mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-18 11:48:02 +00:00
GetGameLog inlined
This commit is contained in:
1
.gitattributes
vendored
1
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vendored
@@ -12368,7 +12368,6 @@ src/main/config/forge.sh svneol=native#text/x-sh
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src/main/config/forge_checks.xml svneol=native#text/xml
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src/main/config/support/template.applescript -text
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src/main/java/forge/AllZone.java svneol=native#text/plain
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src/main/java/forge/AllZoneUtil.java svneol=native#text/plain
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src/main/java/forge/Card.java svneol=native#text/plain
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src/main/java/forge/CardCharacteristicName.java -text
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src/main/java/forge/CardColor.java svneol=native#text/plain
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@@ -20,7 +20,6 @@ package forge;
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import forge.card.cardfactory.CardFactory;
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import forge.card.cardfactory.CardFactoryInterface;
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import forge.control.input.InputControl;
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import forge.game.GameState;
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import forge.game.limited.GauntletMini;
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import forge.properties.ForgeProps;
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import forge.properties.NewConstants;
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@@ -79,24 +78,6 @@ public final class AllZone {
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return AllZone.gauntlet;
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}
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/**
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* <p>
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* getGameLog.
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* </p>
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*
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* @return a {@link forge.GameLog} object; may be null.
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* @since 1.2.0
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*/
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public static GameLog getGameLog() {
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final GameState gameState = Singletons.getModel().getGameState();
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if (gameState != null) {
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return gameState.getGameLog();
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}
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return null;
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}
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/**
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* <p>
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* getCardFactory.
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@@ -1,89 +0,0 @@
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/*
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* Forge: Play Magic: the Gathering.
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* Copyright (C) 2011 Forge Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge;
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/**
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* AllZoneUtil contains static functions used to get CardLists of various cards
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* in various zones.
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*
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* @author dennis.r.friedrichsen (slapshot5 on slightlymagic.net)
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* @version $Id$
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*/
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public abstract class AllZoneUtil {
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// ////////// Creatures
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// ////////// Creatures
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// /////////////// Lands
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// =============================================================================
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//
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// These functions handle getting all cards for a given player
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// and all cards with a given name for either or both players
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//
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// =============================================================================
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// ////////////// getting all cards of a given color
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/**
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* <p>
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* compare.
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* </p>
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*
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* @param leftSide
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* a int.
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* @param comp
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* a {@link java.lang.String} object.
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* @param rightSide
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* a int.
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* @return a boolean.
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* @since 1.0.15
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*/
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public static boolean compare(final int leftSide, final String comp, final int rightSide) {
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// should this function be somewhere else?
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// leftSide COMPARED to rightSide:
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if (comp.contains("LT")) {
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return leftSide < rightSide;
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} else if (comp.contains("LE")) {
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return leftSide <= rightSide;
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} else if (comp.contains("EQ")) {
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return leftSide == rightSide;
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} else if (comp.contains("GE")) {
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return leftSide >= rightSide;
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} else if (comp.contains("GT")) {
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return leftSide > rightSide;
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} else if (comp.contains("NE")) {
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return leftSide != rightSide; // not equals
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} else if (comp.contains("M2")) {
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return (leftSide % 2) == (rightSide % 2); // they are equal modulo 2
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}
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return false;
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}
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} // end class AllZoneUtil
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@@ -4003,7 +4003,7 @@ public class Card extends GameEntity implements Comparable<Card> {
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*/
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public final void equipCard(final Card c) {
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if (c.hasKeyword("CARDNAME can't be equipped.")) {
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AllZone.getGameLog().add("ResolveStack", "Trying to equip " + c.getName()
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Singletons.getModel().getGameState().getGameLog().add("ResolveStack", "Trying to equip " + c.getName()
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+ " but it can't be equipped.", 2);
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return;
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}
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@@ -4189,7 +4189,7 @@ public class Card extends GameEntity implements Comparable<Card> {
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*/
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public final void enchantEntity(final GameEntity entity) {
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if (entity.hasKeyword("CARDNAME can't be enchanted.")) {
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AllZone.getGameLog().add("ResolveStack", "Trying to enchant " + entity.getName()
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Singletons.getModel().getGameState().getGameLog().add("ResolveStack", "Trying to enchant " + entity.getName()
