GameEventAttachment: flip oldTarget and newTarget param (#8761)

* GameEventAttachment: flip oldTarget and newTarget param

---------

Co-authored-by: tool4EvEr <tool4EvEr@>
This commit is contained in:
Hans Mackowiak
2025-09-22 16:16:57 +02:00
committed by GitHub
parent 50b7543933
commit da52bc17e8
2 changed files with 1 additions and 4 deletions

View File

@@ -34,7 +34,6 @@ import forge.game.card.CardCollectionView;
import forge.game.card.CardLists;
import forge.game.card.CardPredicates;
import forge.game.card.CounterType;
import forge.game.event.GameEventCardAttachment;
import forge.game.keyword.Keyword;
import forge.game.keyword.KeywordInterface;
import forge.game.player.Player;
@@ -196,14 +195,12 @@ public abstract class GameEntity extends GameObject implements IIdentifiable {
public final void addAttachedCard(final Card c) {
if (attachedCards.add(c)) {
updateAttachedCards();
getGame().fireEvent(new GameEventCardAttachment(c, null, this));
}
}
public final void removeAttachedCard(final Card c) {
if (attachedCards.remove(c)) {
updateAttachedCards();
getGame().fireEvent(new GameEventCardAttachment(c, this, null));
}
}

View File

@@ -3,7 +3,7 @@ package forge.game.event;
import forge.game.GameEntity;
import forge.game.card.Card;
public record GameEventCardAttachment(Card equipment, GameEntity newTarget, GameEntity oldEntity) implements GameEvent {
public record GameEventCardAttachment(Card equipment, GameEntity oldEntity, GameEntity newTarget) implements GameEvent {
@Override
public <T> T visit(IGameEventVisitor<T> visitor) {