count$Valid Elf SVar:X:Count$Valid Elf
SVar:RemAIDeck:True SVar:RemAIDeck:True

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant land K:Enchant land
A:SP$ Attach | Cost$ 1 G | ValidTgts$ Land | AILogic$ Pump A:SP$ Attach | Cost$ 1 G | ValidTgts$ Land | AILogic$ Pump
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ Any | Amount$ 1 | Defined$ TriggeredCardController SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ Any | Amount$ 1 | Defined$ TriggeredCardController
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common

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@@ -3,7 +3,7 @@ ManaCost:4
Types:Artifact Types:Artifact
Text:no text Text:no text
S:Mode$ Continuous | Affected$ Creature.Red | AddPower$ 1 | AddToughness$ 1 | Description$ Red creatures get +1/+1. S:Mode$ Continuous | Affected$ Creature.Red | AddPower$ 1 | AddToughness$ 1 | Description$ Red creatures get +1/+1.
T:Mode$ TapsForMana | ValidCard$ Mountain | Execute$ TrigMana |TriggerZones$ Battlefield | TriggerDescription$ Whenever a Mountain is tapped for mana, its controller adds R to his or her mana pool (in addition to the mana the land produces). T:Mode$ TapsForMana | ValidCard$ Mountain | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a Mountain is tapped for mana, its controller adds R to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ R | Amount$ 1 | Defined$ TriggeredPlayer SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ R | Amount$ 1 | Defined$ TriggeredPlayer
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -3,7 +3,7 @@ ManaCost:U
Types:Instant Types:Instant
Text:no text Text:no text
A:SP$ Effect | Cost$ U | Name$ High Tide Effect | Triggers$ IslandTrigger | SVars$ TrigMana | SpellDescription$ Until end of turn, whenever a player taps an Island for mana, that player adds U to his or her mana pool (in addition to the mana the land produces). A:SP$ Effect | Cost$ U | Name$ High Tide Effect | Triggers$ IslandTrigger | SVars$ TrigMana | SpellDescription$ Until end of turn, whenever a player taps an Island for mana, that player adds U to his or her mana pool (in addition to the mana the land produces).
SVar:IslandTrigger:Mode$ TapsForMana | ValidCard$ Island | Execute$ TrigMana | TriggerDescription$ Whenever a player taps an Island for mana, that player adds U to his or her mana pool (in addition to the mana the land produces). SVar:IslandTrigger:Mode$ TapsForMana | ValidCard$ Island | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever a player taps an Island for mana, that player adds U to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ U | Amount$ 1 | Defined$ TriggeredPlayer SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ U | Amount$ 1 | Defined$ TriggeredPlayer
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common

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@@ -3,7 +3,7 @@ ManaCost:3 G W
Types:Enchantment Types:Enchantment
Text:no text Text:no text
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1. S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1.
T:Mode$ TapsForMana | ValidCard$ Land.YouCtrl | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. T:Mode$ TapsForMana | ValidCard$ Land.YouCtrl | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
SVar:TrigMana:AB$ManaReflected | Cost$ 0 | ColorOrType$ Type | Valid$ Defined.Triggered | ReflectProperty$ Produced | Defined$ TriggeredPlayer SVar:TrigMana:AB$ManaReflected | Cost$ 0 | ColorOrType$ Type | Valid$ Defined.Triggered | ReflectProperty$ Produced | Defined$ TriggeredPlayer
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/miraris_wake.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/miraris_wake.jpg

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@@ -4,7 +4,7 @@ Types:Creature Vampire Shade
Text:no text Text:no text
PT:4/4 PT:4/4
A:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn. A:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.
T:Mode$ TapsForMana | ValidCard$ Swamp.YouCtrl | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ Whenever you tap a Swamp for mana, add B to your mana pool (in addition to the mana the land produces). T:Mode$ TapsForMana | ValidCard$ Swamp.YouCtrl | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a Swamp for mana, add B to your mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ B | Amount$ 1 SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ B | Amount$ 1
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Mythic SVar:Rarity:Mythic

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant land K:Enchant land
A:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump A:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds G G to his or her mana pool (in addition to the mana the land produces). T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds G G to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ G | Amount$ 2 | Defined$ TriggeredCardController SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ G | Amount$ 2 | Defined$ TriggeredCardController
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common