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+ " but it can't be enchanted.", 2);
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return;
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}
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@@ -425,7 +425,7 @@ public final class GameActionUtil {
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source.addCounterFromNonEffect(counterType, amount);
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} else {
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hasPaid = false;
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AllZone.getGameLog().add("ResolveStack", "Trying to pay upkeep for " + source + " but it can't have "
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Singletons.getModel().getGameState().getGameLog().add("ResolveStack", "Trying to pay upkeep for " + source + " but it can't have "
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+ counterType.getName() + " counters put on it.", 2);
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}
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} else {
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@@ -910,7 +910,7 @@ public class CardFactoryUtil {
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StringBuilder sb = new StringBuilder();
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sb.append(this.getActivatingPlayer()).append(" has unmorphed ");
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sb.append(sourceCard.getName());
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AllZone.getGameLog().add("ResolveStack", sb.toString(), 2);
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Singletons.getModel().getGameState().getGameLog().add("ResolveStack", sb.toString(), 2);
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}
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}
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@@ -1133,7 +1133,7 @@ public class CardFactoryUtil {
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sb.append(this.getActivatingPlayer()).append(" has suspended ");
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sb.append(c.getName()).append("with ");
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sb.append(counters).append(" time counters on it.");
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AllZone.getGameLog().add("ResolveStack", sb.toString(), 2);
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Singletons.getModel().getGameState().getGameLog().add("ResolveStack", sb.toString(), 2);
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}
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};
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final StringBuilder sbDesc = new StringBuilder();
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@@ -22,7 +22,6 @@ import java.util.EnumSet;
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import java.util.HashMap;
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import java.util.List;
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import forge.AllZone;
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import forge.Card;
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import forge.GameActionUtil;
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import forge.Singletons;
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@@ -147,7 +146,7 @@ public class ReplacementHandler {
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ReplacementResult res = this.executeReplacement(runParams, chosenRE, decider);
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if (res != ReplacementResult.NotReplaced) {
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chosenRE.setHasRun(false);
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AllZone.getGameLog().add("ReplacementEffect", chosenRE.toString(), 2);
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Singletons.getModel().getGameState().getGameLog().add("ReplacementEffect", chosenRE.toString(), 2);
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return res;
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} else {
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if (possibleReplacers.size() == 0) {
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@@ -20,7 +20,6 @@ package forge.control.input;
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import java.util.ArrayList;
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import java.util.List;
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import forge.AllZone;
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import forge.Card;
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import forge.CardLists;
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@@ -172,7 +171,7 @@ public class InputMulligan extends Input {
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ga.checkStateEffects();
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AllZone.getGameLog().add("Turn",
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Singletons.getModel().getGameState().getGameLog().add("Turn",
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"Turn " + Singletons.getModel().getGameState().getPhaseHandler().getTurn()
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+ " (" + Singletons.getModel().getGameState().getPhaseHandler().getPlayerTurn() + ")",
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0);
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@@ -172,7 +172,7 @@ public class GameNew {
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if (ante == null) {
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throw new RuntimeException(p + " library is empty.");
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}
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AllZone.getGameLog().add("Ante", p + " anted " + ante, 0);
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Singletons.getModel().getGameState().getGameLog().add("Ante", p + " anted " + ante, 0);
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VAntes.SINGLETON_INSTANCE.addAnteCard(p, ante);
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Singletons.getModel().getGameAction().moveTo(ZoneType.Ante, ante);
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msg.append(p.getName()).append(" ante: ").append(ante).append(nl);
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@@ -136,7 +136,7 @@ public class MatchController {
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// Update observers
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Singletons.getModel().getGameState().getStack().updateObservers();
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AllZone.getInputControl().updateObservers();
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AllZone.getGameLog().updateObservers();
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Singletons.getModel().getGameState().getGameLog().updateObservers();
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for( Player p : currentGame.getPlayers() ) {
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@@ -531,13 +531,13 @@ public class PhaseHandler extends MyObservable implements java.io.Serializable {
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}
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}
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AllZone.getGameLog().add("Phase", this.getPlayerTurn() + " " + this.getPhase().Name, 6);
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Singletons.getModel().getGameState().getGameLog().add("Phase", this.getPlayerTurn() + " " + this.getPhase().Name, 6);
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// **** Anything BELOW Here is actually in the next phase. Maybe move
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// this to handleBeginPhase
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if (this.getPhase() == PhaseType.UNTAP) {
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this.turn++;
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AllZone.getGameLog().add("Turn", "Turn " + this.turn + " (" + this.getPlayerTurn() + ")", 0);
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Singletons.getModel().getGameState().getGameLog().add("Turn", "Turn " + this.turn + " (" + this.getPlayerTurn() + ")", 0);
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}
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PhaseUtil.visuallyActivatePhase(this.getPhase());
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@@ -23,7 +23,6 @@ import java.util.List;
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import com.google.common.base.Predicate;
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import forge.AllZone;
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import forge.Card;
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import forge.CardLists;
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import forge.CardPredicates.Presets;
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@@ -336,7 +335,7 @@ public class PhaseUtil {
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}
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AllZone.getGameLog().add("Combat", CombatUtil.getCombatAttackForLog(), 1);
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Singletons.getModel().getGameState().getGameLog().add("Combat", CombatUtil.getCombatAttackForLog(), 1);
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final HashMap<String, Object> runParams = new HashMap<String, Object>();
