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add GameEventRollDie
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@@ -23,6 +23,7 @@ import forge.game.event.GameEventLandPlayed;
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import forge.game.event.GameEventManaBurn;
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import forge.game.event.GameEventPlayerLivesChanged;
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import forge.game.event.GameEventPlayerPoisoned;
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import forge.game.event.GameEventRollDie;
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import forge.game.event.GameEventShuffle;
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import forge.game.event.GameEventSpellResolved;
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import forge.game.event.GameEventTokenCreated;
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@@ -85,6 +86,8 @@ public class EventVisualizer extends IGameEventVisitor.Base<SoundEffectType> imp
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@Override
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public SoundEffectType visit(final GameEventFlipCoin event) { return SoundEffectType.FlipCoin; }
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@Override
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public SoundEffectType visit(final GameEventRollDie event) { return SoundEffectType.RollDie; }
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@Override
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public SoundEffectType visit(final GameEventPlayerLivesChanged event) { return event.newLives < event.oldLives ? SoundEffectType.LifeLoss : SoundEffectType.LifeGain; }
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@Override
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public SoundEffectType visit(final GameEventManaBurn event) { return SoundEffectType.ManaBurn; }
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