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@@ -6,7 +6,7 @@ K:Enchant Forest
A:SP$ Attach | Cost$ G | ValidTgts$ Forest | TgtPrompt$ Select target Forest | AILogic$ Pump A:SP$ Attach | Cost$ G | ValidTgts$ Forest | TgtPrompt$ Select target Forest | AILogic$ Pump
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseColor | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose a color. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ ChooseColor | Static$ True | TriggerDescription$ As CARDNAME enters the battlefield, choose a color.
SVar:ChooseColor:DB$ ChooseColor | Defined$ You SVar:ChooseColor:DB$ ChooseColor | Defined$ You
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool. T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
SVar:TrigMana:AB$ Mana | Cost$ 0 | Produced$ Chosen SVar:TrigMana:AB$ Mana | Cost$ 0 | Produced$ Chosen
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common

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@@ -2,7 +2,7 @@ Name:Vernal Bloom
ManaCost:3 G ManaCost:3 G
Types:Enchantment Types:Enchantment
Text:no text Text:no text
T:Mode$ TapsForMana | ValidCard$ Forest | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Forest is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces). T:Mode$ TapsForMana | ValidCard$ Forest | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a Forest is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ G | Amount$ 1 | Defined$ TriggeredPlayer SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ G | Amount$ 1 | Defined$ TriggeredPlayer
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -4,7 +4,7 @@ Types:Legendary Creature Praetor
Text:no text Text:no text
PT:7/6 PT:7/6
K:Trample K:Trample
T:Mode$ TapsForMana | ValidCard$ Land.YouCtrl | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. T:Mode$ TapsForMana | ValidCard$ Land.YouCtrl | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
SVar:TrigMana:AB$ManaReflected | Cost$ 0 | ColorOrType$ Type | Valid$ Defined.Triggered | ReflectProperty$ Produced | Defined$ You SVar:TrigMana:AB$ManaReflected | Cost$ 0 | ColorOrType$ Type | Valid$ Defined.Triggered | ReflectProperty$ Produced | Defined$ You
T:Mode$ TapsForMana | ValidCard$ Land.YouDontCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. T:Mode$ TapsForMana | ValidCard$ Land.YouDontCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ TriggeredCard | Permanent$ True | KW$ HIDDEN This card doesn't untap during your next untap step. SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ TriggeredCard | Permanent$ True | KW$ HIDDEN This card doesn't untap during your next untap step.

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant land K:Enchant land
A:SP$ Attach | Cost$ G | ValidTgts$ Land | AILogic$ Pump A:SP$ Attach | Cost$ G | ValidTgts$ Land | AILogic$ Pump
T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces). T:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ G | Amount$ 1 | Defined$ TriggeredCardController SVar:TrigMana:AB$Mana | Cost$ 0 | Produced$ G | Amount$ 1 | Defined$ TriggeredCardController
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common

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@@ -2,7 +2,7 @@ Name:Winter's Night
ManaCost:R G W ManaCost:R G W
Types:World Enchantment Types:World Enchantment
Text:no text Text:no text
T:Mode$ TapsForMana | ValidCard$ Land.Snow | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. T:Mode$ TapsForMana | ValidCard$ Land.Snow | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.
SVar:TrigMana:AB$ManaReflected | Cost$ 0 | ColorOrType$ Type | Valid$ Defined.Triggered | ReflectProperty$ Produced | Defined$ TriggeredPlayer | SubAbility$ DBPump SVar:TrigMana:AB$ManaReflected | Cost$ 0 | ColorOrType$ Type | Valid$ Defined.Triggered | ReflectProperty$ Produced | Defined$ TriggeredPlayer | SubAbility$ DBPump
SVar:DBPump:DB$Pump | Defined$ TriggeredCard | Permanent$ True | KW$ HIDDEN This card doesn't untap during your next untap step. SVar:DBPump:DB$Pump | Defined$ TriggeredCard | Permanent$ True | KW$ HIDDEN This card doesn't untap during your next untap step.
SVar:RemAIDeck:True SVar:RemAIDeck:True