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runParams.put("Attackers", list);
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@@ -394,7 +393,7 @@ public class PhaseUtil {
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Singletons.getModel().getGameState().getStack().unfreezeStack();
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AllZone.getGameLog().add("Combat", CombatUtil.getCombatBlockForLog(), 1);
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Singletons.getModel().getGameState().getGameLog().add("Combat", CombatUtil.getCombatBlockForLog(), 1);
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}
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// ***** Combat Utility **********
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@@ -33,7 +33,6 @@ import com.google.common.base.Predicate;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Lists;
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import forge.AllZone;
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import forge.Card;
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import forge.CardLists;
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@@ -922,7 +921,7 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
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public final void addPoisonCounters(final int num, final Card source) {
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if (!this.hasKeyword("You can't get poison counters")) {
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this.poisonCounters += num;
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AllZone.getGameLog().add("Poison", this + " receives a poison counter from " + source, 3);
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Singletons.getModel().getGameState().getGameLog().add("Poison", this + " receives a poison counter from " + source, 3);
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this.updateObservers();
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}
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}
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@@ -1234,7 +1233,7 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
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for (int i = 0; i < newHand; i++) {
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drawCard();
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}
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AllZone.getGameLog().add("Mulligan", this + " has mulliganed down to " + newHand + " cards.", 0);
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Singletons.getModel().getGameState().getGameLog().add("Mulligan", this + " has mulliganed down to " + newHand + " cards.", 0);
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stats.notifyHasMulliganed();
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stats.notifyOpeningHandSize(newHand);
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return newHand;
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@@ -1802,7 +1801,7 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
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Singletons.getModel().getGameAction().checkStateEffects();
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// add to log
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AllZone.getGameLog().add("Land", this + " played " + land, 2);
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Singletons.getModel().getGameState().getGameLog().add("Land", this + " played " + land, 2);
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// Run triggers
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final HashMap<String, Object> runParams = new HashMap<String, Object>();
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@@ -413,7 +413,7 @@ public class MagicStack extends MyObservable {
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if (sp instanceof AbilityMana) { // Mana Abilities go straight through
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sp.resolve();
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sp.resetOnceResolved();
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AllZone.getGameLog().add("Mana", sp.getSourceCard() + " - " + sp.getDescription(), 4);
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Singletons.getModel().getGameState().getGameLog().add("Mana", sp.getSourceCard() + " - " + sp.getDescription(), 4);
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return;
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}
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@@ -456,7 +456,7 @@ public class MagicStack extends MyObservable {
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}
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sb.append(".");
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AllZone.getGameLog().add("AddToStack", sb.toString(), 2);
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Singletons.getModel().getGameState().getGameLog().add("AddToStack", sb.toString(), 2);
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//============= GameLog ======================
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// if activating player slips through the cracks, assign activating
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@@ -897,14 +897,14 @@ public class MagicStack extends MyObservable {
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if (this.hasFizzled(sa, source, false)) { // Fizzle
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// TODO: Spell fizzles, what's the best way to alert player?
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Log.debug(source.getName() + " ability fizzles.");
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AllZone.getGameLog().add("ResolveStack", source.getName() + " ability fizzles.", 2);
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Singletons.getModel().getGameState().getGameLog().add("ResolveStack", source.getName() + " ability fizzles.", 2);
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this.finishResolving(sa, true);
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} else if (sa.getAbilityFactory() != null) {
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AllZone.getGameLog().add("ResolveStack", sa.getStackDescription(), 2);
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Singletons.getModel().getGameState().getGameLog().add("ResolveStack", sa.getStackDescription(), 2);
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AbilityFactory.handleRemembering(sa, sa.getAbilityFactory());
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AbilityFactory.resolve(sa, true);
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} else {
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AllZone.getGameLog().add("ResolveStack", sa.getStackDescription(), 2);
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Singletons.getModel().getGameState().getGameLog().add("ResolveStack", sa.getStackDescription(), 2);
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sa.resolve();
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this.finishResolving(sa, false);
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}
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@@ -120,7 +120,7 @@ public class ViewWinLose {
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// Assemble game log scroller.
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txtLog = new FTextArea();
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txtLog.setText(AllZone.getGameLog().getLogText());
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txtLog.setText(Singletons.getModel().getGameState().getGameLog().getLogText());
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txtLog.setFont(FSkin.getFont(14));
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// Add all components accordingly.
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@@ -25,8 +25,8 @@ import javax.swing.JTextArea;
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import javax.swing.border.EmptyBorder;
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import net.miginfocom.swing.MigLayout;
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import forge.AllZone;
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import forge.GameLog.LogEntry;
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import forge.Singletons;
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import forge.gui.framework.DragCell;
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import forge.gui.framework.DragTab;
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import forge.gui.framework.EDocID;
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@@ -118,7 +118,7 @@ public enum VLog implements IVDoc {
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// TODO - some option to make this configurable is probably desirable
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// By default, grab everything log level 3 or less.
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final List<LogEntry> data = AllZone.getGameLog().getLogEntries(3);
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final List<LogEntry> data = Singletons.getModel().getGameState().getGameLog().getLogEntries(3);
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final int size = data.size();
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pnl.removeAll();
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