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- Added a new kinship card, Mudbutton Clanger.
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1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -2918,6 +2918,7 @@ res/cardsfolder/mox_sapphire.txt -text svneol=native#text/plain
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res/cardsfolder/mtenda_herder.txt -text svneol=native#text/plain
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res/cardsfolder/muck_rats.txt -text svneol=native#text/plain
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res/cardsfolder/mudbrawler_cohort.txt -text svneol=native#text/plain
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res/cardsfolder/mudbutton_clanger.txt -text svneol=native#text/plain
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res/cardsfolder/mudbutton_torchrunner.txt -text svneol=native#text/plain
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res/cardsfolder/muddle_the_mixture.txt -text svneol=native#text/plain
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res/cardsfolder/mul_daya_channelers.txt -text svneol=native#text/plain
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9
res/cardsfolder/mudbutton_clanger.txt
Normal file
9
res/cardsfolder/mudbutton_clanger.txt
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@@ -0,0 +1,9 @@
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Name:Mudbutton Clanger
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ManaCost:R
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Types:Creature Goblin Warrior
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Text:Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
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PT:1/1
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SVar:RemAIDeck:True
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SVar:Rarity:Common
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SVar:Picture:http://www.wizards.com/global/images/magic/general/mudbutton_clanger.jpg
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End
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@@ -69,15 +69,18 @@ public class GameActionUtil {
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upkeep_Nath();
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upkeep_Anowon();
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upkeep_Cunning_Lethemancer();
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upkeep_Sensation_Gorger();
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upkeep_Winnower_Patrol();
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upkeep_Nightshade_Schemers();
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upkeep_Wandering_Graybeard();
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upkeep_Wolf_Skull_Shaman();
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upkeep_Leaf_Crowned_Elder();
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upkeep_Ink_Dissolver();
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upkeep_Squeaking_Pie_Grubfellows();
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upkeep_Kithkin_Zephyrnaut();
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upkeep_Leaf_Crowned_Elder();
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upkeep_Mudbutton_Clanger();
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upkeep_Nightshade_Schemers();
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upkeep_Sensation_Gorger();
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upkeep_Squeaking_Pie_Grubfellows();
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upkeep_Wandering_Graybeard();
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upkeep_Winnower_Patrol();
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upkeep_Wolf_Skull_Shaman();
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upkeep_Debtors_Knell();
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upkeep_Reya();
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upkeep_Emeria();
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@@ -7497,6 +7500,89 @@ public class GameActionUtil {
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}// upkeep_Leaf_Crowned_Elder()
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private static void upkeep_Mudbutton_Clanger() {
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final Player player = AllZone.Phase.getPlayerTurn();
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CardList kinship = AllZoneUtil.getPlayerCardsInPlay(player, "Mudbutton Clanger");
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PlayerZone library = AllZone.getZone(Constant.Zone.Library, player);
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// Players would not choose to trigger Kinship ability if library is empty.
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// Useful for games when the "Milling = Loss Condition" check box is unchecked.
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if (kinship.size() == 0 || library.size() <= 0)
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return;
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final String[] shareTypes = { "Goblin", "Warrior" };
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final Card[] prevCardShown = { null };
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final Card peek[] = { null };
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for (final Card k : kinship) {
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Ability ability = new Ability(k, "0") { // change to triggered abilities when ready
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@Override
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public void resolve() {
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PlayerZone library = AllZone.getZone(Constant.Zone.Library, player);
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if (library.size() <= 0)
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return;
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peek[0] = library.get(0);
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boolean wantGoblinBuff = false;
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// We assume that both players will want to peek, ask if they want to reveal.
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// We do not want to slow down the pace of the game by asking too many questions.
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// Dialogs outside of the Ability appear at the previous end of turn phase !!!
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if (peek[0].isValidCard(shareTypes)) {
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if (player.isHuman()) {
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StringBuilder question = new StringBuilder();
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question.append("Your top card is ").append(peek[0].getName());
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question.append(". Reveal card and Mudbutton Clanger gets +1/+1 until end of turn?");
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if (showYesNoDialog(k, question.toString())) {
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wantGoblinBuff = true;
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}
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}
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// player isComputer()
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else {
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String title = "Computer reveals";
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revealTopCard(title);
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wantGoblinBuff = true;
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}
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} else if (player.isHuman()) {
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String title = "Your top card is";
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revealTopCard(title);
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}
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if (wantGoblinBuff) {
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k.addTempAttackBoost(1);
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k.addTempDefenseBoost(1);
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final Command untilEOT = new Command() {
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private static final long serialVersionUID = -103560515951630426L;
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public void execute() {
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k.addTempAttackBoost(-1);
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k.addTempDefenseBoost(-1);
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}
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};
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AllZone.EndOfTurn.addUntil(untilEOT);
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}
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}// resolve()
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private void revealTopCard(String title) {
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if (peek[0] != prevCardShown[0]) {
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AllZone.Display.getChoice(title, peek[0]);
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prevCardShown[0] = peek[0];
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}
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}// revealTopCard()
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};// ability
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StringBuilder sb = new StringBuilder();
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sb.append("Mudbutton Clanger - ").append(player);
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sb.append(" triggers Kinship");
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ability.setStackDescription(sb.toString());
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AllZone.Stack.add(ability);
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}// for
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}// upkeep_Mudbutton_Clanger()
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private static void upkeep_Nightshade_Schemers() {
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final Player player = AllZone.Phase.getPlayerTurn();
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CardList kinship = AllZoneUtil.getPlayerCardsInPlay(player, "Nightshade Schemers");
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